Rust Server RankThe weekly server chart
On air 11,689 servers on air 52,794 listening now 3,085 with a crowd 112 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

[GNG] Development Server | Staging & Plugin Testing

Online 208.73.203.30:7781 checked 12m ago

moddedoxide
This week
15,284down 105
Last week
No. 15,179
Peak
No. 5,213
Days on chart
41
0/ 2
players now
0% full
0
7-day average
peak –
#15,284
rank
top 69%
29d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
The chart run

Rank

daily · 1 is best
  1. 25 Sep10,052
  2. 2 Oct5,998
  3. 9 Oct5,617
  4. 16 Oct15,789
  5. 23 Oct15,179
  6. now15,284
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
0123402:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Sound check

Server performance

010020030040002:0011:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

3
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 11 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 18:35 UTC29d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Fans also like

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 ShockRust | Blue | NoLimitno group limit · 150 on average 15/ 500
  2. 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average 135/ 100
  3. 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 121 on average 32/ 225
  4. 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average 8/ 700
  5. 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 93 on average 38/ 700
  6. 6 RustSpain.com | EU MainEU · groups of 12+ · weekly · 86 on average 143/ 200
The request line

Quick answers

from the figures on this page

Reset schedule

What should you expect on [GNG] Development Server | Staging & Plugin Testing when wipe day comes?

The busiest moments of its recent wipes averaged 3 players. The crowd on the latest wipe peaked 11 hours in.

When does [GNG] Development Server | Staging & Plugin Testing wipe?

Too few wipes are logged for [GNG] Development Server | Staging & Plugin Testing to reveal its rhythm. Next up on the wipe calendar is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 29 days 7 hours is how long the current world has been up.

Tags

Which Rust Server Rank filters and lists does [GNG] Development Server | Staging & Plugin Testing turn up in?

These Rust Server Rank lists feature [GNG] Development Server | Staging & Plugin Testing: Modded Rust server rankings. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What is meant by the tags on [GNG] Development Server | Staging & Plugin Testing?

The game's server browser picks up the tags [GNG] Development Server | Staging & Plugin Testing publishes, which are: gmrust (Game mode): Survival, standard Rust style; mp2 (Max players): The slot count is 2; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Protocol 2634 is required, so your game must be on that version; cs166406 (Build): The build is 166406; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is set here; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page, the tags show the players now, the queue and the time the world was made.

Rules, map and settings

Which map is in play on [GNG] Development Server | Staging & Plugin Testing?

The map on [GNG] Development Server | Staging & Plugin Testing is procedural, size 3,000, seed 1337, generated by the game. Look at it on RustMaps from this page: the same size and seed give the same map.

What rules apply on [GNG] Development Server | Staging & Plugin Testing, and what settings does it use?

No gather rate appears in [GNG] Development Server | Staging & Plugin Testing's name. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. The server browser lists it under Modded: plugins or settings change the game. The plugins it runs are Oxide. Valve's VAC anti-cheat is switched on.

About the server

Which Rust build is [GNG] Development Server | Staging & Plugin Testing running?

The setup is Rust network protocol 2634 and build 166406 on Windows, and that is [GNG] Development Server | Staging & Plugin Testing. The same protocol is required to join, and Steam takes care of the update.

How reliable is [GNG] Development Server | Staging & Plugin Testing, and is it online now?

You will find [GNG] Development Server | Staging & Plugin Testing online at this moment. Its own uptime figure puts the last restart at roughly 10 days 12 hours ago. Across the last 7 full days it stayed up for 167 of 168 hours, 99% of the time. It came to Rust Server Rank on 13 September 2026 for the first time.

Is [GNG] Development Server | Staging & Plugin Testing smooth to play on?

The last 48 hours gave an average of 205 server fps, with a floor of 186. Up to 47,230 entities sat in the world: buildings, deployables and the rest. Memory use reached 4,350 MB at its peak. What you feel as lag is low fps and an entity count on the way up.

In which location is [GNG] Development Server | Staging & Plugin Testing hosted?

No region is published by [GNG] Development Server | Staging & Plugin Testing. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. You'll find it at 208.73.203.30:7781.

Population

How many players does [GNG] Development Server | Staging & Plugin Testing usually have?

Of 2 slots on [GNG] Development Server | Staging & Plugin Testing, 0 are taken at the moment. It averaged 0 players over the past seven days.

What position does [GNG] Development Server | Staging & Plugin Testing hold among Rust servers?

A seven-day player-hours count places [GNG] Development Server | Staging & Plugin Testing at #15,284 across every ranked server, within the top 69%.

How to join

How do you get into [GNG] Development Server | Staging & Plugin Testing?

You can type client.connect 208.73.203.30:7781 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect. Head to https://www.greatnorthgaming.com for its website.

Genre tags

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs166406,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp2
Max players The slot count is 2.
ts8
Group limit This is the game default: 8 to a team.
v2634
Protocol Protocol 2634 is required, so your game must be on that version.
cs166406
Build The build is 166406.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is set here.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.