Artist page · Modded
Development Test Server
Offline 216.225.150.192:27020 checked 26d ago
- Last week
- No. 16,539
- Peak
- No. 9,181
- Days on chart
- 20
Rank
- 25 Sep9,327
- 2 Oct16,539
- now15,958
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence
Coming wipes
- 6d 20hThu 5 Nov, 19:00 UTCFW
- 34d 20hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 22:13 UTC27d ago | 0 | – | running | 0 |
| Wed 23 Sep, 08:32 UTC36d ago | 1 | halved by day 1 | 9.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 30/ 700
- 2 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 83/ 700
- 3 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 12/ 1000
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 69/ 1000
- 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 122/ 1000
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 29.10 211/ 1000
Quick answers
Wipe times
What happens on wipe day at Development Test Server?
The busiest moments of its recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half its peak until the next wipe in 0% of recent wipes. If the crowd did not hold, it was under half by day 1.
When does Development Test Server wipe?
There is one wipe a month on Development Test Server: the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 27 days is how long the current world has been up. The tags carry a monthly schedule for wipes.
Lists and filters
Where does Development Test Server appear in Rust Server Rank lists and filters?
These Rust Server Rank lists feature Development Test Server: Modded Rust server rankings. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What is meant by the tags on Development Test Server?
These are the tags Development Test Server puts out, and the game's server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): It holds 100 players; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2634 (Protocol): Your game has to match protocol 2634 to get in; cs166652 (Build): The build is 166652; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): Region code: none set; ^m (Monthly): Monthly wipes, plus Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game Facepunch ships; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.
Settings
Which map is in play on Development Test Server?
A procedural map of size 4,000 with seed 560908955 is what Development Test Server runs, generated by the game. The map is the same from the same size and seed, so RustMaps can show it from this page.
What rules apply on Development Test Server, and what settings does it use?
The name of Development Test Server does not state a gather rate. Up to 8 players per group, which is the game's default. survival is the game mode, the usual game, built on gathering, building and raiding. Raiding and fighting other players are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. The plugins it runs are Oxide. Vanilla is its own label: no changed rates, kits or rules: this is the game Facepunch ships. Valve's VAC anti-cheat is switched on.
Server details
What Rust version is Development Test Server on?
Rust network protocol 2634 and build 166652 is the version, Linux the system, and Development Test Server the server. To join, your game must be on the same protocol; Steam handles that update.
Is Development Test Server online, and how often does it stay up?
You will find Development Test Server offline right now, with its last sighting 26 days 22 hours ago. 0 of 168 hours is 0% of the time over the last 7 full days. The first sighting here was on 13 September 2026, logged by Rust Server Rank.
Where in the world is Development Test Server based?
There is no region published for Development Test Server. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. 216.225.150.192:27020 is its address.
Numbers
Is Development Test Server a busy server?
Right now Development Test Server is offline, last seen 26 days 22 hours ago.
Where does Development Test Server place in the rankings?
A seven-day player-hours count places Development Test Server at #15,958 across every ranked server, within the top 70%.
How to join
How do you get into Development Test Server?
Press F1 in Rust to bring up the console, then enter client.connect 216.225.150.192:27020. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.