Rust Server RankThe weekly server chart
On air 11,762 servers on air 65,727 listening now 3,483 with a crowd 193 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded

Cross-Eyed Squiggy's x20

Offline 38.31.74.223:28015 checked 1d ago

20x quad weekly wipes moddedoxidepvesoftcore
This week
11,071down 3.1k
Last week
No. 7,937
Peak
No. 6,507
Days on chart
17
0/ 100
players now
0% full
0
7-day average
peak 1
#11,071
rank
top 50%
7d ago
last wipe
weekly schedule
7d 6h
next wipe
Thu 5 Nov, 19:00 UTC FW
The chart run

Rank

daily · 1 is best
  1. 15 Oct7,640
  2. 22 Oct7,937
  3. now11,046
RankRank in region
15k10k15k20k13 Oct16 Oct19 Oct23 Oct26 Oct29 Oct

Top 50% of all ranked servers, and #532 of the quad servers (top 64%). Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
0123422:0023:0000:0001:0002:00

Hourly average and peak, UTC.

Sound check

Server performance

025507510022:0023:0000:0001:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence

4 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 4

Coming wipes

  1. 7d 6hThu 5 Nov, 19:00 UTCFW
  2. 13d 12hThu 12 Nov, 00:18 UTC
  3. 20d 12hThu 19 Nov, 00:18 UTC
  4. 27d 12hThu 26 Nov, 00:18 UTC
  5. 35d 6hThu 3 Dec, 19:00 UTCFW
  6. 41d 12hThu 10 Dec, 00:18 UTC

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctWed 14 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 00:18 UTC7d ago 1 – running 0
Thu 15 Oct, 20:04 UTC13d ago 1 halved by day 4 6.2 days 0
Wed 14 Oct, 00:07 UTC15d ago 2 – 1.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Wipe times

What happens on wipe day at Cross-Eyed Squiggy's x20?

Averaged over its recent wipes, the crowd reached 1 at the peak. It took 0 hours from the latest wipe for the crowd to peak. The crowd stayed above half its peak until the next wipe in 0% of recent wipes. Where it failed to hold, day 4 is when the crowd went under half.

How often does Cross-Eyed Squiggy's x20 wipe?

Cross-Eyed Squiggy's x20's schedule cannot be confirmed from the wipes on record, which are too few; its tag guides the prediction. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, the point where all Rust servers wipe. The world it is running now dates from 7 days 11 hours. Look in its tags and you will find a weekly wipe schedule.

Lists and filters

Which Rust Server Rank filters and lists does Cross-Eyed Squiggy's x20 turn up in?

These Rust Server Rank lists feature Cross-Eyed Squiggy's x20: Rust servers above 10x gather, Modded Rust server rankings and Rust PvE servers, ranked. You can find it on the server list by applying these filters: Type: Modded; Game mode: PvE and Softcore; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last 2 weeks; Gather rate: More than 10x.

How should you read the tags on Cross-Eyed Squiggy's x20?

These are the tags Cross-Eyed Squiggy's x20 puts out, and the game's server browser reads them: gmsoftcore (Game mode): An easier ruleset, softcore; mp100 (Max players): Capacity: 100 slots; ts4 (Group limit): You can have up to 4 in a team; v2635 (Protocol): To join, run the same version: protocol 2635; cs168909 (Build): The build is 168909; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): No region code is set here; ^w (Weekly): Wipes happen every week; ^p (PvE): The world is the danger here: players do not fight each other; ^o (Oxide): Oxide (uMod), the plugin framework, is running here; ^z (Modded): Modded is where it is listed, because plugins or settings change the game. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.

Map and rules

Which map is in play on Cross-Eyed Squiggy's x20?

The map on Cross-Eyed Squiggy's x20 is procedural, size 3,500, seed 352165132, generated by the game. Look at it on RustMaps from this page: the same size and seed give the same map.

What rules apply on Cross-Eyed Squiggy's x20, and what settings does it use?

The name says it: 20x gather on Cross-Eyed Squiggy's x20. 4 players is the group cap (quad). softcore is the game mode, Facepunch's gentler mode, where part of your loot stays with you. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Plugins running here: Oxide. Anti-cheat: Valve's VAC is on.

Server info

Which Rust build is Cross-Eyed Squiggy's x20 running?

On Windows, Cross-Eyed Squiggy's x20 runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles that update.

Is Cross-Eyed Squiggy's x20 online, and how often does it stay up?

Last seen 34 hours ago, Cross-Eyed Squiggy's x20 is offline as you read this. Its own uptime figure puts the last restart at roughly 2 hours ago. 39 of 168 hours is 23% of the time over the last 7 full days. The first sighting here was on 13 October 2026, logged by Rust Server Rank.

How smoothly does Cross-Eyed Squiggy's x20 run?

The last 48 hours gave an average of 62 server fps, with a floor of 55. Buildings, deployables and everything else added up to as many as 76,757 entities. It climbed to 2,124 MB of memory at most. Lag, to players, is those two things together: low fps and a rising entity count.

In which location is Cross-Eyed Squiggy's x20 hosted?

There is no region published for Cross-Eyed Squiggy's x20. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. 38.31.74.223:28015 is its address.

Population

How many players does Cross-Eyed Squiggy's x20 usually have?

Offline at the moment, Cross-Eyed Squiggy's x20 was last seen 34 hours ago. Averaging 0 players over the last week, it hit a high of 1.

Where does Cross-Eyed Squiggy's x20 place in the rankings?

The last seven days of player hours rank Cross-Eyed Squiggy's x20 at #11,071, inside the top 50% of ranked servers. The quad rankings place it at #532.

How to join

What is the way to join Cross-Eyed Squiggy's x20?

In Rust, press F1 and enter client.connect 38.31.74.223:28015 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^w,^p,gmsoftcore,cs168909,ts4,^o^z

Game

gmsoftcore
Game mode An easier ruleset, softcore.
mp100
Max players Capacity: 100 slots.
ts4
Group limit You can have up to 4 in a team.
v2635
Protocol To join, run the same version: protocol 2635.
cs168909
Build The build is 168909.
ptrak
Networking It runs on RakNet, Rust's usual network layer.
$r?
Region code No region code is set here.

Wipe schedule

^w
Weekly Wipes happen every week.

Gameplay

^p
PvE The world is the danger here: players do not fight each other.

Mods and access

^o
Oxide Oxide (uMod), the plugin framework, is running here.
^z
Modded Modded is where it is listed, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.