Artist page · Modded
Rust 170 Devblog
Offline 45.157.118.153:28015 checked 32m ago
- Last week
- –
- Peak
- No. 8,143
- Days on chart
- 4
Rank
Top 37% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 23:28 UTC2d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 ShockRust | Blue | NoLimit 33/ 500
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 131/ 100
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 41/ 225
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 10/ 700
- 5 RustSpain.com | EU Main 1/ 200
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 1/ 1000
Quick answers
Reset schedule
What happens on wipe day at Rust 170 Devblog?
Averaged over its recent wipes, the crowd reached 1 at the peak. The crowd on the latest wipe peaked 0 hours in.
How often does Rust 170 Devblog wipe?
Too few wipes are logged for Rust 170 Devblog to reveal its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, which clears every Rust server. 2 days 4 hours is how long the current world has been up.
Tag guide
Where does Rust 170 Devblog appear in Rust Server Rank lists and filters?
These Rust Server Rank lists include Rust 170 Devblog: Modded Rust server rankings. You can find it on the server list by applying these filters: Type: Modded; Last wipe: In the last 3 days.
How should you read the tags on Rust 170 Devblog?
Here are the tags Rust 170 Devblog publishes, read by the game's server browser: mp200 (Max players): It holds 200 players; v2001 (Protocol): To join, run the same version: protocol 2001; oxide (Oxide): The Oxide (uMod) plugin framework is installed; modded (Modded): The game is changed by plugins or settings, and the browser files it under Modded; h6de18208 (Custom tag): Rust does not define this tag as standard: the owner or a plugin set it; stok (Custom tag): Rust does not define this tag as standard: the owner or a plugin set it. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.
Rules, map and settings
Which map is in play on Rust 170 Devblog?
Rust 170 Devblog runs a procedural map of size 4,000 with seed 170, generated by the game. The map is the same from the same size and seed, so RustMaps can show it from this page.
What settings and rules does Rust 170 Devblog have in place?
The name of Rust 170 Devblog does not state a gather rate. No group limit is published. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Anti-cheat: Valve's VAC is on.
Server details
What Rust version is Rust 170 Devblog on?
Rust network protocol 2001 is the version, Windows the system, and Rust 170 Devblog the server. To join, your game must be on the same protocol; Steam handles that update.
How dependable is Rust 170 Devblog, and is it online?
Last seen 32 minutes ago, Rust 170 Devblog is offline as you read this. About 4 hours ago it restarted last, judged by its reported uptime. 10 of 48 hours is 21% of the time over the last 2 full days. On 26 October 2026 it first appeared on Rust Server Rank.
Is Rust 170 Devblog smooth to play on?
Its average over the last 48 hours was 256 server fps; 226 was the lowest it went. Up to 36,565 entities sat in the world: buildings, deployables and the rest. At its highest, memory use hit 539 MB. What you feel as lag is low fps and an entity count on the way up.
In which location is Rust 170 Devblog hosted?
There is no region published for Rust 170 Devblog. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. You'll find it at 45.157.118.153:28015.
Player count
Is Rust 170 Devblog a busy server?
Right now Rust 170 Devblog is offline, last seen 32 minutes ago. Averaging 1 players over the last week, it hit a high of 1. At 16:00 UTC it saw its busiest spell of the last 48 hours, averaging 1 players.
Where does Rust 170 Devblog place in the rankings?
Over the last seven days, Rust 170 Devblog has clocked the player hours that put it at #8,143, inside the top 37% of all ranked servers.
Connect
How do you get into Rust 170 Devblog?
You can type client.connect 45.157.118.153:28015 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.