Rust Server RankThe weekly server chart
On air 11,610 servers on air 35,756 listening now 2,903 with a crowd 67 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded

JumpRust.com - Test Server

Offline EU 45.8.187.65:26666 checked 11d ago

monthly wipes vanillamoddedoxide
This week
15,129down 2.5k
Last week
No. 12,595
Peak
No. 8,032
Days on chart
25
0/ ?
players now
0
7-day average
peak –
#15,129
rank
top 70% · #2590 in EU
11d ago
last wipe
monthly schedule
8d 12h
next wipe
Thu 5 Nov, 19:00 UTC FW
The chart run

Rank

daily · 1 is best
  1. 2 Oct9,382
  2. 9 Oct8,141
  3. 16 Oct12,595
  4. now15,129
RankRank in region
15k10k15k20k29 Sep4 Oct9 Oct13 Oct18 Oct23 Oct

Top 70% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

Listening figures

Players

No hourly history yet.

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 12h. The force wipe · high confidence

3.5 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 3

Coming wipes

  1. 8d 12hThu 5 Nov, 19:00 UTCFW
  2. 36d 12hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Fri 16 OctThu 15 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 06:58 UTC11d ago 0 – running 1
Thu 15 Oct, 14:37 UTC12d ago 1 – 0.7 days 0
Thu 8 Oct, 06:56 UTC19d ago 1 halved by day 3 7.3 days 0
Wed 7 Oct, 09:27 UTC20d ago 2 – 0.9 days 1
Thu 1 Oct, 09:01 UTC26d ago 1+1 queue – 6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Wipe days

What happens on wipe day at JumpRust.com - Test Server?

Averaged over its recent wipes, the crowd reached 1 at the peak. It took 1 hours from the latest wipe for the crowd to peak. Above half the peak until the next wipe: that is what happened in 0% of its recent wipes. On the wipes that did not hold, the fall below half came by day 3.

How often does JumpRust.com - Test Server wipe?

The only wipe on JumpRust.com - Test Server is the force wipe, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it is running now dates from 11 days 23 hours. Its tags list wipes once a month.

Lists and filters

Where does JumpRust.com - Test Server appear in Rust Server Rank lists and filters?

These Rust Server Rank lists include JumpRust.com - Test Server: The EU Rust chart this week and Modded Rust server rankings. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

What do JumpRust.com - Test Server's tags tell you?

The game's server browser picks up the tags JumpRust.com - Test Server publishes, which are: gmrust (Game mode): Survival, standard Rust style; mp0 (Max players): Capacity: 0 slots; ts100 (Group limit): Teams cap at 100; v2634 (Protocol): Your game has to match protocol 2634 to get in; cs167781 (Build): Running game build 167781; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): Region code: none set; ^m (Monthly): Monthly wipes, plus Facepunch's force wipe; ^v (Vanilla): As Facepunch ships it: rates, kits and rules all unchanged; ^o (Oxide): Oxide (uMod), the plugin framework, is running here; ^z (Modded): Modded is where it is listed, because plugins or settings change the game; EU (Europe): The server browser files this one under Europe. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.

Rules, map and settings

On what map does JumpRust.com - Test Server play?

The map on JumpRust.com - Test Server is procedural, size 4,200, seed 1337, generated by the game. Look at it on RustMaps from this page: the same size and seed give the same map. You will see the map name as: ✿ JumpRust.com EU™ FPS+.

What rules apply on JumpRust.com - Test Server, and what settings does it use?

You will not find a gather rate in JumpRust.com - Test Server's name. The group limit is 100 players. survival is the game mode, the usual game, built on gathering, building and raiding. Raiding and fighting other players are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugins running here: Oxide. Its own description is vanilla: as Facepunch ships it: rates, kits and rules all unchanged. Valve's VAC anti-cheat is switched on.

Server info

Which Rust build is JumpRust.com - Test Server running?

The setup is Rust network protocol 2634 and build 167781 on Windows, and that is JumpRust.com - Test Server. The same protocol is required to join, and Steam takes care of the update.

How reliable is JumpRust.com - Test Server, and is it online now?

Down at the moment: JumpRust.com - Test Server was last seen 11 days 22 hours ago. It was up 0% of the time across the last 7 full days, 0 of 168 hours. It came to Rust Server Rank on 29 September 2026 for the first time.

In which location is JumpRust.com - Test Server hosted?

With its EU tag, JumpRust.com - Test Server lists itself in Europe. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. 45.8.187.65:26666 is its address.

Player count

How many players does JumpRust.com - Test Server usually have?

Offline at the moment, JumpRust.com - Test Server was last seen 11 days 22 hours ago.

Where does JumpRust.com - Test Server sit in the Rust server rankings?

Seven days of player hours give JumpRust.com - Test Server #15,129 overall, the top 70% of ranked servers, and #2,590 in Europe.

Join details

What is the way to join JumpRust.com - Test Server?

In Rust, press F1 and enter client.connect 45.8.187.65:26666 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you. You can find its website at https://jumprust.com.

Genre tags

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,^m,^v,EU,gmrust,cs167781,ts100,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp0
Max players Capacity: 0 slots.
ts100
Group limit Teams cap at 100.
v2634
Protocol Your game has to match protocol 2634 to get in.
cs167781
Build Running game build 167781.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Monthly wipes, plus Facepunch's force wipe.

Difficulty

^v
Vanilla As Facepunch ships it: rates, kits and rules all unchanged.

Mods and access

^o
Oxide Oxide (uMod), the plugin framework, is running here.
^z
Modded Modded is where it is listed, because plugins or settings change the game.

Region

EU
Europe The server browser files this one under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.