Artist page · Modded · on air
HGNetworks Rust Server (In Dev)
Online 31.97.14.111:28015 checked 1h ago
- Last week
- No. 15,173
- Peak
- No. 15,125
- Days on chart
- 39
Rank
- 23 Sep15,850
- 30 Sep15,586
- 7 Oct16,709
- 14 Oct15,922
- 21 Oct15,173
- now15,452
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Next wipe Sunday 1 November, 00:37 UTC, in 3d 6h. Every 3 weeks on Sunday at 00:37 UTC · low confidence
Coming wipes
- 3d 6hSun 1 Nov, 00:37 UTC
- 8d 0hThu 5 Nov, 19:00 UTCFW
- 24d 6hSun 22 Nov, 00:37 UTC
- 36d 0hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 00:37 UTC17d ago | 0 | – | running | 0 |
| Sun 20 Sep, 00:44 UTC38d ago | 0 | – | 21 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 Friendly Seattle: No KOS | Chill | Noob Friendly 31/ 100
- 2 [JP]初心者PVPサーバー|RaidTime・ Events 5/ 100
- 3 СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10 13/ 200
- 4 RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮ 19/ 200
- 5 Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out 3/ 50
- 6 [JP] RUST SOLO ONLY | PvP | Beginner [ L.R.S. ] 10/16~10/29 2/ 20
Quick answers
Wipe days
What happens on wipe day at HGNetworks Rust Server (In Dev)?
Averaged over its recent wipes, the crowd reached 0 at the peak. The crowd on the latest wipe peaked 0 hours in.
On what schedule does HGNetworks Rust Server (In Dev) wipe?
Wipes on HGNetworks Rust Server (In Dev) run every 3 weeks on Sunday at 00:37 UTC. Sunday 1 November at 00:37 UTC is when the next wipe is due. The world it is running now dates from 17 days 17 hours. Every two weeks is the wipe schedule printed in its tags.
Tags
Which Rust Server Rank filters and lists does HGNetworks Rust Server (In Dev) turn up in?
These Rust Server Rank lists feature HGNetworks Rust Server (In Dev): Modded Rust server rankings. You can find it on the server list by applying these filters: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
How should you read the tags on HGNetworks Rust Server (In Dev)?
The game's server browser picks up the tags HGNetworks Rust Server (In Dev) publishes, which are: gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2635 (Protocol): Protocol 2635 is required, so your game must be on that version; cs167781 (Build): Build number: 167781; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): The region code is left blank; ^b (Biweekly): It wipes once a fortnight; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.
Rules, map and settings
Which map is in play on HGNetworks Rust Server (In Dev)?
A procedural map of size 2,200 with seed 6738 is what HGNetworks Rust Server (In Dev) runs, generated by the game. Look at it on RustMaps from this page: the same size and seed give the same map.
What rules apply on HGNetworks Rust Server (In Dev), and what settings does it use?
No gather rate appears in HGNetworks Rust Server (In Dev)'s name. 8 players is the group limit, the default in the game. survival is the game mode, the usual game, built on gathering, building and raiding. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running on it. The VAC anti-cheat from Valve is on.
Server details
What Rust version is HGNetworks Rust Server (In Dev) on?
The setup is Rust network protocol 2635 and build 167781 on Linux, and that is HGNetworks Rust Server (In Dev). Steam keeps it updated, but your game has to be on the same protocol to join.
Is HGNetworks Rust Server (In Dev) online, and how often does it stay up?
HGNetworks Rust Server (In Dev) is live as you read this. Its own uptime figure puts the last restart at roughly 3 days 15 hours ago. It was up 100% of the time across the last 7 full days, 168 of 168 hours. It came to Rust Server Rank on 13 September 2026 for the first time.
What is performance like on HGNetworks Rust Server (In Dev)?
Its average over the last 48 hours was 30 server fps; 24 was the lowest it went. Up to 21,220 entities sat in the world: buildings, deployables and the rest. At its highest, memory use hit 1,755 MB. Lag, to players, is those two things together: low fps and a rising entity count.
In which location is HGNetworks Rust Server (In Dev) hosted?
No region is published by HGNetworks Rust Server (In Dev). It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. 31.97.14.111:28015 is its address.
Player count
How many players does HGNetworks Rust Server (In Dev) usually have?
The live picture at HGNetworks Rust Server (In Dev): 0 players, 50 slots. The seven-day average for players is 0.
Where does HGNetworks Rust Server (In Dev) place in the rankings?
The last seven days of player hours rank HGNetworks Rust Server (In Dev) at #15,426, inside the top 69% of ranked servers.
How to join
What is the way to join HGNetworks Rust Server (In Dev)?
In Rust, press F1 and enter client.connect 31.97.14.111:28015 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.