Rust Server RankThe weekly server chart
On air 11,611 servers on air 40,087 listening now 2,906 with a crowd 148 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

Zombie Land - TEST 1

Online 216.39.241.162:28025 checked 11m ago

moddedoxide
This week
8,154down 1.9k
Last week
No. 6,289
Peak
No. 4,753
Days on chart
41
0/ 50
players now
0% full
0
7-day average
peak 2
#8,154
rank
top 37%
8h ago
last wipe
no schedule published
4d 18h
next wipe
Wed 4 Nov, 00:36 UTC
The chart run

Rank

daily · 1 is best
  1. 25 Sep4,753
  2. 2 Oct6,211
  3. 9 Oct8,952
  4. 16 Oct6,518
  5. 23 Oct6,289
  6. now8,154
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeakWipe
00.250.50.75107:0016:0002:0011:0020:0005:00Wiped Thu 29 Oct, 22:06 UTCWIPE

Hourly average and peak, UTC.

Sound check

Server performance

Server fpsWipe
0510152007:0016:0002:0011:0020:0005:00Wiped Thu 29 Oct, 22:06 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

a steady gap

Next wipe Wednesday 4 November, 00:36 UTC, in 4d 18h. Every 5 days 3 hours · medium confidence

4.1 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 3

Coming wipes

  1. 4d 18hWed 4 Nov, 00:36 UTC
  2. 6d 12hThu 5 Nov, 19:00 UTCFW
  3. 9d 20hMon 9 Nov, 03:06 UTC
  4. 14d 23hSat 14 Nov, 05:36 UTC
  5. 20d 1hThu 19 Nov, 08:06 UTC
  6. 25d 4hTue 24 Nov, 10:36 UTC
  7. 30d 6hSun 29 Nov, 13:06 UTC
  8. 34d 12hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sun 25 OctMon 19 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 22:06 UTC8h ago – – running 0
Sun 25 Oct, 00:55 UTC5d ago 2 halved by day 2 4.9 days 0
Mon 19 Oct, 17:13 UTC10d ago 1 held half 5.3 days 0
Wed 14 Oct, 14:43 UTC15d ago 1 held half 5.1 days 0
Thu 8 Oct, 15:24 UTC21d ago 1 halved by day 4 6 days 1
Wed 7 Oct, 19:03 UTC22d ago 1 – 0.8 days 0
Mon 5 Oct, 14:48 UTC24d ago 2 halved by day 1 2.2 days 0
Mon 5 Oct, 02:29 UTC25d ago 2 – 0.5 days 0
Thu 1 Oct, 18:03 UTC FW28d ago 1 halved by day 1 3.4 days 0
Wed 30 Sep, 21:51 UTC29d ago 1 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Fans also like

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 ShockRust | Blue | NoLimitno group limit · 151 on average 38/ 500
  2. 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average 135/ 100
  3. 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 123 on average 59/ 225
  4. 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 97 on average 10/ 700
  5. 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 94 on average 44/ 700
  6. 6 RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average 45/ 200
The request line

Quick answers

from the figures on this page

Wipe times

What happens on wipe day at Zombie Land - TEST 1?

Averaged over its recent wipes, the crowd reached 1 at the peak. 1 hours after the latest wipe, the crowd hit its peak. Above half the peak until the next wipe: that is what happened in 50% of its recent wipes. Where it failed to hold, day 3 is when the crowd went under half.

On what schedule does Zombie Land - TEST 1 wipe?

About 4.1 days is the usual gap between wipes on Zombie Land - TEST 1 of late. Wednesday 4 November at 00:36 UTC is when the next wipe is due. 8 hours is how long the current world has been up.

Tags

Who operates Zombie Land - TEST 1?

The same operator most likely runs Zombie Land - TEST 1 and 2 other servers we track, since they all publish a zombieland.io hostname.

Where does Zombie Land - TEST 1 appear in Rust Server Rank lists and filters?

These Rust Server Rank lists feature Zombie Land - TEST 1: Modded Rust server rankings and Rust zombie servers, ranked. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the tags on Zombie Land - TEST 1?

Here are the tags Zombie Land - TEST 1 publishes, read by the game's server browser: gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): It holds 50 players; ts14 (Group limit): Teams cap at 14; v2635 (Protocol): To join, run the same version: protocol 2635; cs168909 (Build): The build is 168909; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $rus4 (Region code): Filed under region code us4; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page, the tags show the players now, the queue and the time the world was made.

Rules, map and settings

Which map is in play on Zombie Land - TEST 1?

A procedural map of size 4,096 with seed 1337 is what Zombie Land - TEST 1 runs, generated by the game. The map is the same from the same size and seed, so RustMaps can show it from this page. It runs a map called Custom Map.

What rules apply on Zombie Land - TEST 1, and what settings does it use?

No gather rate appears in Zombie Land - TEST 1's name. You can group up to 14 players. It runs survival, the usual game, built on gathering, building and raiding. Raiding and fighting other players are both possible. In the server browser it sits under Modded, where plugins or settings change the game. The plugins it runs are Oxide. Anti-cheat: Valve's VAC is on.

About the server

Which Rust build is Zombie Land - TEST 1 running?

On Windows, Zombie Land - TEST 1 runs Rust network protocol 2635 and build 168909. Steam keeps it updated, but your game has to be on the same protocol to join.

How reliable is Zombie Land - TEST 1, and is it online now?

You will find Zombie Land - TEST 1 online at this moment. Its own uptime figure puts the last restart at roughly 6 hours ago. Across the last 7 full days it stayed up for 167 of 168 hours, 99% of the time. The first sighting here was on 13 September 2026, logged by Rust Server Rank.

How smoothly does Zombie Land - TEST 1 run?

The last 48 hours gave an average of 20 server fps, with a floor of 20. The world carried as many as 115,738 entities, buildings and deployables among them. Memory use reached 4,020 MB at its peak. What you feel as lag is low fps and an entity count on the way up.

Where in the world is Zombie Land - TEST 1 based?

There is no region published for Zombie Land - TEST 1, and its region code is us4. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. You'll find it at 216.39.241.162:28025.

Numbers

Is Zombie Land - TEST 1 a busy server?

Right now 0 players are on Zombie Land - TEST 1, with 50 slots in total. It peaked at 2 players in the last seven days, averaging 0. The busiest point in the last 48 hours came at 15:00 UTC, averaging 1 players.

Where does Zombie Land - TEST 1 sit in the Rust server rankings?

Over the last seven days, Zombie Land - TEST 1 has clocked the player hours that put it at #8,154, inside the top 37% of all ranked servers.

Connect

What is the way to join Zombie Land - TEST 1?

In Rust, press F1 and enter client.connect 216.39.241.162:28025 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you. You can find its website at http://Zombieland.io.

Genre tags

Server tags

what each one means

Published as mp50,ptrak,$rus4,v2635,gmrust,cs168909,ts14,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp50
Max players It holds 50 players.
ts14
Group limit Teams cap at 14.
v2635
Protocol To join, run the same version: protocol 2635.
cs168909
Build The build is 168909.
ptrak
Networking It runs on RakNet, Rust's usual network layer.
$rus4
Region code Filed under region code us4.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.