Rust Server RankThe weekly server chart
On air 11,744 servers on air 55,501 listening now 3,172 with a crowd 123 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded

RustDev staging test (local only)

Offline 38.64.19.137:28115 checked 25d ago

moddedoxide
This week
15,962up 991
Last week
No. 16,953
Peak
No. 15,958
Days on chart
8
0/ 10
players now
0% full
0
7-day average
peak –
#15,962
rank
top 71%
25d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
The chart run

Rank

daily · 1 is best
  1. 4 Oct16,953
  2. now15,962
RankRank in region
15k10k15k20k4 Oct5 Oct7 Oct8 Oct10 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

No hourly history yet.

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Wipe days

How often does RustDev staging test (local only) wipe?

No rhythm can be read yet from the wipes on record for RustDev staging test (local only). Next up on the wipe calendar is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 25 days 4 hours is how long the current world has been up.

Tag guide

Which Rust Server Rank filters and lists does RustDev staging test (local only) turn up in?

These Rust Server Rank lists feature RustDev staging test (local only): Modded Rust server rankings. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on RustDev staging test (local only)?

These are the tags RustDev staging test (local only) puts out, and the game's server browser reads them: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2634 (Protocol): To join, run the same version: protocol 2634; cs166655 (Build): Build number: 166655; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded is where it is listed, because plugins or settings change the game. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.

Settings

Which map is in play on RustDev staging test (local only)?

The game generates the procedural map that RustDev staging test (local only) runs.

What settings and rules does RustDev staging test (local only) have in place?

You will not find a gather rate in RustDev staging test (local only)'s name. Up to 8 players per group, which is the game's default. It runs survival, the usual game, built on gathering, building and raiding. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running on it. Valve's VAC anti-cheat is switched on.

Server details

What Rust version is RustDev staging test (local only) on?

The setup is Rust network protocol 2634 and build 166655 on Windows, and that is RustDev staging test (local only). To join, your game must be on the same protocol; Steam handles that update.

Is RustDev staging test (local only) online, and how often does it stay up?

You will find RustDev staging test (local only) offline right now, with its last sighting 25 days 3 hours ago. It was up 0% of the time across the last 7 full days, 0 of 168 hours. It came to Rust Server Rank on 4 October 2026 for the first time.

Where does RustDev staging test (local only) sit?

There is no region published for RustDev staging test (local only). It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. 38.64.19.137:28115 is its address.

Player count

What kind of population does RustDev staging test (local only) carry?

The last time RustDev staging test (local only) was seen was 25 days 3 hours ago; it is offline now.

What position does RustDev staging test (local only) hold among Rust servers?

Over the last seven days, RustDev staging test (local only) has clocked the player hours that put it at #15,962, inside the top 71% of all ranked servers.

Join details

How do you get into RustDev staging test (local only)?

You can type client.connect 38.64.19.137:28115 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.

Genre tags

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166655,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp10
Max players Capacity: 10 slots.
ts8
Group limit Teams hold at most 8, as the game sets by default.
v2634
Protocol To join, run the same version: protocol 2634.
cs166655
Build Build number: 166655.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded is where it is listed, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.