Rust Server RankThe weekly server chart
On air 11,690 servers on air 63,224 listening now 3,459 with a crowd 119 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded

PopulaceLab (test)

Offline 24.8.85.119:28335 checked 7h ago

moddedcarbon
This week
14,885down 2.7k
Last week
No. 12,158
Peak
No. 12,119
Days on chart
12
0/ 3
players now
0% full
0
7-day average
peak 1
#14,885
rank
top 67%
1d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
The chart run

Rank

daily · 1 is best
  1. 21 Oct12,158
  2. now14,883
RankRank in region
15k10k15k20k17 Oct19 Oct21 Oct24 Oct26 Oct28 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeakWipe
00.250.50.75120:0002:0009:0015:0022:0004:00Wiped Mon 26 Oct, 20:37 UTCWIPE

Hourly average and peak, UTC.

Sound check

Server performance

Server fpsWipe
010020030040020:0002:0009:0015:0022:0004:00Wiped Mon 26 Oct, 20:37 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.5 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Sat 24 OctSat 17 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 20:37 UTC1d ago – – running 0
Sat 24 Oct, 21:38 UTC3d ago 0 – 2 days 0
Sat 17 Oct, 18:27 UTC10d ago 1 – 7.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Fans also like

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  4. 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average 139/ 700
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The request line

Quick answers

from the figures on this page

Wipe days

What happens on wipe day at PopulaceLab (test)?

The busiest moments of its recent wipes averaged 0 players. The crowd on the latest wipe peaked 0 hours in.

When does PopulaceLab (test) wipe?

PopulaceLab (test) picks irregular times to wipe, so no next date can be forecast. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, which clears every Rust server. 38 hours is how long the current world has been up.

Lists and filters

Where does PopulaceLab (test) appear in Rust Server Rank lists and filters?

These Rust Server Rank lists feature PopulaceLab (test): Modded Rust server rankings. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days and it shows up.

How should you read the tags on PopulaceLab (test)?

The game's server browser picks up the tags PopulaceLab (test) publishes, which are: gmvanilla (Game mode): The mode is vanilla survival; mp3 (Max players): Capacity: 3 slots; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2635 (Protocol): To join, run the same version: protocol 2635; cs168909 (Build): Running game build 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Carbon, the plugin framework, is running here. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.

Rules, map and settings

On what map does PopulaceLab (test) play?

A procedural map of size 4,500 with seed 1530458240 is what PopulaceLab (test) runs, generated by the game. Look at it on RustMaps from this page: the same size and seed give the same map. You will see the map name as: Custom Map.

What rules apply on PopulaceLab (test), and what settings does it use?

No gather rate appears in PopulaceLab (test)'s name. Up to 8 players per group, which is the game's default. It runs survival, the usual game, built on gathering, building and raiding. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Plugins running here: Carbon. The VAC anti-cheat from Valve is on.

Server details

Which Rust build is PopulaceLab (test) running?

Rust network protocol 2635 and build 168909 is the version, Windows the system, and PopulaceLab (test) the server. The same protocol is required to join, and Steam takes care of the update.

Is PopulaceLab (test) online, and how often does it stay up?

Last seen 7 hours ago, PopulaceLab (test) is offline as you read this. Its own uptime figure puts the last restart at roughly 31 hours ago. Across the last 7 full days it stayed up for 30 of 168 hours, 18% of the time. On 17 October 2026 it first appeared on Rust Server Rank.

How smoothly does PopulaceLab (test) run?

The last 48 hours gave an average of 236 server fps, with a floor of 167. Buildings, deployables and everything else added up to as many as 130,693 entities. It climbed to 6,988 MB of memory at most. What you feel as lag is low fps and an entity count on the way up.

In which location is PopulaceLab (test) hosted?

No region is published by PopulaceLab (test). Rust Server Rank does not look up where the machine stands; it shows where a server says it is. 24.8.85.119:28335 is its address.

Player count

Is PopulaceLab (test) a busy server?

The last time PopulaceLab (test) was seen was 7 hours ago; it is offline now. Averaging 0 players over the last week, it hit a high of 1. Its busiest hour in the last 48 hours was 22:00 UTC, when it averaged 0 players.

Where does PopulaceLab (test) sit in the Rust server rankings?

The last seven days of player hours rank PopulaceLab (test) at #14,885, inside the top 67% of ranked servers.

Connect

What is the way to join PopulaceLab (test)?

In Rust, press F1 and enter client.connect 24.8.85.119:28335 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp3,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y

Game

gmvanilla
Game mode The mode is vanilla survival.
mp3
Max players Capacity: 3 slots.
ts8
Group limit Teams hold at most 8, as the game sets by default.
v2635
Protocol To join, run the same version: protocol 2635.
cs168909
Build Running game build 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code No region code is set here.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon Carbon, the plugin framework, is running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.