Rust Server RankThe weekly server chart
On air 11,829 servers on air 89,289 listening now 4,008 with a crowd 95 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

HGNetworks Rust Server (In Dev)

Online 31.97.14.111:28015 checked 1h ago

biweekly wipes moddedoxide
This week
15,426down 253
Last week
No. 15,173
Peak
No. 15,125
Days on chart
39
0/ 50
players now
0% full
0
7-day average
peak –
#15,426
rank
top 69%
17d ago
last wipe
biweekly schedule
3d 6h
next wipe
Sun 1 Nov, 00:37 UTC
The chart run

Rank

daily · 1 is best
  1. 23 Sep15,850
  2. 30 Sep15,586
  3. 7 Oct16,709
  4. 14 Oct15,922
  5. 21 Oct15,173
  6. now15,452
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Sound check

Server performance

01020304019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

fixed weekdays

Next wipe Sunday 1 November, 00:37 UTC, in 3d 6h. Every 3 weeks on Sunday at 00:37 UTC · low confidence

21 days
usual gap
between real wipes
0
wipe-day peak
players, last three wipes

Coming wipes

  1. 3d 6hSun 1 Nov, 00:37 UTC
  2. 8d 0hThu 5 Nov, 19:00 UTCFW
  3. 24d 6hSun 22 Nov, 00:37 UTC
  4. 36d 0hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sun 11 OctSun 20 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 00:37 UTC17d ago 0 – running 0
Sun 20 Sep, 00:44 UTC38d ago 0 – 21 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Wipe days

What happens on wipe day at HGNetworks Rust Server (In Dev)?

Averaged over its recent wipes, the crowd reached 0 at the peak. The crowd on the latest wipe peaked 0 hours in.

On what schedule does HGNetworks Rust Server (In Dev) wipe?

Wipes on HGNetworks Rust Server (In Dev) run every 3 weeks on Sunday at 00:37 UTC. Sunday 1 November at 00:37 UTC is when the next wipe is due. The world it is running now dates from 17 days 17 hours. Every two weeks is the wipe schedule printed in its tags.

Tags

Which Rust Server Rank filters and lists does HGNetworks Rust Server (In Dev) turn up in?

These Rust Server Rank lists feature HGNetworks Rust Server (In Dev): Modded Rust server rankings. You can find it on the server list by applying these filters: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

How should you read the tags on HGNetworks Rust Server (In Dev)?

The game's server browser picks up the tags HGNetworks Rust Server (In Dev) publishes, which are: gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2635 (Protocol): Protocol 2635 is required, so your game must be on that version; cs167781 (Build): Build number: 167781; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): The region code is left blank; ^b (Biweekly): It wipes once a fortnight; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.

Rules, map and settings

Which map is in play on HGNetworks Rust Server (In Dev)?

A procedural map of size 2,200 with seed 6738 is what HGNetworks Rust Server (In Dev) runs, generated by the game. Look at it on RustMaps from this page: the same size and seed give the same map.

What rules apply on HGNetworks Rust Server (In Dev), and what settings does it use?

No gather rate appears in HGNetworks Rust Server (In Dev)'s name. 8 players is the group limit, the default in the game. survival is the game mode, the usual game, built on gathering, building and raiding. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running on it. The VAC anti-cheat from Valve is on.

Server details

What Rust version is HGNetworks Rust Server (In Dev) on?

The setup is Rust network protocol 2635 and build 167781 on Linux, and that is HGNetworks Rust Server (In Dev). Steam keeps it updated, but your game has to be on the same protocol to join.

Is HGNetworks Rust Server (In Dev) online, and how often does it stay up?

HGNetworks Rust Server (In Dev) is live as you read this. Its own uptime figure puts the last restart at roughly 3 days 15 hours ago. It was up 100% of the time across the last 7 full days, 168 of 168 hours. It came to Rust Server Rank on 13 September 2026 for the first time.

What is performance like on HGNetworks Rust Server (In Dev)?

Its average over the last 48 hours was 30 server fps; 24 was the lowest it went. Up to 21,220 entities sat in the world: buildings, deployables and the rest. At its highest, memory use hit 1,755 MB. Lag, to players, is those two things together: low fps and a rising entity count.

In which location is HGNetworks Rust Server (In Dev) hosted?

No region is published by HGNetworks Rust Server (In Dev). It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. 31.97.14.111:28015 is its address.

Player count

How many players does HGNetworks Rust Server (In Dev) usually have?

The live picture at HGNetworks Rust Server (In Dev): 0 players, 50 slots. The seven-day average for players is 0.

Where does HGNetworks Rust Server (In Dev) place in the rankings?

The last seven days of player hours rank HGNetworks Rust Server (In Dev) at #15,426, inside the top 69% of ranked servers.

How to join

What is the way to join HGNetworks Rust Server (In Dev)?

In Rust, press F1 and enter client.connect 31.97.14.111:28015 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp50
Max players Capacity: 50 slots.
ts8
Group limit Teams hold at most 8, as the game sets by default.
v2635
Protocol Protocol 2635 is required, so your game must be on that version.
cs167781
Build Build number: 167781.
ptrak
Networking It runs on RakNet, Rust's usual network layer.
$r?
Region code The region code is left blank.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.