Rust Server RankThe weekly server chart
On air 11,829 servers on air 89,289 listening now 4,008 with a crowd 0 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

ZONE_51

Online 46.174.48.131:28015 checked 3h ago

moddedoxide
This week
8,612up 6.1k
Last week
No. 14,681
Peak
No. 7,411
Days on chart
19
0/ 100
players now
0% full
0
7-day average
peak 1
#8,612
rank
top 39%
4d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
The chart run

Rank

daily · 1 is best
  1. 14 Oct7,446
  2. 21 Oct14,681
  3. now8,612
RankRank in region
15k10k15k20k10 Oct14 Oct17 Oct21 Oct24 Oct28 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
00.250.50.75121:0006:0015:0023:0008:0017:00

Hourly average and peak, UTC.

Sound check

Server performance

05010015020021:0006:0015:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

7 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Sat 24 OctTue 13 OctSat 10 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 13:22 UTC4d ago 1 – running 0
Tue 13 Oct, 20:28 UTC14d ago 1 halved by day 2 10.7 days 0
Sat 10 Oct, 12:00 UTC18d ago 1 held half 3.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Fans also like

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 ShockRust | Blue | NoLimitno group limit · 157 on average 205/ 500
  2. 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 127 on average 121/ 100
  3. 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average 183/ 225
  4. 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 90 on average 126/ 700
  5. 5 RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average 19/ 200
  6. 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average 50/ 1000
The request line

Quick answers

from the figures on this page

Wipe days

What should you expect on ZONE_51 when wipe day comes?

1 players is the average busiest figure across its recent wipes. It took 0 hours from the latest wipe for the crowd to peak. Above half the peak until the next wipe: that is what happened in 50% of its recent wipes. On the wipes that did not hold, the fall below half came by day 2.

When does ZONE_51 wipe?

No next wipe can be predicted on ZONE_51, which wipes at times that follow no pattern. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. 4 days 6 hours is how long the current world has been up.

Tags

Which Rust Server Rank filters and lists does ZONE_51 turn up in?

These Rust Server Rank lists include ZONE_51: Modded Rust server rankings. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What do ZONE_51's tags tell you?

The game's server browser picks up the tags ZONE_51 publishes, which are: gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): It holds 100 players; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required, so your game must be on that version; cs168909 (Build): Build number: 168909; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded is where it is listed, because plugins or settings change the game. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.

Map and rules

Which map is in play on ZONE_51?

A procedural map of size 4,000 with seed 1337 is what ZONE_51 runs, generated by the game. Same size and seed, same map, which RustMaps can show you from this page.

What rules apply on ZONE_51, and what settings does it use?

No gather rate appears in ZONE_51's name. 8 players is the group limit, the default in the game. survival is the game mode, the usual game, built on gathering, building and raiding. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Plugins running here: Oxide. Anti-cheat: Valve's VAC is on.

Server details

Which Rust build is ZONE_51 running?

The setup is Rust network protocol 2635 and build 168909 on Linux, and that is ZONE_51. Steam keeps it updated, but your game has to be on the same protocol to join.

How reliable is ZONE_51, and is it online now?

You will find ZONE_51 online at this moment. Its own uptime figure puts the last restart at roughly 4 days 1 hours ago. 168 of 168 hours is 100% of the time over the last 7 full days. On 10 October 2026 it first appeared on Rust Server Rank.

Is ZONE_51 smooth to play on?

Its average over the last 48 hours was 97 server fps; 48 was the lowest it went. Buildings, deployables and everything else added up to as many as 91,299 entities. It climbed to 3,522 MB of memory at most. Lag, to players, is those two things together: low fps and a rising entity count.

Where in the world is ZONE_51 based?

No region comes from ZONE_51. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. You'll find it at 46.174.48.131:28015.

Population

Is ZONE_51 a busy server?

The live picture at ZONE_51: 0 players, 100 slots. It peaked at 1 players in the last seven days, averaging 0. The busiest point in the last 48 hours came at 15:00 UTC, averaging 1 players.

Where does ZONE_51 sit in the Rust server rankings?

A seven-day player-hours count places ZONE_51 at #8,612 across every ranked server, within the top 39%.

How to join

How do you get into ZONE_51?

You can type client.connect 46.174.48.131:28015 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect. Head to https://m.vk.ru/ for its website.

Genre tags

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp100
Max players It holds 100 players.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol Protocol 2635 is required, so your game must be on that version.
cs168909
Build Build number: 168909.
ptrak
Networking It runs on RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Modded is where it is listed, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.