Artist page · Modded
[TEST] Dev Server
Offline 217.154.121.4:28015 checked 9d ago
- Last week
- No. 10,719
- Peak
- No. 9,209
- Days on chart
- 26
Rank
- 4 Oct9,728
- 11 Oct13,017
- 18 Oct10,719
- now15,256
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 23:10 UTC10d ago | 1 | – | running | 1 |
| Sat 17 Oct, 16:45 UTC10d ago | 1 | – | 0.3 days | 0 |
| Fri 16 Oct, 21:07 UTC11d ago | 1 | – | 0.8 days | 0 |
| Thu 15 Oct, 18:17 UTC12d ago | 1 | – | 1.1 days | 0 |
| Fri 2 Oct, 20:54 UTC25d ago | 1 | halved by day 1 | 12.9 days | 1 |
| Thu 1 Oct, 20:09 UTC FW26d ago | 1 | – | 1 days | 0 |
| Wed 30 Sep, 19:07 UTC27d ago | 1 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 ShockRust | Blue | NoLimit 185/ 500
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 122/ 100
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 162/ 225
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 134/ 700
- 5 RustSpain.com | EU Main 13/ 200
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 48/ 1000
Quick answers
Wipe times
What happens on wipe day at [TEST] Dev Server?
1 players is the average busiest figure across its recent wipes. 0 hours after the latest wipe, the crowd hit its peak. Above half the peak until the next wipe: that is what happened in 0% of its recent wipes. If the crowd did not hold, it was under half by day 1.
When does [TEST] Dev Server wipe?
No next wipe can be predicted on [TEST] Dev Server, which wipes at times that follow no pattern. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. 10 days 13 hours is how long the current world has been up.
Tag guide
Which Rust Server Rank filters and lists does [TEST] Dev Server turn up in?
These Rust Server Rank lists feature [TEST] Dev Server: Modded Rust server rankings. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks and it shows up.
What is meant by the tags on [TEST] Dev Server?
Here are the tags [TEST] Dev Server publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): Your game has to match protocol 2634 to get in; cs167781 (Build): Running game build 167781; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): Region code: none set; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework in use: Carbon. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.
Rules, map and settings
What rules apply on [TEST] Dev Server, and what settings does it use?
The name of [TEST] Dev Server does not state a gather rate. 8 players is the group limit, the default in the game. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Carbon plugins are running on it. Valve's VAC anti-cheat is switched on.
Server details
Which Rust build is [TEST] Dev Server running?
Rust network protocol 2634 and build 167781 is the version, Linux the system, and [TEST] Dev Server the server. The same protocol is required to join, and Steam takes care of the update.
Is [TEST] Dev Server online, and how often does it stay up?
Down at the moment: [TEST] Dev Server was last seen 9 days 16 hours ago. Across the last 7 full days it stayed up for 0 of 168 hours, 0% of the time. It came to Rust Server Rank on 30 September 2026 for the first time.
Where in the world is [TEST] Dev Server based?
There is no region published for [TEST] Dev Server. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. You'll find it at 217.154.121.4:28015.
Population
What kind of population does [TEST] Dev Server carry?
Offline at the moment, [TEST] Dev Server was last seen 9 days 16 hours ago.
Where does [TEST] Dev Server place in the rankings?
Over the last seven days, [TEST] Dev Server has clocked the player hours that put it at #15,256, inside the top 69% of all ranked servers.
Connect
What is the way to join [TEST] Dev Server?
Press F1 in Rust to bring up the console, then enter client.connect 217.154.121.4:28015. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.