Artist page · Modded
Apollo Local Dev
Offline 5.175.164.193:28015 checked 6d ago
- Last week
- No. 15,125
- Peak
- No. 15,125
- Days on chart
- 8
Rank
- 22 Oct15,125
- now15,349
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 ShockRust | Blue | NoLimit 195/ 500
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 129/ 100
- 3 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 82/ 700
- 4 RustSpain.com | EU Main 32/ 200
- 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 282/ 700
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 30/ 1000
Quick answers
Wipe days
How often does Apollo Local Dev wipe?
The record of wipes on Apollo Local Dev is too thin to show a rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, which clears every Rust server. 6 days 19 hours is how long the current world has been up.
Tag guide
Which Rust Server Rank filters and lists does Apollo Local Dev turn up in?
These Rust Server Rank lists include Apollo Local Dev: Modded Rust server rankings. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do Apollo Local Dev's tags tell you?
These are the tags Apollo Local Dev puts out, and the game's server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): It holds 20 players; ts32 (Group limit): A team takes at most 32; v2635 (Protocol): Your game has to match protocol 2635 to get in; cs168909 (Build): Running game build 168909; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod), the plugin framework, is running here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.
Rules, map and settings
On what map does Apollo Local Dev play?
A procedural map of size 1,000 with seed 12345 is what Apollo Local Dev runs, generated by the game. The map is the same from the same size and seed, so RustMaps can show it from this page.
What rules apply on Apollo Local Dev, and what settings does it use?
The name of Apollo Local Dev does not state a gather rate. The group limit is 32 players. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. The plugins it runs are Oxide. The VAC anti-cheat from Valve is on.
About the server
Which Rust build is Apollo Local Dev running?
On Windows, Apollo Local Dev runs Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of the update.
How dependable is Apollo Local Dev, and is it online?
Down at the moment: Apollo Local Dev was last seen 6 days 18 hours ago. Across the last 6 full days it stayed up for 0 of 144 hours, 0% of the time. It came to Rust Server Rank on 22 October 2026 for the first time.
Where does Apollo Local Dev sit?
There is no region published for Apollo Local Dev. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. You'll find it at 5.175.164.193:28015.
Player count
What kind of population does Apollo Local Dev carry?
Offline at the moment, Apollo Local Dev was last seen 6 days 18 hours ago. The seven-day average for players is 0.
Where does Apollo Local Dev place in the rankings?
Over the last seven days, Apollo Local Dev has clocked the player hours that put it at #15,335, inside the top 69% of all ranked servers.
Connect
What is the way to join Apollo Local Dev?
Press F1 in Rust to bring up the console, then enter client.connect 5.175.164.193:28015. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.