Rust Server RankThe weekly server chart
On air 11,824 servers on air 75,694 listening now 3,728 with a crowd 230 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded

Apollo Local Dev

Offline 5.175.164.193:28015 checked 6d ago

moddedoxide
This week
15,335down 210
Last week
No. 15,125
Peak
No. 15,125
Days on chart
8
0/ 20
players now
0% full
0
7-day average
peak –
#15,335
rank
top 69%
6d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
The chart run

Rank

daily · 1 is best
  1. 22 Oct15,125
  2. now15,349
RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

No hourly history yet.

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Wipe days

How often does Apollo Local Dev wipe?

The record of wipes on Apollo Local Dev is too thin to show a rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, which clears every Rust server. 6 days 19 hours is how long the current world has been up.

Tag guide

Which Rust Server Rank filters and lists does Apollo Local Dev turn up in?

These Rust Server Rank lists include Apollo Local Dev: Modded Rust server rankings. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What do Apollo Local Dev's tags tell you?

These are the tags Apollo Local Dev puts out, and the game's server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): It holds 20 players; ts32 (Group limit): A team takes at most 32; v2635 (Protocol): Your game has to match protocol 2635 to get in; cs168909 (Build): Running game build 168909; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod), the plugin framework, is running here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.

Rules, map and settings

On what map does Apollo Local Dev play?

A procedural map of size 1,000 with seed 12345 is what Apollo Local Dev runs, generated by the game. The map is the same from the same size and seed, so RustMaps can show it from this page.

What rules apply on Apollo Local Dev, and what settings does it use?

The name of Apollo Local Dev does not state a gather rate. The group limit is 32 players. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. The plugins it runs are Oxide. The VAC anti-cheat from Valve is on.

About the server

Which Rust build is Apollo Local Dev running?

On Windows, Apollo Local Dev runs Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of the update.

How dependable is Apollo Local Dev, and is it online?

Down at the moment: Apollo Local Dev was last seen 6 days 18 hours ago. Across the last 6 full days it stayed up for 0 of 144 hours, 0% of the time. It came to Rust Server Rank on 22 October 2026 for the first time.

Where does Apollo Local Dev sit?

There is no region published for Apollo Local Dev. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. You'll find it at 5.175.164.193:28015.

Player count

What kind of population does Apollo Local Dev carry?

Offline at the moment, Apollo Local Dev was last seen 6 days 18 hours ago. The seven-day average for players is 0.

Where does Apollo Local Dev place in the rankings?

Over the last seven days, Apollo Local Dev has clocked the player hours that put it at #15,335, inside the top 69% of all ranked servers.

Connect

What is the way to join Apollo Local Dev?

Press F1 in Rust to bring up the console, then enter client.connect 5.175.164.193:28015. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts32,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp20
Max players It holds 20 players.
ts32
Group limit A team takes at most 32.
v2635
Protocol Your game has to match protocol 2635 to get in.
cs168909
Build Running game build 168909.
ptrak
Networking It runs on RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Oxide (uMod), the plugin framework, is running here.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.