Artist page · Modded · on air
Freddies Hell Re-Run
Online 208.52.146.13:10015 checked 9m ago
- Last week
- No. 15,125
- Peak
- No. 5,061
- Days on chart
- 38
Rank
- 23 Sep6,225
- 30 Sep6,646
- 8 Oct6,580
- 15 Oct15,695
- 22 Oct15,125
- now15,349
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence
Coming wipes
- 7d 6hThu 5 Nov, 19:00 UTCFW
- 35d 6hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 15:49 UTC25d ago | 3 | – | running | 2 |
| Thu 24 Sep, 20:31 UTC34d ago | 4 | – | 8.8 days | 2 |
| Wed 23 Sep, 16:15 UTC35d ago | 4 | – | 1.2 days | 1 |
| Tue 22 Sep, 00:15 UTC37d ago | 3 | – | 1.7 days | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 71/ 700
- 2 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 21/ 1000
- 3 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 247/ 700
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 111/ 1000
- 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 11/ 1000
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 373/ 1000
Quick answers
Wipe times
What should you expect on Freddies Hell Re-Run when wipe day comes?
The busiest moments of its recent wipes averaged 4 players. 25 hours after the latest wipe, the crowd hit its peak.
When does Freddies Hell Re-Run wipe?
The only wipe on Freddies Hell Re-Run is the force wipe, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, the point where all Rust servers wipe. It has been on this world for 25 days 20 hours. The tags carry a monthly schedule for wipes.
Tag guide
Where does Freddies Hell Re-Run appear in Rust Server Rank lists and filters?
These Rust Server Rank lists feature Freddies Hell Re-Run: Modded Rust server rankings. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the tags on Freddies Hell Re-Run?
Here are the tags Freddies Hell Re-Run publishes, read by the game's server browser: gmrust (Game mode): Survival, standard Rust style; mp20 (Max players): It holds 20 players; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Your game has to match protocol 2634 to get in; cs167398 (Build): Running game build 167398; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set here; ^m (Monthly): Monthly wipes, plus Facepunch's force wipe; ^v (Vanilla): As Facepunch ships it: rates, kits and rules all unchanged; ^o (Oxide): Oxide (uMod), the plugin framework, is running here; ^z (Modded): Modded is where it is listed, because plugins or settings change the game. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.
Settings
Which map is in play on Freddies Hell Re-Run?
The map on Freddies Hell Re-Run is procedural, size 3,300, seed 1, generated by the game. Same size and seed, same map, which RustMaps can show you from this page.
What rules apply on Freddies Hell Re-Run, and what settings does it use?
The name of Freddies Hell Re-Run does not state a gather rate. 8 players is the group limit, the default in the game. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. The server browser lists it under Modded: plugins or settings change the game. The plugins it runs are Oxide. Its own description is vanilla: as Facepunch ships it: rates, kits and rules all unchanged. Anti-cheat: Valve's VAC is on.
Server info
What Rust version is Freddies Hell Re-Run on?
Rust network protocol 2634 and build 167398 is the version, Linux the system, and Freddies Hell Re-Run the server. To join, your game must be on the same protocol; Steam handles that update.
How dependable is Freddies Hell Re-Run, and is it online?
You will find Freddies Hell Re-Run online at this moment. About 42 hours ago it restarted last, judged by its reported uptime. 167 of 168 hours is 99% of the time over the last 7 full days. It came to Rust Server Rank on 21 September 2026 for the first time.
Is Freddies Hell Re-Run smooth to play on?
Never below 76, it averaged 112 server fps across the last 48 hours. Buildings, deployables and everything else added up to as many as 57,673 entities. At its highest, memory use hit 4,613 MB. Lag, to players, is those two things together: low fps and a rising entity count.
In which location is Freddies Hell Re-Run hosted?
No region comes from Freddies Hell Re-Run. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. You'll find it at 208.52.146.13:10015.
Numbers
What kind of population does Freddies Hell Re-Run carry?
The live picture at Freddies Hell Re-Run: 0 players, 20 slots. The seven-day average for players is 0.
Where does Freddies Hell Re-Run sit in the Rust server rankings?
Over the last seven days, Freddies Hell Re-Run has clocked the player hours that put it at #15,318, inside the top 69% of all ranked servers.
How to join
How do you get into Freddies Hell Re-Run?
You can type client.connect 208.52.146.13:10015 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.