Artist page · Modded
IKS[211 Devblog]
Offline 31.76.240.161:27015 checked 15d ago
- Last week
- No. 14,278
- Peak
- No. 12,128
- Days on chart
- 8
Rank
- 13 Oct14,278
- now13,072
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 ShockRust | Blue | NoLimit 92/ 500
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 128/ 100
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 124/ 225
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 44/ 700
- 5 RustSpain.com | EU Main 3/ 200
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 19/ 1000
Quick answers
Reset schedule
On what schedule does IKS[211 Devblog] wipe?
The record of wipes on IKS[211 Devblog] is too thin to show a rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, which clears every Rust server. 16 days 10 hours is how long the current world has been up.
Lists and filters
Where does IKS[211 Devblog] appear in Rust Server Rank lists and filters?
These Rust Server Rank lists include IKS[211 Devblog]: Modded Rust server rankings. Filter the server list by Type: Modded and it shows up.
What is meant by the tags on IKS[211 Devblog]?
The game's server browser picks up the tags IKS[211 Devblog] publishes, which are: mp10 (Max players): Capacity: 10 slots; v2164 (Protocol): To join, run the same version: protocol 2164; oxide (Oxide): The Oxide (uMod) plugin framework is installed; modded (Modded): Modded is where it is listed, because plugins or settings change the game; hb68d7370 (Custom tag): A plugin or the owner set this tag, and it is not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag, and it is not one of Rust's standard tags. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.
Settings
What settings and rules does IKS[211 Devblog] have in place?
You will not find a gather rate in IKS[211 Devblog]'s name. No group limit is published. survival is the game mode, the usual game, built on gathering, building and raiding. Raiding and fighting other players are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Valve's VAC anti-cheat is switched off.
About the server
What Rust version is IKS[211 Devblog] on?
On Windows, IKS[211 Devblog] runs Rust network protocol 2164. Steam keeps it updated, but your game has to be on the same protocol to join.
Is IKS[211 Devblog] online, and how often does it stay up?
You will find IKS[211 Devblog] offline right now, with its last sighting 15 days 8 hours ago. It was up 0% of the time across the last 7 full days, 0 of 168 hours. On 13 October 2026 it first appeared on Rust Server Rank.
Where in the world is IKS[211 Devblog] based?
No region comes from IKS[211 Devblog]. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. You'll find it at 31.76.240.161:27015.
Player count
How many players does IKS[211 Devblog] usually have?
The last time IKS[211 Devblog] was seen was 15 days 8 hours ago; it is offline now.
Where does IKS[211 Devblog] sit in the Rust server rankings?
The last seven days of player hours rank IKS[211 Devblog] at #13,072, inside the top 61% of ranked servers.
How to join
What is the way to join IKS[211 Devblog]?
Press F1 in Rust to bring up the console, then enter client.connect 31.76.240.161:27015. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.