Artist page · Modded
castletest (private prototype)
Offline 50.169.108.2:28035 checked 3d ago
- Last week
- –
- Peak
- No. 15,266
- Days on chart
- 14
Rank
- 10 Oct15,991
- now15,349
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 15:13 UTC4d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo 195/ 2000
- 2 [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo 81/ 2000
- 3 Chrayntopia ♡ ︎PvE | RP | PvP 84/ 200
- 4 【炮炮PVE启蒙】纯净|特色|突袭|技能 56/ 200
- 5 [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl 39/ 300
- 6 TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 17/ 100
Quick answers
Wipe days
What should you expect on castletest (private prototype) when wipe day comes?
Averaged over its recent wipes, the crowd reached 0 at the peak. The crowd on the latest wipe peaked 0 hours in.
How often does castletest (private prototype) wipe?
No rhythm can be read yet from the wipes on record for castletest (private prototype). The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. 4 days 14 hours is how long the current world has been up.
Tags
Where does castletest (private prototype) appear in Rust Server Rank lists and filters?
These Rust Server Rank lists feature castletest (private prototype): Modded Rust server rankings and Rust PvE servers, ranked. You can find it on the server list by applying these filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
What is meant by the tags on castletest (private prototype)?
These are the tags castletest (private prototype) puts out, and the game's server browser reads them: gmrust (Game mode): Survival, standard Rust style; mp4 (Max players): It holds 4 players; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Protocol 2635 is required, so your game must be on that version; cs168909 (Build): The build is 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank; ^p (PvE): Players leave each other alone; the world is what threatens you; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Carbon, the plugin framework, is running here. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.
Map and rules
On what map does castletest (private prototype) play?
A procedural map is what castletest (private prototype) runs, generated by the game.
What settings and rules does castletest (private prototype) have in place?
You will not find a gather rate in castletest (private prototype)'s name. 8 players is the group limit, the default in the game. It runs pve, no player-versus-player fighting. The server browser lists it under Modded: plugins or settings change the game. Plugins running here: Carbon. Valve's VAC anti-cheat is switched on.
Server info
Which Rust build is castletest (private prototype) running?
On Windows, castletest (private prototype) runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles that update.
How reliable is castletest (private prototype), and is it online now?
Last seen 3 days 10 hours ago, castletest (private prototype) is offline as you read this. Across the last 7 full days it stayed up for 9 of 168 hours, 5% of the time. On 4 October 2026 it first appeared on Rust Server Rank.
In which location is castletest (private prototype) hosted?
No region comes from castletest (private prototype). What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. You'll find it at 50.169.108.2:28035.
Population
What kind of population does castletest (private prototype) carry?
The last time castletest (private prototype) was seen was 3 days 10 hours ago; it is offline now. The seven-day average for players is 0.
Where does castletest (private prototype) sit in the Rust server rankings?
A seven-day player-hours count places castletest (private prototype) at #15,351 across every ranked server, within the top 69%.
Connect
How do you get into castletest (private prototype)?
You can type client.connect 50.169.108.2:28035 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.