Artist page · Modded · on air
4Netplayers-5400HalleinGoesRust
Online 213.202.203.53:28015 checked 14m ago
- Last week
- No. 3,986
- Peak
- No. 3,740
- Days on chart
- 24
Rank
- 8 Oct8,275
- 15 Oct4,121
- 22 Oct3,986
- now6,605
Top 30% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 17:29 UTC21d ago | 3 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 ShockRust | Blue | NoLimit 162/ 500
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 123/ 100
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 187/ 225
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 83/ 700
- 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 256/ 700
- 6 RustSpain.com | EU Main 350/ 350
Quick answers
Wipe times
What happens on wipe day at 4Netplayers-5400HalleinGoesRust?
3 players is the average busiest figure across its recent wipes. 25 hours after the latest wipe, the crowd hit its peak.
On what schedule does 4Netplayers-5400HalleinGoesRust wipe?
The record of wipes on 4Netplayers-5400HalleinGoesRust is too thin to show a rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. 21 days 22 hours is how long the current world has been up.
Lists and filters
Where does 4Netplayers-5400HalleinGoesRust appear in Rust Server Rank lists and filters?
These Rust Server Rank lists feature 4Netplayers-5400HalleinGoesRust: Modded Rust server rankings. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on 4Netplayers-5400HalleinGoesRust?
Here are the tags 4Netplayers-5400HalleinGoesRust publishes, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, run the same version: protocol 2635; cs168909 (Build): The build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, and the browser files it under Modded. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.
Map and rules
Which map is in play on 4Netplayers-5400HalleinGoesRust?
The map on 4Netplayers-5400HalleinGoesRust is procedural, size 4,500, seed 1234567890, generated by the game. Look at it on RustMaps from this page: the same size and seed give the same map.
What rules apply on 4Netplayers-5400HalleinGoesRust, and what settings does it use?
The name of 4Netplayers-5400HalleinGoesRust does not state a gather rate. The game's default applies: groups of up to 8 players. survival is the game mode, the usual game, built on gathering, building and raiding. Fighting and raiding between players is allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugins running here: Oxide. Valve's VAC anti-cheat is switched on.
Server info
Which Rust build is 4Netplayers-5400HalleinGoesRust running?
The setup is Rust network protocol 2635 and build 168909 on Linux, and that is 4Netplayers-5400HalleinGoesRust. To join, your game must be on the same protocol; Steam handles that update.
Is 4Netplayers-5400HalleinGoesRust online, and how often does it stay up?
Right now 4Netplayers-5400HalleinGoesRust is up and taking players. Its own uptime figure puts the last restart at roughly 31 hours ago. It was up 99% of the time across the last 7 full days, 167 of 168 hours. On 6 October 2026 it first appeared on Rust Server Rank.
What is performance like on 4Netplayers-5400HalleinGoesRust?
The last 48 hours gave an average of 28 server fps, with a floor of 21. Up to 808,952 entities sat in the world: buildings, deployables and the rest. At its highest, memory use hit 9,730 MB. Players call it lag: fps falling and entities piling up.
In which location is 4Netplayers-5400HalleinGoesRust hosted?
There is no region published for 4Netplayers-5400HalleinGoesRust. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. 213.202.203.53:28015 is its address.
Population
How many players does 4Netplayers-5400HalleinGoesRust usually have?
The live picture at 4Netplayers-5400HalleinGoesRust: 0 players, 10 slots. Averaging 0 players over the last week, it hit a high of 2.
Where does 4Netplayers-5400HalleinGoesRust place in the rankings?
The last seven days of player hours rank 4Netplayers-5400HalleinGoesRust at #6,604, inside the top 30% of ranked servers.
How to join
What is the way to join 4Netplayers-5400HalleinGoesRust?
In Rust, press F1 and enter client.connect 213.202.203.53:28015 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.