Rust Server RankThe weekly server chart
On air 11,774 servers on air 84,256 listening now 3,879 with a crowd 168 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

Develop\Test

Online 46.174.49.209:28015 checked 9m ago

quad moddedoxide
This week
5,487up 4.3k
Last week
No. 9,826
Peak
No. 4,748
Days on chart
39
0/ 100
players now
0% full
0
7-day average
peak 1
#5,487
rank
top 25%
1d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
The chart run

Rank

daily · 1 is best
  1. 23 Sep5,110
  2. 30 Sep9,770
  3. 7 Oct8,404
  4. 14 Oct13,535
  5. 21 Oct9,826
  6. now5,500
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 25% of all ranked servers, and #344 of the quad servers (top 42%). Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeakWipe
00.250.50.75116:0001:0010:0020:0005:0014:00Wiped Mon 26 Oct, 20:22 UTCWIPE

Hourly average and peak, UTC.

Sound check

Server performance

Server fpsWipe
02040608016:0001:0010:0020:0005:0014:00Wiped Mon 26 Oct, 20:22 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.7 days
usual gap
between real wipes
25%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Sun 25 OctMon 5 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 20:22 UTC1d ago – – running 1
Sun 25 Oct, 06:26 UTC3d ago 1 – 1.6 days 1
Mon 5 Oct, 14:17 UTC23d ago 1 halved by day 2 19.7 days 0
Sat 3 Oct, 16:29 UTC24d ago 1 – 1.9 days 0
Fri 2 Oct, 09:19 UTC26d ago 1 – 1.3 days 0
Thu 1 Oct, 17:59 UTC FW26d ago 1 – 0.6 days 0
Thu 1 Oct, 03:48 UTC27d ago 1 – 0.6 days 0
Thu 24 Sep, 17:39 UTC33d ago 1 held half 6.4 days 0
Thu 17 Sep, 12:04 UTC41d ago 2 halved by day 5 7.2 days 1
Wed 16 Sep, 18:54 UTC41d ago 2 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Wipe days

What happens on wipe day at Develop\Test?

1 players is the average busiest figure across its recent wipes. The crowd on the latest wipe peaked 0 hours in. The crowd stayed above half its peak until the next wipe in 0% of recent wipes. On the wipes that did not hold, the fall below half came by day 2.

How often does Develop\Test wipe?

There is no telling the next wipe on Develop\Test: it wipes whenever it chooses, with no pattern. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, which clears every Rust server. It has been on this world for 43 hours.

Lists and filters

Where does Develop\Test appear in Rust Server Rank lists and filters?

These Rust Server Rank lists feature Develop\Test: Modded Rust server rankings. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 3 days.

How should you read the tags on Develop\Test?

The game's server browser picks up the tags Develop\Test publishes, which are: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Capacity: 100 slots; ts4 (Group limit): You can have up to 4 in a team; v2635 (Protocol): Your game has to match protocol 2635 to get in; cs168909 (Build): The build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code is left blank; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded is where it is listed, because plugins or settings change the game. At the top of this page, the tags show the players now, the queue and the time the world was made.

Settings

Which map is in play on Develop\Test?

Develop\Test runs a procedural map of size 3,500 with seed 1573025114, generated by the game. The map is the same from the same size and seed, so RustMaps can show it from this page.

What settings and rules does Develop\Test have in place?

You will not find a gather rate in Develop\Test's name. 4 players is the group cap (quad). survival is the game mode, the usual game, built on gathering, building and raiding. Raiding and fighting other players are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are running on it. Anti-cheat: Valve's VAC is on.

About the server

Which Rust build is Develop\Test running?

Rust network protocol 2635 and build 168909 is the version, Linux the system, and Develop\Test the server. Steam keeps it updated, but your game has to be on the same protocol to join.

How dependable is Develop\Test, and is it online?

Develop\Test is live as you read this. Going by the uptime it reports, the last restart was about 11 hours ago. Across the last 7 full days it stayed up for 168 of 168 hours, 100% of the time. It came to Rust Server Rank on 13 September 2026 for the first time.

Is Develop\Test smooth to play on?

Never below 1, it averaged 58 server fps across the last 48 hours. Buildings, deployables and everything else added up to as many as 116,576 entities. Memory use reached 3,363 MB at its peak. Players call it lag: fps falling and entities piling up.

In which location is Develop\Test hosted?

No region comes from Develop\Test. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. You'll find it at 46.174.49.209:28015.

Player count

What kind of population does Develop\Test carry?

Of 100 slots on Develop\Test, 0 are taken at the moment. It peaked at 1 players in the last seven days, averaging 0. At 17:00 UTC it saw its busiest spell of the last 48 hours, averaging 1 players.

Where does Develop\Test place in the rankings?

The last seven days of player hours rank Develop\Test at #5,487, inside the top 25% of ranked servers. The quad rankings place it at #344.

Connect

What is the way to join Develop\Test?

Press F1 in Rust to bring up the console, then enter client.connect 46.174.49.209:28015. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you. You can find its website at https://rust.basew.online.

Genre tags

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players Capacity: 100 slots.
ts4
Group limit You can have up to 4 in a team.
v2635
Protocol Your game has to match protocol 2635 to get in.
cs168909
Build The build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Modded is where it is listed, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.