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10x PVE | Build & Chill | Deep Sea building
Online EU 49.12.149.39:28000 checked 14m ago
- Last week
- No. 1,763
- Peak
- No. 1,726
- Days on chart
- 38
Rank
- 22 Sep3,906
- 29 Sep2,764
- 6 Oct3,009
- 13 Oct2,148
- 20 Oct1,763
- now1,816
Top 8% of all ranked servers, top 23% in EU. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 22h. The force wipe · high confidence
Coming wipes
- 8d 22hThu 5 Nov, 19:00 UTCFW
- 36d 22hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 23 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:03 UTC FW26d ago | 4 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Wipe times
What should you expect on 10x PVE | Build & Chill | Deep Sea building when wipe day comes?
Averaged over its recent wipes, the crowd reached 4 at the peak. 23 hours after the latest wipe, the crowd hit its peak.
When does 10x PVE | Build & Chill | Deep Sea building wipe?
The only wipe on 10x PVE | Build & Chill | Deep Sea building is the force wipe, once a month. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, and every other Rust server wipes then too. The world it is running now dates from 26 days 2 hours. The tags carry a monthly schedule for wipes.
Tag guide
Which Rust Server Rank filters and lists does 10x PVE | Build & Chill | Deep Sea building turn up in?
These Rust Server Rank lists feature 10x PVE | Build & Chill | Deep Sea building: 10x Rust servers, ranked live, The EU Rust chart this week, Modded Rust server rankings, Best Rust build servers and Rust PvE servers, ranked. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 10x.
What do 10x PVE | Build & Chill | Deep Sea building's tags tell you?
Here are the tags 10x PVE | Build & Chill | Deep Sea building publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Capacity: 50 slots; ts10 (Group limit): You can have up to 10 in a team; v2635 (Protocol): Your game has to match protocol 2635 to get in; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): Region code: none set; ^m (Monthly): Expect a wipe each month, and Facepunch's force wipe with it; ^p (PvE): The world is the danger here: players do not fight each other; ^o (Oxide): Oxide (uMod), the plugin framework, is running here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): Europe is where the browser lists it. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.
Settings
On what map does 10x PVE | Build & Chill | Deep Sea building play?
10x PVE | Build & Chill | Deep Sea building runs a procedural map of size 5,000 with seed 484310, generated by the game. Same size and seed, same map, which RustMaps can show you from this page.
What rules apply on 10x PVE | Build & Chill | Deep Sea building, and what settings does it use?
The name says it: 10x gather on 10x PVE | Build & Chill | Deep Sea building. 10 players is the group cap. pve is the game mode, other players cannot fight you. In the server browser it sits under Modded, where plugins or settings change the game. The plugins it runs are Oxide. Valve's VAC anti-cheat is switched on.
Server details
Which Rust build is 10x PVE | Build & Chill | Deep Sea building running?
Rust network protocol 2635 and build 168909 is the version, Linux the system, and 10x PVE | Build & Chill | Deep Sea building the server. To join, your game must be on the same protocol; Steam handles that update.
Is 10x PVE | Build & Chill | Deep Sea building online, and how often does it stay up?
You will find 10x PVE | Build & Chill | Deep Sea building online at this moment. Going by the uptime it reports, the last restart was about 6 hours ago. Across the last 7 full days it stayed up for 168 of 168 hours, 100% of the time. On 13 September 2026 it first appeared on Rust Server Rank.
How smoothly does 10x PVE | Build & Chill | Deep Sea building run?
Never below 5, it averaged 40 server fps across the last 48 hours. The world carried as many as 223,924 entities, buildings and deployables among them. At its highest, memory use hit 5,621 MB. Players call it lag: fps falling and entities piling up.
Where does 10x PVE | Build & Chill | Deep Sea building sit?
The EU tag is what 10x PVE | Build & Chill | Deep Sea building uses to list itself in Europe. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. 49.12.149.39:28000 is its address.
Population
What kind of population does 10x PVE | Build & Chill | Deep Sea building carry?
Of 50 slots on 10x PVE | Build & Chill | Deep Sea building, 6 are taken at the moment. Averaging 3 players over the last week, it hit a high of 10. The busiest point in the last 48 hours came at 16:00 UTC, averaging 6 players.
What position does 10x PVE | Build & Chill | Deep Sea building hold among Rust servers?
The last seven days of player hours put 10x PVE | Build & Chill | Deep Sea building at #1,782, within the top 8% of ranked servers and at #684 in Europe.
Join details
What is the way to join 10x PVE | Build & Chill | Deep Sea building?
In Rust, press F1 and enter client.connect 49.12.149.39:28000 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.