Rust Server RankThe weekly server chart
On air 11,597 servers on air 34,720 listening now 2,891 with a crowd 65 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded

RaidLabs Development

Offline 45.28.150.181:28015 checked 10d ago

moddedcarbon
This week
13,605down 750
Last week
No. 12,855
Peak
No. 12,682
Days on chart
13
1/ 20
players now
5% full
0
7-day average
peak –
#13,605
rank
top 62%
10d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
The chart run

Rank

daily · 1 is best
  1. 18 Oct12,855
  2. now13,605
RankRank in region
15k10k15k20k13 Oct15 Oct18 Oct20 Oct23 Oct25 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

No hourly history yet.

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 01:01 UTC10d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Wipe times

What happens on wipe day at RaidLabs Development?

Averaged over its recent wipes, the crowd reached 1 at the peak. It took 0 hours from the latest wipe for the crowd to peak.

How often does RaidLabs Development wipe?

No rhythm can be read yet from the wipes on record for RaidLabs Development. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. 10 days 4 hours is how long the current world has been up.

Lists and filters

Which Rust Server Rank filters and lists does RaidLabs Development turn up in?

These Rust Server Rank lists feature RaidLabs Development: Modded Rust server rankings. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks and it shows up.

What is meant by the tags on RaidLabs Development?

Here are the tags RaidLabs Development publishes, read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp20 (Max players): The slot count is 20; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2634 (Protocol): To join, run the same version: protocol 2634; cs167584 (Build): Build number: 167584; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code is left blank; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The Carbon plugin framework is installed. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.

Rules, map and settings

What rules apply on RaidLabs Development, and what settings does it use?

You will not find a gather rate in RaidLabs Development's name. 8 players is the group limit, the default in the game. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Modded: plugins or settings change the game. The plugins it runs are Carbon. Anti-cheat: Valve's VAC is on.

Server info

What Rust version is RaidLabs Development on?

Rust network protocol 2634 and build 167584 is the version, Windows the system, and RaidLabs Development the server. The same protocol is required to join, and Steam takes care of the update.

How reliable is RaidLabs Development, and is it online now?

Down at the moment: RaidLabs Development was last seen 10 days 4 hours ago. 0 of 168 hours is 0% of the time over the last 7 full days. It came to Rust Server Rank on 13 October 2026 for the first time.

Where in the world is RaidLabs Development based?

No region is published by RaidLabs Development. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. You'll find it at 45.28.150.181:28015.

Population

What kind of population does RaidLabs Development carry?

Offline at the moment, RaidLabs Development was last seen 10 days 4 hours ago.

Where does RaidLabs Development sit in the Rust server rankings?

The last seven days of player hours rank RaidLabs Development at #13,605, inside the top 62% of ranked servers.

Connect

What is the way to join RaidLabs Development?

You can type client.connect 45.28.150.181:28015 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.

Genre tags

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmvanilla,cs167584,ts8,^z,^y

Game

gmvanilla
Game mode Survival in vanilla form.
mp20
Max players The slot count is 20.
ts8
Group limit Teams hold at most 8, as the game sets by default.
v2634
Protocol To join, run the same version: protocol 2634.
cs167584
Build Build number: 167584.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code is left blank.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon The Carbon plugin framework is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.