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EU | Deadzone Aimtrain | Facechecks/1v1/Speargun
Online 37.60.224.119:30415 checked 13m ago
- Last week
- No. 1,615
- Peak
- No. 1,393
- Days on chart
- 40
Rank
- 24 Sep5,466
- 1 Oct2,263
- 8 Oct5,088
- 15 Oct4,258
- 22 Oct1,615
- now1,639
Top 8% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 Q1 - Aim Training / Matchmaking / Facechecks - EU Main 0/ 16
- 2 [EU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1 6/ 100
- 3 MelonRust.ru #2 X1000000 [NOLIM | FPS+ | BF | BARREN] 166/ 300
- 4 AZARUST#3 [ X100000 | KITS | BATTLEFIELD | PVP ] 26.10 125/ 200
- 5 HIVE X1000000000 #1 MILLION|LOOT++|KITS++|SHOP| 80/ 300
- 6 BAIDEN RUST X1000000000 |NoLimit|PVP|FUN|KITS|RU|EU|AIM|BED|BRO 69/ 200
Quick answers
Reset schedule
How often does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun wipe?
The record of wipes on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun is too thin to show a rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, which clears every Rust server. It has been on this world for 53 days 23 hours.
Tags
Where does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun appear in Rust Server Rank lists and filters?
These Rust Server Rank lists feature EU | Deadzone Aimtrain | Facechecks/1v1/Speargun: The EU Rust chart this week, Best Rust aim training servers and Rust community servers, charted. You can find it on the server list by applying these filters: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
The game's server browser picks up the tags EU | Deadzone Aimtrain | Facechecks/1v1/Speargun publishes, which are: gmrust (Game mode): The game mode is standard Rust survival; mp16 (Max players): The slot count is 16; ts8 (Group limit): This is the game default: 8 to a team; v2633 (Protocol): To join, run the same version: protocol 2633; cs163207 (Build): Build number: 163207; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code is left blank. At the top of this page, the tags show the players now, the queue and the time the world was made.
Settings
On what map does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun play?
A procedural map of size 1,000 with seed 1337 is what EU | Deadzone Aimtrain | Facechecks/1v1/Speargun runs, generated by the game. Look at it on RustMaps from this page: the same size and seed give the same map.
What settings and rules does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun have in place?
You will not find a gather rate in EU | Deadzone Aimtrain | Facechecks/1v1/Speargun's name. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Community is where you will find it in the server browser; it is a community server. Valve's VAC anti-cheat is switched off.
Server info
What Rust version is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun on?
Rust network protocol 2633 and build 163207 is the version, Linux the system, and EU | Deadzone Aimtrain | Facechecks/1v1/Speargun the server. Steam keeps it updated, but your game has to be on the same protocol to join.
Is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun online, and how often does it stay up?
EU | Deadzone Aimtrain | Facechecks/1v1/Speargun is live as you read this. Its own uptime figure puts the last restart at roughly 6 days 11 hours ago. It was up 99% of the time across the last 7 full days, 167 of 168 hours. The first sighting here was on 13 September 2026, logged by Rust Server Rank.
Is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun smooth to play on?
The last 48 hours gave an average of 10 server fps, with a floor of 4. Up to 2,845 entities sat in the world: buildings, deployables and the rest. At its highest, memory use hit 776 MB. Lag, to players, is those two things together: low fps and a rising entity count.
Where in the world is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun based?
The name of EU | Deadzone Aimtrain | Facechecks/1v1/Speargun points to Europe, even though no region tag is published. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. You'll find it at 37.60.224.119:30415.
Player count
Is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun a busy server?
The live picture at EU | Deadzone Aimtrain | Facechecks/1v1/Speargun: 0 players, 16 slots. Averaging 3 players over the last week, it hit a high of 5.
What position does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun hold among Rust servers?
A seven-day player-hours count places EU | Deadzone Aimtrain | Facechecks/1v1/Speargun at #1,752 across every ranked server, within the top 8%.
How to join
What is the way to join EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
In Rust, press F1 and enter client.connect 37.60.224.119:30415 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.