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On air 11,762 servers on air 65,727 listening now 3,483 with a crowd 193 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded

SpyExpeditions Development Server

Offline 45.175.115.201:28015 checked 41d ago

moddedoxide
This week
15,415NEW
Last week
–
Peak
No. 10,441
Days on chart
6
0/ 10
players now
0% full
0
7-day average
peak –
#15,415
rank
no region published
55d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
The chart run

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep25 Sep
Listening figures

Players

No hourly history yet.

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Reset schedule

How often does SpyExpeditions Development Server wipe?

Too few wipes are logged for SpyExpeditions Development Server to reveal its rhythm. Next up on the wipe calendar is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been on this world for 55 days 14 hours.

Tag guide

Which Rust Server Rank filters and lists does SpyExpeditions Development Server turn up in?

These Rust Server Rank lists include SpyExpeditions Development Server: Modded Rust server rankings. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on SpyExpeditions Development Server?

The game's server browser picks up the tags SpyExpeditions Development Server publishes, which are: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): It holds 10 players; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2633 (Protocol): Protocol 2633 is required, so your game must be on that version; cs162929 (Build): Running game build 162929; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.

Settings

On what map does SpyExpeditions Development Server play?

A procedural map is what SpyExpeditions Development Server runs, generated by the game.

What rules apply on SpyExpeditions Development Server, and what settings does it use?

You will not find a gather rate in SpyExpeditions Development Server's name. The game's default applies: groups of up to 8 players. It runs survival, the usual game, built on gathering, building and raiding. Raiding and fighting other players are both possible. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running on it. Anti-cheat: Valve's VAC is on.

About the server

Which Rust build is SpyExpeditions Development Server running?

The setup is Rust network protocol 2633 and build 162929 on Windows, and that is SpyExpeditions Development Server. The same protocol is required to join, and Steam takes care of the update.

How reliable is SpyExpeditions Development Server, and is it online now?

Down at the moment: SpyExpeditions Development Server was last seen 41 days 5 hours ago. Across the last 7 full days it stayed up for 0 of 168 hours, 0% of the time. The first sighting here was on 16 September 2026, logged by Rust Server Rank.

In which location is SpyExpeditions Development Server hosted?

There is no region published for SpyExpeditions Development Server. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. You'll find it at 45.175.115.201:28015.

Numbers

What kind of population does SpyExpeditions Development Server carry?

Offline at the moment, SpyExpeditions Development Server was last seen 41 days 5 hours ago.

Where does SpyExpeditions Development Server place in the rankings?

Over the last seven days, SpyExpeditions Development Server has clocked the player hours that put it at #15,415, inside the top – of all ranked servers.

Join details

How do you get into SpyExpeditions Development Server?

In Rust, press F1 and enter client.connect 45.175.115.201:28015 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp10
Max players It holds 10 players.
ts8
Group limit Teams hold at most 8, as the game sets by default.
v2633
Protocol Protocol 2633 is required, so your game must be on that version.
cs162929
Build Running game build 162929.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.