Rust Server RankThe weekly server chart
On air 11,686 servers on air 55,597 listening now 3,415 with a crowd 92 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded

BotWorld Dev

Offline 45.170.75.121:28015 checked 9d ago

moddedoxide
This week
15,258down 8.5k
Last week
No. 6,799
Peak
No. 6,540
Days on chart
10
0/ 10
players now
0% full
0
7-day average
peak –
#15,258
rank
top 69%
10d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
The chart run

Rank

daily · 1 is best
  1. 18 Oct6,799
  2. now15,258
RankRank in region
15k10k15k20k16 Oct18 Oct20 Oct21 Oct23 Oct25 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

No hourly history yet.

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 21:23 UTC10d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Reset schedule

What happens on wipe day at BotWorld Dev?

Averaged over its recent wipes, the crowd reached 1 at the peak. 0 hours after the latest wipe, the crowd hit its peak.

On what schedule does BotWorld Dev wipe?

No rhythm can be read yet from the wipes on record for BotWorld Dev. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. 10 days 12 hours is how long the current world has been up.

Lists and filters

Which Rust Server Rank filters and lists does BotWorld Dev turn up in?

These Rust Server Rank lists include BotWorld Dev: Modded Rust server rankings. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks and it shows up.

How should you read the tags on BotWorld Dev?

These are the tags BotWorld Dev puts out, and the game's server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): To join, run the same version: protocol 2634; cs167781 (Build): The build is 167781; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): No region code is set here; ^o (Oxide): Oxide (uMod), the plugin framework, is running here; ^z (Modded): Modded is where it is listed, because plugins or settings change the game. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.

Settings

Which map is in play on BotWorld Dev?

The game generates the procedural map that BotWorld Dev runs.

What settings and rules does BotWorld Dev have in place?

The name of BotWorld Dev does not state a gather rate. 8 players is the group limit, the default in the game. survival is the game mode, the usual game, built on gathering, building and raiding. Fighting and raiding between players is allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. The plugins it runs are Oxide. The VAC anti-cheat from Valve is on.

Server info

What Rust version is BotWorld Dev on?

On Windows, BotWorld Dev runs Rust network protocol 2634 and build 167781. The same protocol is required to join, and Steam takes care of the update.

How reliable is BotWorld Dev, and is it online now?

Last seen 9 days 10 hours ago, BotWorld Dev is offline as you read this. It was up 0% of the time across the last 7 full days, 0 of 168 hours. On 16 October 2026 it first appeared on Rust Server Rank.

Where in the world is BotWorld Dev based?

There is no region published for BotWorld Dev. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. You'll find it at 45.170.75.121:28015.

Numbers

How many players does BotWorld Dev usually have?

The last time BotWorld Dev was seen was 9 days 10 hours ago; it is offline now.

What position does BotWorld Dev hold among Rust servers?

A seven-day player-hours count places BotWorld Dev at #15,258 across every ranked server, within the top 69%.

Connect

What is the way to join BotWorld Dev?

In Rust, press F1 and enter client.connect 45.170.75.121:28015 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players Capacity: 10 slots.
ts8
Group limit This is the game default: 8 to a team.
v2634
Protocol To join, run the same version: protocol 2634.
cs167781
Build The build is 167781.
ptrak
Networking It runs on RakNet, Rust's usual network layer.
$r?
Region code No region code is set here.

Mods and access

^o
Oxide Oxide (uMod), the plugin framework, is running here.
^z
Modded Modded is where it is listed, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.