Artist page · Modded
Beastmaster DEV (local)
Offline 37.48.20.204:28015 checked 11d ago
- Last week
- No. 11,350
- Peak
- No. 10,744
- Days on chart
- 16
Rank
- 10 Oct12,316
- 17 Oct11,350
- now15,193
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 13:28 UTC18d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 ShockRust | Blue | NoLimit 132/ 500
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 127/ 100
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 187/ 225
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 75/ 700
- 5 RustSpain.com | EU Main 10/ 200
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 22/ 1000
Quick answers
Wipe times
What happens on wipe day at Beastmaster DEV (local)?
The busiest moments of its recent wipes averaged 0 players. It took 0 hours from the latest wipe for the crowd to peak.
On what schedule does Beastmaster DEV (local) wipe?
Too few wipes are logged for Beastmaster DEV (local) to reveal its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, which clears every Rust server. 19 days 16 hours is how long the current world has been up.
Tag guide
Where does Beastmaster DEV (local) appear in Rust Server Rank lists and filters?
These Rust Server Rank lists feature Beastmaster DEV (local): Modded Rust server rankings. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Beastmaster DEV (local)?
Here are the tags Beastmaster DEV (local) publishes, read by the game's server browser: gmrust (Game mode): Survival, standard Rust style; mp4 (Max players): Capacity: 4 slots; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2634 (Protocol): Your game has to match protocol 2634 to get in; cs167398 (Build): Running game build 167398; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page, the tags show the players now, the queue and the time the world was made.
Map and rules
On what map does Beastmaster DEV (local) play?
Generated by the game, the map on Beastmaster DEV (local) is procedural.
What settings and rules does Beastmaster DEV (local) have in place?
You will not find a gather rate in Beastmaster DEV (local)'s name. The game's default applies: groups of up to 8 players. It runs survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are running on it. The VAC anti-cheat from Valve is on.
About the server
Which Rust build is Beastmaster DEV (local) running?
The setup is Rust network protocol 2634 and build 167398 on Windows, and that is Beastmaster DEV (local). Steam keeps it updated, but your game has to be on the same protocol to join.
How dependable is Beastmaster DEV (local), and is it online?
Last seen 11 days 23 hours ago, Beastmaster DEV (local) is offline as you read this. It was up 0% of the time across the last 7 full days, 0 of 168 hours. It came to Rust Server Rank on 9 October 2026 for the first time.
Where in the world is Beastmaster DEV (local) based?
No region comes from Beastmaster DEV (local). It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. 37.48.20.204:28015 is its address.
Player count
Is Beastmaster DEV (local) a busy server?
Offline at the moment, Beastmaster DEV (local) was last seen 11 days 23 hours ago.
What position does Beastmaster DEV (local) hold among Rust servers?
Over the last seven days, Beastmaster DEV (local) has clocked the player hours that put it at #15,193, inside the top 70% of all ranked servers.
How to join
What is the way to join Beastmaster DEV (local)?
Press F1 in Rust to bring up the console, then enter client.connect 37.48.20.204:28015. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.