Rust Server RankThe weekly server chart
On air 11,869 servers on air 85,654 listening now 3,976 with a crowd 170 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

FaceFirst Events|SkillTree|NPCRaids

Online 24.156.98.17:28015 checked 11m ago

moddedoxidepve
This week
8,247down 3.9k
Last week
No. 4,298
Peak
No. 4,297
Days on chart
38
0/ 100
players now
0% full
0
7-day average
peak 1
#8,247
rank
top 37%
11d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
The chart run

Rank

daily · 1 is best
  1. 22 Sep5,966
  2. 29 Sep7,967
  3. 6 Oct7,964
  4. 13 Oct5,379
  5. 20 Oct4,298
  6. now6,304
RankRank in region
12.5k5k7.5k10k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
00.250.50.75121:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Sound check

Server performance

05010015020021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

14.2 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 12

The first 48 hours of its last wipes

Fri 16 OctFri 2 OctFri 18 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 29 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 16:18 UTC11d ago 3 – running 0
Fri 2 Oct, 00:54 UTC25d ago 2 held half 14.6 days 0
Fri 18 Sep, 06:07 UTC39d ago 2 halved by day 12 13.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Fans also like

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 243 on average 246/ 2000
  2. 2 [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 232 on average 341/ 2000
  3. 3 Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 95 on average 118/ 200
  4. 4 【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 60 on average 29/ 200
  5. 5 Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsidgroups of 8+ · biweekly · 54 on average 45/ 250
  6. 6 TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 53 on average 64/ 100
The request line

Quick answers

from the figures on this page

Wipe times

What should you expect on FaceFirst Events|SkillTree|NPCRaids when wipe day comes?

The busiest moments of its recent wipes averaged 2 players. 29 hours after the latest wipe, the crowd hit its peak. Above half the peak until the next wipe: that is what happened in 50% of its recent wipes. Where it failed to hold, day 12 is when the crowd went under half.

How often does FaceFirst Events|SkillTree|NPCRaids wipe?

FaceFirst Events|SkillTree|NPCRaids picks irregular times to wipe, so no next date can be forecast. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, which clears every Rust server. 11 days 4 hours is how long the current world has been up.

Tag guide

Which Rust Server Rank filters and lists does FaceFirst Events|SkillTree|NPCRaids turn up in?

These Rust Server Rank lists include FaceFirst Events|SkillTree|NPCRaids: Modded Rust server rankings and Rust PvE servers, ranked. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is meant by the tags on FaceFirst Events|SkillTree|NPCRaids?

Here are the tags FaceFirst Events|SkillTree|NPCRaids publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The slot count is 100; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, run the same version: protocol 2635; cs168909 (Build): Running game build 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is set here; ^p (PvE): No player-versus-player fighting: the world supplies the danger; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The game is changed by plugins or settings, and the browser files it under Modded. At the top of this page, the tags show the players now, the queue and the time the world was made.

Rules, map and settings

On what map does FaceFirst Events|SkillTree|NPCRaids play?

The map on FaceFirst Events|SkillTree|NPCRaids is procedural, size 4,250, seed 2135006930, generated by the game. The map is the same from the same size and seed, so RustMaps can show it from this page.

What rules apply on FaceFirst Events|SkillTree|NPCRaids, and what settings does it use?

No gather rate appears in FaceFirst Events|SkillTree|NPCRaids's name. The game's default applies: groups of up to 8 players. It runs pve, other players cannot fight you. In the server browser it sits under Modded, where plugins or settings change the game. The plugins it runs are Oxide. The VAC anti-cheat from Valve is on.

Server info

Which Rust build is FaceFirst Events|SkillTree|NPCRaids running?

Rust network protocol 2635 and build 168909 is the version, Windows the system, and FaceFirst Events|SkillTree|NPCRaids the server. Steam keeps it updated, but your game has to be on the same protocol to join.

Is FaceFirst Events|SkillTree|NPCRaids online, and how often does it stay up?

You will find FaceFirst Events|SkillTree|NPCRaids online at this moment. About 9 hours ago it restarted last, judged by its reported uptime. 168 of 168 hours is 100% of the time over the last 7 full days. On 13 September 2026 it first appeared on Rust Server Rank.

How smoothly does FaceFirst Events|SkillTree|NPCRaids run?

Never below 11, it averaged 114 server fps across the last 48 hours. Up to 122,767 entities sat in the world: buildings, deployables and the rest. Memory use reached 4,020 MB at its peak. What you feel as lag is low fps and an entity count on the way up.

In which location is FaceFirst Events|SkillTree|NPCRaids hosted?

There is no region published for FaceFirst Events|SkillTree|NPCRaids. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. You'll find it at 24.156.98.17:28015.

Numbers

What kind of population does FaceFirst Events|SkillTree|NPCRaids carry?

The live picture at FaceFirst Events|SkillTree|NPCRaids: 0 players, 100 slots. It peaked at 1 players in the last seven days, averaging 0. Its busiest hour in the last 48 hours was 05:00 UTC, when it averaged 1 players.

Where does FaceFirst Events|SkillTree|NPCRaids place in the rankings?

A seven-day player-hours count places FaceFirst Events|SkillTree|NPCRaids at #8,247 across every ranked server, within the top 37%.

Connect

What is the way to join FaceFirst Events|SkillTree|NPCRaids?

You can type client.connect 24.156.98.17:28015 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect. Head to https://facefirstgaming.com for its website.

Genre tags

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players The slot count is 100.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol To join, run the same version: protocol 2635.
cs168909
Build Running game build 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is set here.

Gameplay

^p
PvE No player-versus-player fighting: the world supplies the danger.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded The game is changed by plugins or settings, and the browser files it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.