Artist page · Modded · on air
[US] ICEFUSE TEST SERVER 1
Online 216.39.240.61:28012 checked 9m ago
- Last week
- No. 15,125
- Peak
- No. 12,080
- Days on chart
- 40
Rank
- 24 Sep15,101
- 1 Oct12,433
- 8 Oct15,243
- 15 Oct15,854
- 22 Oct15,125
- now14,336
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Next wipe Saturday 31 October, 03:08 UTC, in 1d 3h. Every Tuesday at 03:07 and every Saturday at 03:08 UTC · high confidence
Coming wipes
- 1d 3hSat 31 Oct, 03:08 UTC
- 4d 3hTue 3 Nov, 03:07 UTC
- 6d 19hThu 5 Nov, 19:00 UTCFW
- 8d 3hSat 7 Nov, 03:08 UTC
- 11d 3hTue 10 Nov, 03:07 UTC
- 15d 3hSat 14 Nov, 03:08 UTC
- 18d 3hTue 17 Nov, 03:07 UTC
- 22d 3hSat 21 Nov, 03:08 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 32 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 03:07 UTC2d ago | 1 | – | running | 0 |
| Sat 24 Oct, 03:08 UTC5d ago | 1 | held half | 3 days | 0 |
| Wed 21 Oct, 05:17 UTC8d ago | 0 | – | 2.9 days | 0 |
| Sat 17 Oct, 03:08 UTC12d ago | 0 | – | 4.1 days | 0 |
| Tue 13 Oct, 03:07 UTC16d ago | 0 | – | 4 days | 0 |
| Sat 10 Oct, 03:07 UTC19d ago | 0 | – | 3 days | 0 |
| Tue 6 Oct, 03:10 UTC23d ago | 0 | – | 4 days | 0 |
| Thu 1 Oct, 18:01 UTC FW28d ago | 1 | halved by day 2 | 4.4 days | 0 |
| Tue 29 Sep, 03:09 UTC30d ago | 0 | – | 2.6 days | 0 |
| Mon 28 Sep, 17:02 UTC31d ago | 1 | – | 0.4 days | 0 |
| Thu 24 Sep, 11:23 UTC35d ago | 0 | – | 4.2 days | 0 |
| Tue 22 Sep, 03:09 UTC37d ago | 0 | – | 2.3 days | 0 |
| Sat 19 Sep, 03:09 UTC40d ago | 0 | – | 3 days | 0 |
| Tue 15 Sep, 03:09 UTC44d ago | 0 | – | 4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
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- 2 [US] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1 3/ 100
- 3 [US] ICEFUSE BATTLEFIELD x1000000000|MYMINI|CLANS|KITS|PVP|FPS 35/ 100
- 4 KABOOM 1000X BATTLEFIELD | RAID AI CLANS 5/ 200
- 5 NA | Apex Aim Arena | 1v1 Facecheck FFA Targets 0/ 16
- 6 Deadshot's Arena | NA | BedWars | Aim Train | Scrim | Gun Game 0/ 16
Quick answers
Reset schedule
What happens on wipe day at [US] ICEFUSE TEST SERVER 1?
The busiest moments of its recent wipes averaged 1 players. 32 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half its peak until the next wipe in 100% of recent wipes.
How often does [US] ICEFUSE TEST SERVER 1 wipe?
Wipes on [US] ICEFUSE TEST SERVER 1 run every Tuesday at 03:07 and every Saturday at 03:08 UTC. Saturday 31 October at 03:08 UTC is when the next wipe is due. 2 days 20 hours is how long the current world has been up. The tags state that wipes happen weekly.
Lists and filters
Which Rust Server Rank filters and lists does [US] ICEFUSE TEST SERVER 1 turn up in?
These Rust Server Rank lists feature [US] ICEFUSE TEST SERVER 1: Modded Rust server rankings, Best Rust aim training servers, Rust battlefield servers, ranked and Best US Rust servers. Filter the server list by Region: North America; Type: Modded; Server tag: Weekly ^w, Combat training ^d, Battlefield ^i, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days and it shows up.
How should you read the tags on [US] ICEFUSE TEST SERVER 1?
Here are the tags [US] ICEFUSE TEST SERVER 1 publishes, read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp100 (Max players): Capacity: 100 slots; ts100 (Group limit): You can have up to 100 in a team; v2635 (Protocol): To join, run the same version: protocol 2635; cs169621 (Build): Build number: 169621; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): The region code is left blank; ^w (Weekly): It wipes weekly; ^d (Combat training): You get the loot handed over and practise your aim and PvP; ^i (Battlefield): High rates and kits make for fast PvP; ^z (Modded): Modded is where it is listed, because plugins or settings change the game; ^y (Carbon): Carbon, the plugin framework, is running here. At the top of this page, the tags show the players now, the queue and the time the world was made.
Rules, map and settings
On what map does [US] ICEFUSE TEST SERVER 1 play?
A procedural map of size 3,250 with seed 1088026125 is what [US] ICEFUSE TEST SERVER 1 runs, generated by the game. Look at it on RustMaps from this page: the same size and seed give the same map. You will see the map name as: Wiped 2 days ago.
What rules apply on [US] ICEFUSE TEST SERVER 1, and what settings does it use?
The name of [US] ICEFUSE TEST SERVER 1 does not state a gather rate. The group limit is 100 players. It runs combat training, practise aim and PvP, with loot handed out. In the server browser it sits under Modded, where plugins or settings change the game. The plugins it runs are Carbon. Anti-cheat: Valve's VAC is on.
Server info
What Rust version is [US] ICEFUSE TEST SERVER 1 on?
On Linux, [US] ICEFUSE TEST SERVER 1 runs Rust network protocol 2635 and build 169621. The same protocol is required to join, and Steam takes care of the update.
Is [US] ICEFUSE TEST SERVER 1 online, and how often does it stay up?
[US] ICEFUSE TEST SERVER 1 is live as you read this. Going by the uptime it reports, the last restart was about 17 hours ago. It was up 69% of the time across the last 7 full days, 116 of 168 hours. The first sighting here was on 13 September 2026, logged by Rust Server Rank.
How smoothly does [US] ICEFUSE TEST SERVER 1 run?
Never below 30, it averaged 30 server fps across the last 48 hours. Up to 31,000 entities sat in the world: buildings, deployables and the rest. Memory use reached 2,244 MB at its peak. Lag, to players, is those two things together: low fps and a rising entity count.
Where in the world is [US] ICEFUSE TEST SERVER 1 based?
Its name points to North America, though [US] ICEFUSE TEST SERVER 1 publishes no region tag. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. 216.39.240.61:28012 is its address.
Population
What kind of population does [US] ICEFUSE TEST SERVER 1 carry?
The live picture at [US] ICEFUSE TEST SERVER 1: 0 players, 100 slots. It peaked at 1 players in the last seven days, averaging 0. Its busiest hour in the last 48 hours was 11:00 UTC, when it averaged 0 players.
Where does [US] ICEFUSE TEST SERVER 1 sit in the Rust server rankings?
The last seven days of player hours rank [US] ICEFUSE TEST SERVER 1 at #14,311, inside the top 64% of ranked servers.
Connect
How do you get into [US] ICEFUSE TEST SERVER 1?
In Rust, press F1 and enter client.connect 216.39.240.61:28012 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you. Head to https://icefuse.com/ for its website.