Rust Server RankThe weekly server chart
On air 11,614 servers on air 32,078 listening now 2,758 with a crowd 69 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS

Online 37.244.237.248:28015 checked 11m ago

biweekly wipes moddedoxidepve
This week
7,796up 288
Last week
No. 8,084
Peak
No. 4,902
Days on chart
30
0/ 100
players now
0% full
0
7-day average
peak 2
#7,796
rank
top 35%
6d ago
last wipe
biweekly schedule
7d 13h
next wipe
Thu 5 Nov, 19:00 UTC FW
The chart run

Rank

daily · 1 is best
  1. 1 Oct7,514
  2. 8 Oct4,971
  3. 15 Oct6,642
  4. 22 Oct8,084
  5. now7,781
RankRank in region
12.5k5k7.5k10k30 Sep6 Oct12 Oct17 Oct23 Oct29 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
0123406:0015:0000:0009:0019:0004:00

Hourly average and peak, UTC.

Sound check

Server performance

05010015020006:0015:0000:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence

4.6 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 1

Coming wipes

  1. 7d 13hThu 5 Nov, 19:00 UTCFW
  2. 12d 4hTue 10 Nov, 10:04 UTC
  3. 26d 4hTue 24 Nov, 10:04 UTC
  4. 35d 13hThu 3 Dec, 19:00 UTCFW
  5. 40d 4hTue 8 Dec, 10:04 UTC

The first 48 hours of its last wipes

Tue 13 OctThu 8 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 10:04 UTC15d ago 1 – running 0
Thu 8 Oct, 20:35 UTC20d ago 2 halved by day 1 4.6 days 0
Fri 2 Oct, 12:26 UTC26d ago 2 held half 6.3 days 1
Thu 1 Oct, 17:35 UTC FW27d ago 2 – 0.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

the same kind of game, then region, group limit, rate and wipes
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  3. 3 Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 105 on average 76/ 200
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  5. 5 TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 51 on average 18/ 100
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The request line

Quick answers

from the figures on this page

Reset schedule

What should you expect on DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS when wipe day comes?

The busiest moments of its recent wipes averaged 2 players. 1 hours after the latest wipe, the crowd hit its peak. Above half the peak until the next wipe: that is what happened in 50% of its recent wipes. On the wipes that did not hold, the fall below half came by day 1.

When does DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS wipe?

Because too few wipes on DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS are logged to confirm the schedule, the tag sets the prediction. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, and every other Rust server wipes then too. The world it is running now dates from 6 days 11 hours. The tags say wipes come round every two weeks.

Tags

Where does DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS appear in Rust Server Rank lists and filters?

These Rust Server Rank lists feature DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS: Modded Rust server rankings and Rust PvE servers, ranked. Filter the server list by Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week and it shows up.

How should you read the tags on DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS?

These are the tags DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS puts out, and the game's server browser reads them: gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Your game has to match protocol 2635 to get in; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): Region code: none set; ^b (Biweekly): It wipes once a fortnight; ^p (PvE): Players leave each other alone; the world is what threatens you; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.

Settings

On what map does DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS play?

The map on DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS is procedural, size 3,500, seed 1525560128, generated by the game. Look at it on RustMaps from this page: the same size and seed give the same map.

What rules apply on DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS, and what settings does it use?

The name of DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS does not state a gather rate. The game's default applies: groups of up to 8 players. It runs pve, no player fighting. In the server browser it sits under Modded, where plugins or settings change the game. The plugins it runs are Oxide. Anti-cheat: Valve's VAC is on.

About the server

Which Rust build is DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS running?

On Windows, DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS runs Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of the update.

Is DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS online, and how often does it stay up?

Right now DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS is up and taking players. About 2 hours ago it restarted last, judged by its reported uptime. Across the last 7 full days it stayed up for 167 of 168 hours, 99% of the time. It came to Rust Server Rank on 30 September 2026 for the first time.

What is performance like on DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS?

Its average over the last 48 hours was 132 server fps; 58 was the lowest it went. The world carried as many as 74,823 entities, buildings and deployables among them. It climbed to 3,078 MB of memory at most. Players call it lag: fps falling and entities piling up.

Where in the world is DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS based?

No region is published by DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. 37.244.237.248:28015 is its address.

Player count

How many players does DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS usually have?

Of 100 slots on DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS, 0 are taken at the moment. Averaging 0 players over the last week, it hit a high of 2.

What position does DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS hold among Rust servers?

A seven-day player-hours count places DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS at #7,796 across every ranked server, within the top 35%.

Join details

What is the way to join DEADROP PVE | IN-GAME MENU | RP | ZLVL | CUSTOM EVENTS?

You can type client.connect 37.244.237.248:28015 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect. Head to https://deadrop-server.duckdns.org/ for its website.

Genre tags

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp100
Max players Capacity: 100 slots.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol Your game has to match protocol 2635 to get in.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code Region code: none set.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Gameplay

^p
PvE Players leave each other alone; the world is what threatens you.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.