Rust Server RankThe weekly server chart
On air 11,657 servers on air 32,896 listening now 2,828 with a crowd 79 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

Revenants.gg Rust CoD Zombies

Online EU 217.182.197.185:28014 checked 13m ago

moddedcarbonpve
This week
6,628up 8.3k
Last week
No. 14,962
Peak
No. 4,720
Days on chart
40
0/ 100
players now
0% full
0
7-day average
peak 2
#6,628
rank
top 30% · #1941 in EU
27d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
The chart run

Rank

daily · 1 is best
  1. 24 Sep6,818
  2. 1 Oct4,918
  3. 8 Oct5,812
  4. 15 Oct10,822
  5. 22 Oct14,962
  6. now6,616
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 30% of all ranked servers, top 66% in EU. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
00.511.5205:0014:0023:0007:0016:0002:00

Hourly average and peak, UTC.

Sound check

Server performance

025507510005:0014:0023:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.9 days
usual gap
between real wipes
25%
on rhythm
of its recent wipes
19
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctMon 28 SepSun 27 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 49, 17 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:00 UTC FW27d ago 49 – running 0
Mon 28 Sep, 09:30 UTC30d ago 2 held half 3.4 days 1
Sun 27 Sep, 12:31 UTC31d ago 6 – 0.9 days 1
Sat 26 Sep, 13:20 UTC32d ago 6 – 1 days 1
Fri 25 Sep, 10:43 UTC33d ago 3 – 1.1 days 0
Thu 24 Sep, 18:52 UTC34d ago 2 – 0.7 days 1
Sat 19 Sep, 10:41 UTC39d ago 2 halved by day 1 5.3 days 1
Fri 18 Sep, 20:55 UTC40d ago 2 – 0.6 days 1
Fri 18 Sep, 10:46 UTC40d ago 2 – 0.4 days 1
Thu 17 Sep, 19:14 UTC41d ago 2 – 0.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Wipe times

What should you expect on Revenants.gg Rust CoD Zombies when wipe day comes?

Averaged over its recent wipes, the crowd reached 19 at the peak. It took 17 hours from the latest wipe for the crowd to peak. The crowd stayed above half its peak until the next wipe in 100% of recent wipes.

When does Revenants.gg Rust CoD Zombies wipe?

Revenants.gg Rust CoD Zombies picks irregular times to wipe, so no next date can be forecast. Next up on the wipe calendar is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it is running now dates from 27 days 10 hours.

Tag guide

Who is behind Revenants.gg Rust CoD Zombies?

No other server we track shares the revenants.gg hostname published by Revenants.gg Rust CoD Zombies.

Where does Revenants.gg Rust CoD Zombies appear in Rust Server Rank lists and filters?

These Rust Server Rank lists feature Revenants.gg Rust CoD Zombies: The EU Rust chart this week, Modded Rust server rankings, Best Rust aim training servers, Rust PvE servers, ranked and Rust zombie servers, ranked. Filter the server list by Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more and it shows up.

What do Revenants.gg Rust CoD Zombies's tags tell you?

These are the tags Revenants.gg Rust CoD Zombies puts out, and the game's server browser reads them: gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2635 (Protocol): Your game has to match protocol 2635 to get in; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set here; ^e (Minigames): The draw is minigames: arenas, Bedwars, parkour and the rest; ^d (Combat training): Practise aim and PvP with loot given to you; ^p (PvE): No player-versus-player fighting: the world supplies the danger; ^z (Modded): Modded is where it is listed, because plugins or settings change the game; ^y (Carbon): Carbon, the plugin framework, is running here; EU (Europe): In the server browser it sits under Europe. At the top of this page, the tags show the players now, the queue and the time the world was made.

Settings

On what map does Revenants.gg Rust CoD Zombies play?

Revenants.gg Rust CoD Zombies runs a procedural map of size 3,500 with seed 28219, generated by the game. Look at it on RustMaps from this page: the same size and seed give the same map. The map goes by the name Revenants.gg COD ZOMBIES.

What rules apply on Revenants.gg Rust CoD Zombies, and what settings does it use?

No gather rate appears in Revenants.gg Rust CoD Zombies's name. Up to 8 players per group, which is the game's default. It runs minigames & battle royale, battle royale, parkour, Bedwars and arenas. In the server browser it sits under Modded, where plugins or settings change the game. Plugins running here: Carbon. The VAC anti-cheat from Valve is on.

Server info

What Rust version is Revenants.gg Rust CoD Zombies on?

The setup is Rust network protocol 2635 and build 168909 on Windows, and that is Revenants.gg Rust CoD Zombies. Steam keeps it updated, but your game has to be on the same protocol to join.

Is Revenants.gg Rust CoD Zombies online, and how often does it stay up?

You will find Revenants.gg Rust CoD Zombies online at this moment. Going by the uptime it reports, the last restart was about 13 hours ago. 167 of 168 hours is 99% of the time over the last 7 full days. The first sighting here was on 16 September 2026, logged by Rust Server Rank.

How smoothly does Revenants.gg Rust CoD Zombies run?

Its average over the last 48 hours was 97 server fps; 84 was the lowest it went. Buildings, deployables and everything else added up to as many as 807 entities. Memory use reached 1,917 MB at its peak. Players call it lag: fps falling and entities piling up.

Where does Revenants.gg Rust CoD Zombies sit?

The EU tag is what Revenants.gg Rust CoD Zombies uses to list itself in Europe. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. 217.182.197.185:28014 is its address.

Player count

What kind of population does Revenants.gg Rust CoD Zombies carry?

The live picture at Revenants.gg Rust CoD Zombies: 0 players, 100 slots. It peaked at 2 players in the last seven days, averaging 0. The busiest point in the last 48 hours came at 14:00 UTC, averaging 1 players.

Where does Revenants.gg Rust CoD Zombies place in the rankings?

The last seven days of player hours put Revenants.gg Rust CoD Zombies at #6,628, within the top 30% of ranked servers and at #1,941 in Europe.

Join details

How do you get into Revenants.gg Rust CoD Zombies?

Press F1 in Rust to bring up the console, then enter client.connect 217.182.197.185:28014. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you. You can find its website at https://revenants.gg.

Genre tags

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^e,^d,EU,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, standard Rust style.
mp100
Max players Capacity: 100 slots.
ts8
Group limit Teams hold at most 8, as the game sets by default.
v2635
Protocol Your game has to match protocol 2635 to get in.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code No region code is set here.

Gameplay

^e
Minigames The draw is minigames: arenas, Bedwars, parkour and the rest.
^d
Combat training Practise aim and PvP with loot given to you.
^p
PvE No player-versus-player fighting: the world supplies the danger.

Mods and access

^z
Modded Modded is where it is listed, because plugins or settings change the game.
^y
Carbon Carbon, the plugin framework, is running here.

Region

EU
Europe In the server browser it sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.