Artist page · Modded
Evil_Test
Offline 31.23.230.110:28015 checked 5d ago
- Last week
- –
- Peak
- No. 12,027
- Days on chart
- 7
Rank
Top 54% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 16h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 5/ 700
- 2 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 23/ 700
- 3 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 5/ 1000
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 16/ 1000
- 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 25/ 1000
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 29.10 63/ 1000
Quick answers
Wipe times
How often does Evil_Test wipe?
It is an estimate from the force wipe, the next wipe on Evil_Test. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. It has been on this world for 9 days 4 hours. Wipes are set to monthly, as its tags state.
Tag guide
Where does Evil_Test appear in Rust Server Rank lists and filters?
These Rust Server Rank lists include Evil_Test: Modded Rust server rankings. Filter the server list by Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks and it shows up.
What is meant by the tags on Evil_Test?
Here are the tags Evil_Test publishes, read by the game's server browser: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2635 (Protocol): Your game has to match protocol 2635 to get in; cs168909 (Build): Build number: 168909; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): No region code is set here; ^m (Monthly): Expect a wipe each month, and Facepunch's force wipe with it; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The game is changed by plugins or settings, and the browser files it under Modded. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.
Map and rules
On what map does Evil_Test play?
A procedural map of size 5,250 with seed 1337 is what Evil_Test runs, generated by the game. Look at it on RustMaps from this page: the same size and seed give the same map.
What rules apply on Evil_Test, and what settings does it use?
No gather rate appears in Evil_Test's name. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugins running here: Oxide. The VAC anti-cheat from Valve is on.
Server info
What Rust version is Evil_Test on?
On Windows, Evil_Test runs Rust network protocol 2635 and build 168909. Steam keeps it updated, but your game has to be on the same protocol to join.
Is Evil_Test online, and how often does it stay up?
Down at the moment: Evil_Test was last seen 5 days 8 hours ago. Across the last 5 full days it stayed up for 0 of 120 hours, 0% of the time. On 24 October 2026 it first appeared on Rust Server Rank.
Where does Evil_Test sit?
There is no region published for Evil_Test. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. You'll find it at 31.23.230.110:28015.
Player count
Is Evil_Test a busy server?
Right now Evil_Test is offline, last seen 5 days 8 hours ago. Averaging 1 players over the last week, it hit a high of 1.
Where does Evil_Test place in the rankings?
Over the last seven days, Evil_Test has clocked the player hours that put it at #12,031, inside the top 54% of all ranked servers.
How to join
How do you get into Evil_Test?
In Rust, press F1 and enter client.connect 31.23.230.110:28015 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.