Artist page · Modded
Project Pulsar
Offline NA 45.45.237.89:28015 checked 4d ago
- Last week
- No. 9,747
- Peak
- No. 8,157
- Days on chart
- 39
Rank
- 23 Sep15,850
- 30 Sep8,157
- 7 Oct16,709
- 14 Oct15,922
- 21 Oct9,747
- now15,414
Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 14h. The force wipe · high confidence
Coming wipes
- 8d 14hThu 5 Nov, 19:00 UTCFW
- 36d 14hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 19:57 UTC17d ago | 0 | – | running | 0 |
| Tue 22 Sep, 00:45 UTC36d ago | 0 | – | 18.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing 44/ 200
- 2 [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing 44/ 200
- 3 Zombie Land PVE Monthly | Raids | Skills | Custom Maps 39/ 100
- 4 Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet 28/ 100
- 5 [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | 25/ 150
- 6 RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More! 6/ 420
Quick answers
Wipe days
What happens on wipe day at Project Pulsar?
0 players is the average busiest figure across its recent wipes. 0 hours after the latest wipe, the crowd hit its peak.
On what schedule does Project Pulsar wipe?
There is one wipe a month on Project Pulsar: the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, the point where all Rust servers wipe. The world it is running now dates from 17 days 8 hours. Its tags list wipes once a month.
Lists and filters
Where does Project Pulsar appear in Rust Server Rank lists and filters?
These Rust Server Rank lists include Project Pulsar: Modded Rust server rankings, Rust PvE servers, ranked and Best US Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
What do Project Pulsar's tags tell you?
Here are the tags Project Pulsar publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): Capacity: 40 slots; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): Protocol 2634 is required, so your game must be on that version; cs167398 (Build): The build is 167398; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code: none set; ^m (Monthly): Monthly wipes, plus Facepunch's force wipe; ^p (PvE): Players leave each other alone; the world is what threatens you; ^z (Modded): The game is changed by plugins or settings, and the browser files it under Modded; ^y (Carbon): Carbon, the plugin framework, is running here; NA (North America): North America is where the browser lists it. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.
Rules, map and settings
Which map is in play on Project Pulsar?
Project Pulsar runs a procedural map of size 4,000 with seed 1, generated by the game. The map is the same from the same size and seed, so RustMaps can show it from this page.
What settings and rules does Project Pulsar have in place?
You will not find a gather rate in Project Pulsar's name. The game's default applies: groups of up to 8 players. pve is the game mode, other players cannot fight you. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins are running on it. Valve's VAC anti-cheat is switched on.
Server details
Which Rust build is Project Pulsar running?
On Linux, Project Pulsar runs Rust network protocol 2634 and build 167398. Steam keeps it updated, but your game has to be on the same protocol to join.
How dependable is Project Pulsar, and is it online?
Down at the moment: Project Pulsar was last seen 4 days 18 hours ago. It was up 35% of the time across the last 7 full days, 59 of 168 hours. The first sighting here was on 13 September 2026, logged by Rust Server Rank.
Where in the world is Project Pulsar based?
In North America, Project Pulsar lists itself with its NA tag. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. 45.45.237.89:28015 is its address.
Player count
Is Project Pulsar a busy server?
Right now Project Pulsar is offline, last seen 4 days 18 hours ago. It averaged 0 players over the past seven days.
Where does Project Pulsar place in the rankings?
The last seven days of player hours put Project Pulsar at #15,425, within the top 69% of ranked servers and at #1,544 in North America.
How to join
How do you get into Project Pulsar?
You can type client.connect 45.45.237.89:28015 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.