Rust Server RankThe weekly server chart
On air 11,659 servers on air 33,003 listening now 2,823 with a crowd 78 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded

Rust 170 Devblog

Offline 45.157.118.153:28015 checked 32m ago

modded
This week
8,143NEW
Last week
–
Peak
No. 8,143
Days on chart
4
0/ 200
players now
0% full
1
7-day average
peak 1
#8,143
rank
top 37%
2d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
The chart run

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
00.250.50.75115:0020:0021:0023:0000:0002:00

Hourly average and peak, UTC.

Sound check

Server performance

010020030040015:0020:0021:0023:0000:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 23:28 UTC2d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Fans also like

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 ShockRust | Blue | NoLimitno group limit · 153 on average 33/ 500
  2. 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average 131/ 100
  3. 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average 41/ 225
  4. 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average 10/ 700
  5. 5 RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average 1/ 200
  6. 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average 1/ 1000
The request line

Quick answers

from the figures on this page

Reset schedule

What happens on wipe day at Rust 170 Devblog?

Averaged over its recent wipes, the crowd reached 1 at the peak. The crowd on the latest wipe peaked 0 hours in.

How often does Rust 170 Devblog wipe?

Too few wipes are logged for Rust 170 Devblog to reveal its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, which clears every Rust server. 2 days 4 hours is how long the current world has been up.

Tag guide

Where does Rust 170 Devblog appear in Rust Server Rank lists and filters?

These Rust Server Rank lists include Rust 170 Devblog: Modded Rust server rankings. You can find it on the server list by applying these filters: Type: Modded; Last wipe: In the last 3 days.

How should you read the tags on Rust 170 Devblog?

Here are the tags Rust 170 Devblog publishes, read by the game's server browser: mp200 (Max players): It holds 200 players; v2001 (Protocol): To join, run the same version: protocol 2001; oxide (Oxide): The Oxide (uMod) plugin framework is installed; modded (Modded): The game is changed by plugins or settings, and the browser files it under Modded; h6de18208 (Custom tag): Rust does not define this tag as standard: the owner or a plugin set it; stok (Custom tag): Rust does not define this tag as standard: the owner or a plugin set it. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.

Rules, map and settings

Which map is in play on Rust 170 Devblog?

Rust 170 Devblog runs a procedural map of size 4,000 with seed 170, generated by the game. The map is the same from the same size and seed, so RustMaps can show it from this page.

What settings and rules does Rust 170 Devblog have in place?

The name of Rust 170 Devblog does not state a gather rate. No group limit is published. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Anti-cheat: Valve's VAC is on.

Server details

What Rust version is Rust 170 Devblog on?

Rust network protocol 2001 is the version, Windows the system, and Rust 170 Devblog the server. To join, your game must be on the same protocol; Steam handles that update.

How dependable is Rust 170 Devblog, and is it online?

Last seen 32 minutes ago, Rust 170 Devblog is offline as you read this. About 4 hours ago it restarted last, judged by its reported uptime. 10 of 48 hours is 21% of the time over the last 2 full days. On 26 October 2026 it first appeared on Rust Server Rank.

Is Rust 170 Devblog smooth to play on?

Its average over the last 48 hours was 256 server fps; 226 was the lowest it went. Up to 36,565 entities sat in the world: buildings, deployables and the rest. At its highest, memory use hit 539 MB. What you feel as lag is low fps and an entity count on the way up.

In which location is Rust 170 Devblog hosted?

There is no region published for Rust 170 Devblog. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. You'll find it at 45.157.118.153:28015.

Player count

Is Rust 170 Devblog a busy server?

Right now Rust 170 Devblog is offline, last seen 32 minutes ago. Averaging 1 players over the last week, it hit a high of 1. At 16:00 UTC it saw its busiest spell of the last 48 hours, averaging 1 players.

Where does Rust 170 Devblog place in the rankings?

Over the last seven days, Rust 170 Devblog has clocked the player hours that put it at #8,143, inside the top 37% of all ranked servers.

Connect

How do you get into Rust 170 Devblog?

You can type client.connect 45.157.118.153:28015 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.

Genre tags

Server tags

what each one means

Published as oxide,modded,mp200,v2001,h6de18208,stok

Game

mp200
Max players It holds 200 players.
v2001
Protocol To join, run the same version: protocol 2001.

Mods and access

oxide
Oxide The Oxide (uMod) plugin framework is installed.
modded
Modded The game is changed by plugins or settings, and the browser files it under Modded.

Other

h6de18208
Custom tag Rust does not define this tag as standard: the owner or a plugin set it.
stok
Custom tag Rust does not define this tag as standard: the owner or a plugin set it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.