Rust Server RankThe weekly server chart
On air 11,794 servers on air 80,292 listening now 3,570 with a crowd 260 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]

Online EU 37.230.137.36:20510 checked 9m ago

2x weekly wipes vanillamoddedoxide
This week
2,732up 204
Last week
No. 2,936
Peak
No. 2,652
Days on chart
40
0/ 250
players now
0% full
1
7-day average
peak 6
#2,732
rank
top 12% · #1040 in EU
6d ago
last wipe
weekly schedule
10h
next wipe
Fri 30 Oct, 09:13 UTC
The chart run

Rank

daily · 1 is best
  1. 24 Sep2,764
  2. 1 Oct3,444
  3. 8 Oct4,586
  4. 15 Oct4,268
  5. 22 Oct2,936
  6. now2,721
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 12% of all ranked servers, top 36% in EU. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
00.511.5223:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

Sound check

Server performance

010020030040023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 09:13 UTC, in 10h. Every Friday at 09:13 UTC · high confidence

7 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
5
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 4

Coming wipes

  1. 10hFri 30 Oct, 09:13 UTC
  2. 6d 20hThu 5 Nov, 19:00 UTCFW
  3. 7d 10hFri 6 Nov, 09:13 UTC
  4. 14d 10hFri 13 Nov, 09:13 UTC
  5. 21d 10hFri 20 Nov, 09:13 UTC
  6. 28d 10hFri 27 Nov, 09:13 UTC
  7. 34d 20hThu 3 Dec, 19:00 UTCFW
  8. 35d 10hFri 4 Dec, 09:13 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 3 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 09:13 UTC6d ago 5 – running 0
Fri 16 Oct, 09:13 UTC13d ago 5 halved by day 3 7 days 0
Fri 9 Oct, 09:12 UTC20d ago 4 halved by day 6 7 days 0
Fri 2 Oct, 09:14 UTC27d ago 5 halved by day 3 7 days 0
Fri 25 Sep, 09:13 UTC34d ago 5 halved by day 6 7 days 1
Fri 18 Sep, 09:13 UTC41d ago 7 halved by day 4 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Reset schedule

What happens on wipe day at SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]?

Averaged over its recent wipes, the crowd reached 5 at the peak. 3 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half its peak until the next wipe in 0% of recent wipes. Where it failed to hold, day 4 is when the crowd went under half.

When does SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] wipe?

SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] follows a wipe rhythm of every Friday at 09:13 UTC. Friday 30 October at 09:13 UTC is when the next wipe is due. 6 days 13 hours is how long the current world has been up. Its tags carry a schedule of wipes once a week.

Tags

Where does SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] appear in Rust Server Rank lists and filters?

These Rust Server Rank lists feature SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]: Best 2x Rust servers, The EU Rust chart this week and Modded Rust server rankings. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

What do SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]'s tags tell you?

These are the tags SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] puts out, and the game's server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp250 (Max players): Capacity: 250 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required, so your game must be on that version; cs168909 (Build): Running game build 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code: none set; ^w (Weekly): It wipes weekly; ^v (Vanilla): Facepunch's game as shipped: no altered rates, kits or rules; ^o (Oxide): Oxide (uMod), the plugin framework, is running here; ^z (Modded): Modded is where it is listed, because plugins or settings change the game; EU (Europe): Europe is where the browser lists it. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.

Rules, map and settings

On what map does SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] play?

SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] runs a procedural map of size 3,500 with seed 2010758542, generated by the game. The map is the same from the same size and seed, so RustMaps can show it from this page.

What rules apply on SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10], and what settings does it use?

Gather rate on SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] is 2x, according to its name. The game's default applies: groups of up to 8 players. It runs survival, the usual game, built on gathering, building and raiding. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Plugins running here: Oxide. Its own description is vanilla: facepunch's game as shipped: no altered rates, kits or rules. The VAC anti-cheat from Valve is on.

Server details

Which Rust build is SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] running?

The setup is Rust network protocol 2635 and build 168909 on Linux, and that is SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]. To join, your game must be on the same protocol; Steam handles that update.

How reliable is SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10], and is it online now?

SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] is live as you read this. Its own uptime figure puts the last restart at roughly 18 hours ago. It was up 99% of the time across the last 7 full days, 167 of 168 hours. On 13 September 2026 it first appeared on Rust Server Rank.

How smoothly does SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] run?

The last 48 hours gave an average of 149 server fps, with a floor of 85. Buildings, deployables and everything else added up to as many as 77,782 entities. Memory use reached 3,332 MB at its peak. Lag, to players, is those two things together: low fps and a rising entity count.

Where does SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] sit?

In Europe, SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] lists itself with its EU tag. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. 37.230.137.36:20510 is its address.

Player count

How many players does SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] usually have?

Of 250 slots on SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10], 0 are taken at the moment. Averaging 1 players over the last week, it hit a high of 6. The busiest point in the last 48 hours came at 17:00 UTC, averaging 2 players.

Where does SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] place in the rankings?

The last seven days of player hours put SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] at #2,732, within the top 12% of ranked servers and at #1,040 in Europe.

Join details

How do you get into SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]?

You can type client.connect 37.230.137.36:20510 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect. Head to https://m.vk.com/rust_skynet for its website.

Genre tags

Server tags

what each one means

Published as mp250,ptrak,$r?,v2635,^w,^v,EU,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp250
Max players Capacity: 250 slots.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol Protocol 2635 is required, so your game must be on that version.
cs168909
Build Running game build 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code: none set.

Wipe schedule

^w
Weekly It wipes weekly.

Difficulty

^v
Vanilla Facepunch's game as shipped: no altered rates, kits or rules.

Mods and access

^o
Oxide Oxide (uMod), the plugin framework, is running here.
^z
Modded Modded is where it is listed, because plugins or settings change the game.

Region

EU
Europe Europe is where the browser lists it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.