Artist page · Modded
IWGamin - Test (Closed)
Offline 37.200.44.225:28015 checked 27d ago
- Last week
- No. 15,586
- Peak
- No. 15,472
- Days on chart
- 17
Rank
- 23 Sep15,850
- 30 Sep15,586
- now16,699
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 27 Sep, 10:33 UTC30d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 ShockRust | Blue | NoLimit 143/ 500
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 133/ 100
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 180/ 225
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 79/ 700
- 5 RustSpain.com | EU Main 4/ 200
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 37/ 1000
Quick answers
Reset schedule
What should you expect on IWGamin - Test (Closed) when wipe day comes?
The busiest moments of its recent wipes averaged 0 players. The crowd on the latest wipe peaked 0 hours in.
How often does IWGamin - Test (Closed) wipe?
The record of wipes on IWGamin - Test (Closed) is too thin to show a rhythm. Next up on the wipe calendar is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 30 days 22 hours is how long the current world has been up.
Tags
Which Rust Server Rank filters and lists does IWGamin - Test (Closed) turn up in?
These Rust Server Rank lists include IWGamin - Test (Closed): Modded Rust server rankings. Filter the server list by Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more and it shows up.
What do IWGamin - Test (Closed)'s tags tell you?
The game's server browser picks up the tags IWGamin - Test (Closed) publishes, which are: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): It holds 100 players; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2633 (Protocol): To join, run the same version: protocol 2633; cs165217 (Build): Running game build 165217; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank; ^v (Vanilla): As Facepunch ships it: rates, kits and rules all unchanged; ^o (Oxide): Oxide (uMod), the plugin framework, is running here; ^z (Modded): The game is changed by plugins or settings, and the browser files it under Modded. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.
Map and rules
Which map is in play on IWGamin - Test (Closed)?
The map on IWGamin - Test (Closed) is procedural, size 3,500, seed 12345, generated by the game. Same size and seed, same map, which RustMaps can show you from this page.
What rules apply on IWGamin - Test (Closed), and what settings does it use?
The name of IWGamin - Test (Closed) does not state a gather rate. The game's default applies: groups of up to 8 players. It runs survival, the usual game, built on gathering, building and raiding. Fighting and raiding between players is allowed. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are running on it. Its own description is vanilla: as Facepunch ships it: rates, kits and rules all unchanged. The VAC anti-cheat from Valve is on.
Server details
Which Rust build is IWGamin - Test (Closed) running?
On Linux, IWGamin - Test (Closed) runs Rust network protocol 2633 and build 165217. Steam keeps it updated, but your game has to be on the same protocol to join.
Is IWGamin - Test (Closed) online, and how often does it stay up?
Last seen 27 days 9 hours ago, IWGamin - Test (Closed) is offline as you read this. It was up 0% of the time across the last 7 full days, 0 of 168 hours. The first sighting here was on 21 September 2026, logged by Rust Server Rank.
Where does IWGamin - Test (Closed) sit?
There is no region published for IWGamin - Test (Closed). What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. You'll find it at 37.200.44.225:28015.
Population
What kind of population does IWGamin - Test (Closed) carry?
Offline at the moment, IWGamin - Test (Closed) was last seen 27 days 9 hours ago.
Where does IWGamin - Test (Closed) sit in the Rust server rankings?
Over the last seven days, IWGamin - Test (Closed) has clocked the player hours that put it at #16,699, inside the top 70% of all ranked servers.
How to join
What is the way to join IWGamin - Test (Closed)?
You can type client.connect 37.200.44.225:28015 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.