Rust Server RankThe weekly server chart
On air 11,851 servers on air 93,847 listening now 3,878 with a crowd 391 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded

Mars Colony LOCAL DEVELOPMENT

Offline 37.142.146.200:28115 checked 13d ago

moddedoxide
This week
15,102up 687
Last week
No. 15,789
Peak
No. 15,102
Days on chart
9
0/ 4
players now
0% full
0
7-day average
peak –
#15,102
rank
top 70%
19d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
The chart run

Rank

daily · 1 is best
  1. 16 Oct15,789
  2. now15,102
RankRank in region
15k10k15k20k15 Oct17 Oct18 Oct20 Oct21 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

No hourly history yet.

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average 184/ 225
  4. 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average 80/ 700
  5. 5 RustSpain.com | EU MainEU · groups of 12+ · weekly · 86 on average 351/ 200
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The request line

Quick answers

from the figures on this page

Wipe times

On what schedule does Mars Colony LOCAL DEVELOPMENT wipe?

The record of wipes on Mars Colony LOCAL DEVELOPMENT is too thin to show a rhythm. Next up on the wipe calendar is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 19 days 4 hours is how long the current world has been up.

Tags

Where does Mars Colony LOCAL DEVELOPMENT appear in Rust Server Rank lists and filters?

These Rust Server Rank lists feature Mars Colony LOCAL DEVELOPMENT: Modded Rust server rankings. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on Mars Colony LOCAL DEVELOPMENT?

Here are the tags Mars Colony LOCAL DEVELOPMENT publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): The slot count is 4; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Your game has to match protocol 2634 to get in; cs167398 (Build): Running game build 167398; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded is where it is listed, because plugins or settings change the game. At the top of this page, the tags show the players now, the queue and the time the world was made.

Map and rules

What rules apply on Mars Colony LOCAL DEVELOPMENT, and what settings does it use?

No gather rate appears in Mars Colony LOCAL DEVELOPMENT's name. The game's default applies: groups of up to 8 players. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Modded: plugins or settings change the game. Plugins running here: Oxide. Valve's VAC anti-cheat is switched off.

Server info

What Rust version is Mars Colony LOCAL DEVELOPMENT on?

Rust network protocol 2634 and build 167398 is the version, Windows the system, and Mars Colony LOCAL DEVELOPMENT the server. Steam keeps it updated, but your game has to be on the same protocol to join.

How dependable is Mars Colony LOCAL DEVELOPMENT, and is it online?

Down at the moment: Mars Colony LOCAL DEVELOPMENT was last seen 13 days 2 hours ago. 0 of 168 hours is 0% of the time over the last 7 full days. The first sighting here was on 15 October 2026, logged by Rust Server Rank.

In which location is Mars Colony LOCAL DEVELOPMENT hosted?

No region comes from Mars Colony LOCAL DEVELOPMENT. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. 37.142.146.200:28115 is its address.

Numbers

How many players does Mars Colony LOCAL DEVELOPMENT usually have?

Offline at the moment, Mars Colony LOCAL DEVELOPMENT was last seen 13 days 2 hours ago.

Where does Mars Colony LOCAL DEVELOPMENT place in the rankings?

Over the last seven days, Mars Colony LOCAL DEVELOPMENT has clocked the player hours that put it at #15,102, inside the top 70% of all ranked servers.

Connect

What is the way to join Mars Colony LOCAL DEVELOPMENT?

You can type client.connect 37.142.146.200:28115 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.

Genre tags

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp4
Max players The slot count is 4.
ts8
Group limit This is the game default: 8 to a team.
v2634
Protocol Your game has to match protocol 2634 to get in.
cs167398
Build Running game build 167398.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded is where it is listed, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.