Rust Server RankThe weekly server chart
On air 11,830 servers on air 85,544 listening now 3,690 with a crowd 401 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

[RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits

Online 217.114.180.19:28015 checked 12m ago

2x biweekly wipes vanillamoddedoxide
This week
4,299down 1.8k
Last week
No. 2,547
Peak
No. 2,547
Days on chart
40
0/ 200
players now
0% full
0
7-day average
peak 4
#4,299
rank
top 19%
14d ago
last wipe
biweekly schedule
6d 21h
next wipe
Thu 5 Nov, 19:00 UTC FW
The chart run

Rank

daily · 1 is best
  1. 24 Sep3,460
  2. 1 Oct3,819
  3. 8 Oct3,669
  4. 15 Oct4,732
  5. 22 Oct2,547
  6. now4,295
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Sound check

Server performance

010020030040022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence

13.9 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
4
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 3.5

Coming wipes

  1. 6d 21hThu 5 Nov, 19:00 UTCFW
  2. 13d 21hThu 12 Nov, 19:08 UTC
  3. 27d 21hThu 26 Nov, 19:08 UTC
  4. 34d 21hThu 3 Dec, 19:00 UTCFW
  5. 41d 21hThu 10 Dec, 19:08 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctFri 18 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 47 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 19:08 UTC14d ago 4 – running 0
Thu 1 Oct, 19:10 UTC FW28d ago 3 halved by day 6 14 days 0
Fri 18 Sep, 02:16 UTC41d ago 4 halved by day 1 13.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Fans also like

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Atlas - EU 2X Medium | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · biweekly · 146 on average 1,150/ 1250
  2. 2 ДЛЯ НОВИЧКОВ | КЛАССИКА X2 |KARMA RUST 24.10EU · groups of 10+ · 2x · biweekly · 52 on average 9/ 200
  3. 3 PROSTOJ #6 | Ресурсы x2 | Компоненты x1EU · groups of 8+ · 2x · biweekly · 50 on average 5/ 200
  4. 4 РОССИЙСКИЙ x2 | GGRust #5 | Для нoвичкoв 2xEU · groups of 300+ · 2x · biweekly · 48 on average 340/ 400
  5. 5 Magic Rust #22 — Vanilla 2x (Biweekly) | PyccкийEU · groups of 150+ · 2x · biweekly · 35 on average 8/ 200
  6. 6 Россия | Классика X2 | IMBA RUST 23.10EU · groups of 100+ · 2x · biweekly · 30 on average 8/ 200
The request line

Quick answers

from the figures on this page

Reset schedule

What should you expect on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits when wipe day comes?

4 players is the average busiest figure across its recent wipes. It took 47 hours from the latest wipe for the crowd to peak. Above half the peak until the next wipe: that is what happened in 0% of its recent wipes. Where it failed to hold, day 3.5 is when the crowd went under half.

How often does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits wipe?

Because too few wipes on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits are logged to confirm the schedule, the tag sets the prediction. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it is running now dates from 14 days 2 hours. Every two weeks is the wipe schedule printed in its tags.

Tag guide

Where does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits appear in Rust Server Rank lists and filters?

These Rust Server Rank lists feature [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits: Best 2x Rust servers, The EU Rust chart this week and Modded Rust server rankings. Filter the server list by Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 2x and it shows up.

How should you read the tags on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?

These are the tags [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits puts out, and the game's server browser reads them: gmvanilla (Game mode): Survival in vanilla form; mp200 (Max players): Capacity: 200 slots; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2635 (Protocol): Protocol 2635 is required, so your game must be on that version; cs168909 (Build): Running game build 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set here; ^b (Biweekly): It wipes once a fortnight; ^v (Vanilla): As Facepunch ships it: rates, kits and rules all unchanged; ^o (Oxide): Oxide (uMod), the plugin framework, is running here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.

Map and rules

On what map does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits play?

[RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits runs a procedural map of size 4,900 with seed 1739618184, generated by the game. Look at it on RustMaps from this page: the same size and seed give the same map.

What settings and rules does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits have in place?

Gather rate on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits is 2x, according to its name. 8 players is the group limit, the default in the game. survival is the game mode, gather, build and raid in the standard game. Raiding and fighting other players are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are running on it. Vanilla is its own label: as Facepunch ships it: rates, kits and rules all unchanged. Anti-cheat: Valve's VAC is on.

Server details

What Rust version is [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits on?

Rust network protocol 2635 and build 168909 is the version, Linux the system, and [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits the server. To join, your game must be on the same protocol; Steam handles that update.

Is [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits online, and how often does it stay up?

[RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits is live as you read this. Going by the uptime it reports, the last restart was about 20 hours ago. 167 of 168 hours is 99% of the time over the last 7 full days. On 13 September 2026 it first appeared on Rust Server Rank.

What is performance like on [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?

Its average over the last 48 hours was 199 server fps; 169 was the lowest it went. Up to 154,485 entities sat in the world: buildings, deployables and the rest. At its highest, memory use hit 4,824 MB. What you feel as lag is low fps and an entity count on the way up.

In which location is [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits hosted?

The name of [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits points to Europe, even though no region tag is published. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. You'll find it at 217.114.180.19:28015.

Numbers

How many players does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits usually have?

The live picture at [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits: 0 players, 200 slots. Averaging 0 players over the last week, it hit a high of 4. The busiest point in the last 48 hours came at 16:00 UTC, averaging 3 players.

What position does [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits hold among Rust servers?

The last seven days of player hours rank [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits at #4,299, inside the top 19% of ranked servers.

Connect

How do you get into [RU] #1 HMAORUST|Classic +|Rate x2|Events| Team no limits?

You can type client.connect 217.114.180.19:28015 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.

Genre tags

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^b,^v,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp200
Max players Capacity: 200 slots.
ts8
Group limit Teams hold at most 8, as the game sets by default.
v2635
Protocol Protocol 2635 is required, so your game must be on that version.
cs168909
Build Running game build 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code No region code is set here.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Difficulty

^v
Vanilla As Facepunch ships it: rates, kits and rules all unchanged.

Mods and access

^o
Oxide Oxide (uMod), the plugin framework, is running here.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.