Rust Server RankThe weekly server chart
On air 11,892 servers on air 102,135 listening now 3,937 with a crowd 401 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded

Local Rust Dev

Offline 212.142.65.126:28015 checked 7d ago

moddedcarbon
This week
15,344down 4.1k
Last week
No. 11,238
Peak
No. 9,673
Days on chart
36
0/ 10
players now
0% full
0
7-day average
peak –
#15,344
rank
top 69%
24d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
The chart run

Rank

daily · 1 is best
  1. 20 Sep9,794
  2. 27 Sep14,462
  3. 4 Oct10,362
  4. 11 Oct15,781
  5. 22 Oct11,238
  6. now15,349
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct11 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

No hourly history yet.

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.4 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Sun 4 OctSat 3 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 19:24 UTC24d ago 1 – running 0
Sat 3 Oct, 17:01 UTC26d ago 1 – 1.1 days 0
Fri 2 Oct, 19:26 UTC26d ago 1 – 0.9 days 0
Sun 27 Sep, 13:10 UTC32d ago 0 – 5.3 days 0
Fri 25 Sep, 20:09 UTC33d ago 1 – 1.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Fans also like

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  3. 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average 190/ 225
  4. 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average 102/ 700
  5. 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 88 on average 237/ 700
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The request line

Quick answers

from the figures on this page

Wipe days

What happens on wipe day at Local Rust Dev?

Averaged over its recent wipes, the crowd reached 1 at the peak. The crowd on the latest wipe peaked 0 hours in.

On what schedule does Local Rust Dev wipe?

Local Rust Dev picks irregular times to wipe, so no next date can be forecast. Next up on the wipe calendar is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been on this world for 24 days 22 hours.

Tag guide

Where does Local Rust Dev appear in Rust Server Rank lists and filters?

These Rust Server Rank lists include Local Rust Dev: Modded Rust server rankings. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it shows up.

How should you read the tags on Local Rust Dev?

Here are the tags Local Rust Dev publishes, read by the game's server browser: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Protocol 2634 is required, so your game must be on that version; cs167781 (Build): The build is 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is set here; ^z (Modded): The game is changed by plugins or settings, and the browser files it under Modded; ^y (Carbon): Plugin framework in use: Carbon. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.

Rules, map and settings

Which map is in play on Local Rust Dev?

The game generates the procedural map that Local Rust Dev runs.

What rules apply on Local Rust Dev, and what settings does it use?

The name of Local Rust Dev does not state a gather rate. The game's default applies: groups of up to 8 players. It runs survival, the usual game, built on gathering, building and raiding. Raiding and fighting other players are both possible. In the server browser it sits under Modded, where plugins or settings change the game. Carbon plugins are running on it. Valve's VAC anti-cheat is switched on.

Server details

Which Rust build is Local Rust Dev running?

On Windows, Local Rust Dev runs Rust network protocol 2634 and build 167781. The same protocol is required to join, and Steam takes care of the update.

How dependable is Local Rust Dev, and is it online?

You will find Local Rust Dev offline right now, with its last sighting 7 days 2 hours ago. Across the last 7 full days it stayed up for 2 of 168 hours, 1% of the time. The first sighting here was on 19 September 2026, logged by Rust Server Rank.

In which location is Local Rust Dev hosted?

No region comes from Local Rust Dev. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. You'll find it at 212.142.65.126:28015.

Numbers

What kind of population does Local Rust Dev carry?

Right now Local Rust Dev is offline, last seen 7 days 2 hours ago. The seven-day average for players is 0.

Where does Local Rust Dev sit in the Rust server rankings?

A seven-day player-hours count places Local Rust Dev at #15,344 across every ranked server, within the top 69%.

Join details

What is the way to join Local Rust Dev?

You can type client.connect 212.142.65.126:28015 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.

Genre tags

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival, standard Rust style.
mp10
Max players Capacity: 10 slots.
ts8
Group limit This is the game default: 8 to a team.
v2634
Protocol Protocol 2634 is required, so your game must be on that version.
cs167781
Build The build is 167781.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is set here.

Mods and access

^z
Modded The game is changed by plugins or settings, and the browser files it under Modded.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.