Artist page · Modded
PopulaceLab (test)
Offline 24.8.85.119:28335 checked 7h ago
- Last week
- No. 12,158
- Peak
- No. 12,119
- Days on chart
- 12
Rank
- 21 Oct12,158
- now14,883
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 20:37 UTC1d ago | – | – | running | 0 |
| Sat 24 Oct, 21:38 UTC3d ago | 0 | – | 2 days | 0 |
| Sat 17 Oct, 18:27 UTC10d ago | 1 | – | 7.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 ShockRust | Blue | NoLimit 174/ 500
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 134/ 100
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 178/ 225
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 139/ 700
- 5 RustSpain.com | EU Main 16/ 200
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 53/ 1000
Quick answers
Wipe days
What happens on wipe day at PopulaceLab (test)?
The busiest moments of its recent wipes averaged 0 players. The crowd on the latest wipe peaked 0 hours in.
When does PopulaceLab (test) wipe?
PopulaceLab (test) picks irregular times to wipe, so no next date can be forecast. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, which clears every Rust server. 38 hours is how long the current world has been up.
Lists and filters
Where does PopulaceLab (test) appear in Rust Server Rank lists and filters?
These Rust Server Rank lists feature PopulaceLab (test): Modded Rust server rankings. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days and it shows up.
How should you read the tags on PopulaceLab (test)?
The game's server browser picks up the tags PopulaceLab (test) publishes, which are: gmvanilla (Game mode): The mode is vanilla survival; mp3 (Max players): Capacity: 3 slots; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2635 (Protocol): To join, run the same version: protocol 2635; cs168909 (Build): Running game build 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Carbon, the plugin framework, is running here. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.
Rules, map and settings
On what map does PopulaceLab (test) play?
A procedural map of size 4,500 with seed 1530458240 is what PopulaceLab (test) runs, generated by the game. Look at it on RustMaps from this page: the same size and seed give the same map. You will see the map name as: Custom Map.
What rules apply on PopulaceLab (test), and what settings does it use?
No gather rate appears in PopulaceLab (test)'s name. Up to 8 players per group, which is the game's default. It runs survival, the usual game, built on gathering, building and raiding. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Plugins running here: Carbon. The VAC anti-cheat from Valve is on.
Server details
Which Rust build is PopulaceLab (test) running?
Rust network protocol 2635 and build 168909 is the version, Windows the system, and PopulaceLab (test) the server. The same protocol is required to join, and Steam takes care of the update.
Is PopulaceLab (test) online, and how often does it stay up?
Last seen 7 hours ago, PopulaceLab (test) is offline as you read this. Its own uptime figure puts the last restart at roughly 31 hours ago. Across the last 7 full days it stayed up for 30 of 168 hours, 18% of the time. On 17 October 2026 it first appeared on Rust Server Rank.
How smoothly does PopulaceLab (test) run?
The last 48 hours gave an average of 236 server fps, with a floor of 167. Buildings, deployables and everything else added up to as many as 130,693 entities. It climbed to 6,988 MB of memory at most. What you feel as lag is low fps and an entity count on the way up.
In which location is PopulaceLab (test) hosted?
No region is published by PopulaceLab (test). Rust Server Rank does not look up where the machine stands; it shows where a server says it is. 24.8.85.119:28335 is its address.
Player count
Is PopulaceLab (test) a busy server?
The last time PopulaceLab (test) was seen was 7 hours ago; it is offline now. Averaging 0 players over the last week, it hit a high of 1. Its busiest hour in the last 48 hours was 22:00 UTC, when it averaged 0 players.
Where does PopulaceLab (test) sit in the Rust server rankings?
The last seven days of player hours rank PopulaceLab (test) at #14,885, inside the top 67% of ranked servers.
Connect
What is the way to join PopulaceLab (test)?
In Rust, press F1 and enter client.connect 24.8.85.119:28335 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.