Rust Server RankThe weekly server chart
On air 11,898 servers on air 102,471 listening now 3,963 with a crowd 334 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded

Test [Small & High Density]

Offline 31.180.138.222:28015 checked 28d ago

moddedoxide
This week
14,281down 5.8k
Last week
No. 8,531
Peak
No. 8,531
Days on chart
9
1/ 10
players now
10% full
0
7-day average
peak –
#14,281
rank
top 60%
29d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
The chart run

Rank

daily · 1 is best
  1. 1 Oct8,531
  2. now14,281
RankRank in region
15k10k15k20k30 Sep2 Oct3 Oct5 Oct6 Oct8 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

No hourly history yet.

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Wipe times

When does Test [Small & High Density] wipe?

The record of wipes on Test [Small & High Density] is too thin to show a rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, which clears every Rust server. The world it is running now dates from 29 days 1 hours.

Tags

Which Rust Server Rank filters and lists does Test [Small & High Density] turn up in?

These Rust Server Rank lists include Test [Small & High Density]: Modded Rust server rankings. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do Test [Small & High Density]'s tags tell you?

These are the tags Test [Small & High Density] puts out, and the game's server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2633 (Protocol): To join, run the same version: protocol 2633; cs165217 (Build): The build is 165217; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.

Rules, map and settings

Which map is in play on Test [Small & High Density]?

A procedural map is what Test [Small & High Density] runs, generated by the game.

What rules apply on Test [Small & High Density], and what settings does it use?

You will not find a gather rate in Test [Small & High Density]'s name. 8 players is the group limit, the default in the game. It runs survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. The plugins it runs are Oxide. The VAC anti-cheat from Valve is on.

Server details

What Rust version is Test [Small & High Density] on?

The setup is Rust network protocol 2633 and build 165217 on Windows, and that is Test [Small & High Density]. The same protocol is required to join, and Steam takes care of the update.

How dependable is Test [Small & High Density], and is it online?

You will find Test [Small & High Density] offline right now, with its last sighting 28 days 9 hours ago. It was up 0% of the time across the last 7 full days, 0 of 168 hours. The first sighting here was on 30 September 2026, logged by Rust Server Rank.

Where in the world is Test [Small & High Density] based?

No region comes from Test [Small & High Density]. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. You'll find it at 31.180.138.222:28015.

Numbers

What kind of population does Test [Small & High Density] carry?

Offline at the moment, Test [Small & High Density] was last seen 28 days 9 hours ago.

What position does Test [Small & High Density] hold among Rust servers?

The last seven days of player hours rank Test [Small & High Density] at #14,281, inside the top 60% of ranked servers.

Join details

What is the way to join Test [Small & High Density]?

In Rust, press F1 and enter client.connect 31.180.138.222:28015 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players The slot count is 10.
ts8
Group limit Teams hold at most 8, as the game sets by default.
v2633
Protocol To join, run the same version: protocol 2633.
cs165217
Build The build is 165217.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.