Rust Server RankThe weekly server chart
On air 11,719 servers on air 48,039 listening now 3,199 with a crowd 104 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded

Carbon Test (CarbonServer1)

Offline 5.178.138.150:28015 checked 6d ago

moddedcarbon
This week
15,349down 7.4k
Last week
No. 7,909
Peak
No. 6,711
Days on chart
27
0/ 10
players now
0% full
0
7-day average
peak –
#15,349
rank
top 69%
8d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
The chart run

Rank

daily · 1 is best
  1. 7 Oct7,574
  2. 14 Oct7,560
  3. 21 Oct7,909
  4. now15,323
RankRank in region
15k10k15k20k2 Oct7 Oct12 Oct18 Oct23 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

No hourly history yet.

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.3 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 20 OctThu 15 OctMon 5 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 17:06 UTC8d ago 1 – running 0
Thu 15 Oct, 09:04 UTC13d ago 1 held half 5.3 days 0
Mon 5 Oct, 23:36 UTC23d ago 1 held half 9.4 days 0
Sat 3 Oct, 07:37 UTC25d ago 1 held half 2.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Wipe times

What should you expect on Carbon Test (CarbonServer1) when wipe day comes?

Averaged over its recent wipes, the crowd reached 1 at the peak. It took 0 hours from the latest wipe for the crowd to peak. Above half the peak until the next wipe: that is what happened in 100% of its recent wipes.

How often does Carbon Test (CarbonServer1) wipe?

Carbon Test (CarbonServer1) picks irregular times to wipe, so no next date can be forecast. Next up on the wipe calendar is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 8 days 7 hours is how long the current world has been up.

Tags

Where does Carbon Test (CarbonServer1) appear in Rust Server Rank lists and filters?

These Rust Server Rank lists feature Carbon Test (CarbonServer1): Modded Rust server rankings. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do Carbon Test (CarbonServer1)'s tags tell you?

These are the tags Carbon Test (CarbonServer1) puts out, and the game's server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2634 (Protocol): To join, run the same version: protocol 2634; cs167781 (Build): Running game build 167781; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): Region code: none set; ^z (Modded): The game is changed by plugins or settings, and the browser files it under Modded; ^y (Carbon): Plugin framework in use: Carbon. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.

Map and rules

What rules apply on Carbon Test (CarbonServer1), and what settings does it use?

You will not find a gather rate in Carbon Test (CarbonServer1)'s name. Up to 8 players per group, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. The server browser lists it under Modded: plugins or settings change the game. The plugins it runs are Carbon. Anti-cheat: Valve's VAC is on.

Server details

What Rust version is Carbon Test (CarbonServer1) on?

On Windows, Carbon Test (CarbonServer1) runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam handles that update.

Is Carbon Test (CarbonServer1) online, and how often does it stay up?

You will find Carbon Test (CarbonServer1) offline right now, with its last sighting 6 days 17 hours ago. It was up 1% of the time across the last 7 full days, 1 of 168 hours. The first sighting here was on 2 October 2026, logged by Rust Server Rank.

In which location is Carbon Test (CarbonServer1) hosted?

No region is published by Carbon Test (CarbonServer1). What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. 5.178.138.150:28015 is its address.

Player count

Is Carbon Test (CarbonServer1) a busy server?

Offline at the moment, Carbon Test (CarbonServer1) was last seen 6 days 17 hours ago. It averaged 0 players over the past seven days.

Where does Carbon Test (CarbonServer1) sit in the Rust server rankings?

Over the last seven days, Carbon Test (CarbonServer1) has clocked the player hours that put it at #15,349, inside the top 69% of all ranked servers.

How to join

What is the way to join Carbon Test (CarbonServer1)?

In Rust, press F1 and enter client.connect 5.178.138.150:28015 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players Capacity: 10 slots.
ts8
Group limit Teams hold at most 8, as the game sets by default.
v2634
Protocol To join, run the same version: protocol 2634.
cs167781
Build Running game build 167781.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code Region code: none set.

Mods and access

^z
Modded The game is changed by plugins or settings, and the browser files it under Modded.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.