Artist page · Modded
S.O.S.Au/NZ (.Shoot.on.Sight.)
Offline 203.12.3.54:28015 checked 1h ago
- Last week
- No. 6,085
- Peak
- No. 5,443
- Days on chart
- 39
Rank
- 23 Sep8,238
- 30 Sep7,945
- 7 Oct6,752
- 14 Oct6,392
- 21 Oct6,085
- now6,434
Top 26% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Next wipe Thursday 29 October, 18:35 UTC, in 1d 1h. Its weekly schedule tag · low confidence
Coming wipes
- 1d 1hThu 29 Oct, 18:35 UTC
- 8d 2hThu 5 Nov, 19:00 UTCFW
- 15d 1hThu 12 Nov, 18:35 UTC
- 22d 1hThu 19 Nov, 18:35 UTC
- 29d 1hThu 26 Nov, 18:35 UTC
- 36d 2hThu 3 Dec, 19:00 UTCFW
- 43d 1hThu 10 Dec, 18:35 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 18:35 UTC5d ago | 1 | – | running | 0 |
| Sun 18 Oct, 03:13 UTC10d ago | 1 | held half | 4.6 days | 0 |
| Thu 15 Oct, 22:53 UTC12d ago | 1 | held half | 2.2 days | 0 |
| Sat 10 Oct, 05:34 UTC18d ago | 1 | held half | 5.7 days | 0 |
| Sat 3 Oct, 13:45 UTC25d ago | 1 | held half | 6.7 days | 0 |
| Thu 1 Oct, 23:01 UTC FW26d ago | 1 | – | 1.6 days | 0 |
| Tue 29 Sep, 02:34 UTC29d ago | 1 | held half | 2.9 days | 0 |
| Sat 19 Sep, 03:02 UTC39d ago | 1 | halved by day 1 | 10 days | 1 |
| Thu 17 Sep, 22:54 UTC40d ago | 1 | – | 1.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 Rustafied.com - AU Main 11/ 100
- 2 Rustafied.com - AU Monday 122/ 200
- 3 Rustopia.gg - AU Main 9/ 150
- 4 Rustafied.com - AU Friday 7/ 100
- 5 RustForNoobs.com | Main | Weekly | AU 1/ 150
- 6 [AU] Winterust - 2x Main 0/ 75
Quick answers
Wipe times
What happens on wipe day at S.O.S.Au/NZ (.Shoot.on.Sight.)?
1 players is the average busiest figure across its recent wipes. It took 0 hours from the latest wipe for the crowd to peak. The crowd stayed above half its peak until the next wipe in 100% of recent wipes.
When does S.O.S.Au/NZ (.Shoot.on.Sight.) wipe?
Because too few wipes on S.O.S.Au/NZ (.Shoot.on.Sight.) are logged to confirm the schedule, the tag sets the prediction. Mark Thursday 29 October at 18:35 UTC: that is the next wipe. 5 days 22 hours is how long the current world has been up. The tags state that wipes happen weekly.
Lists and filters
Where does S.O.S.Au/NZ (.Shoot.on.Sight.) appear in Rust Server Rank lists and filters?
These Rust Server Rank lists include S.O.S.Au/NZ (.Shoot.on.Sight.): Oceania servers, ranked live and Modded Rust server rankings. Filter the server list by Region: Oceania; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week and it shows up.
How should you read the tags on S.O.S.Au/NZ (.Shoot.on.Sight.)?
Here are the tags S.O.S.Au/NZ (.Shoot.on.Sight.) publishes, read by the game's server browser: gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): It holds 50 players; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Protocol 2635 is required, so your game must be on that version; cs168909 (Build): Build number: 168909; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^w (Weekly): Wipes happen every week; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, and the browser files it under Modded. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.
Map and rules
Which map is in play on S.O.S.Au/NZ (.Shoot.on.Sight.)?
S.O.S.Au/NZ (.Shoot.on.Sight.) runs a procedural map of size 4,680 with seed 23102026, generated by the game. The map is the same from the same size and seed, so RustMaps can show it from this page.
What rules apply on S.O.S.Au/NZ (.Shoot.on.Sight.), and what settings does it use?
The name of S.O.S.Au/NZ (.Shoot.on.Sight.) does not state a gather rate. 8 players is the group limit, the default in the game. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugins running here: Oxide. Valve's VAC anti-cheat is switched on.
About the server
Which Rust build is S.O.S.Au/NZ (.Shoot.on.Sight.) running?
On Windows, S.O.S.Au/NZ (.Shoot.on.Sight.) runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles that update.
How dependable is S.O.S.Au/NZ (.Shoot.on.Sight.), and is it online?
Down at the moment: S.O.S.Au/NZ (.Shoot.on.Sight.) was last seen 1 hours ago. Its own uptime figure puts the last restart at roughly 14 hours ago. Across the last 7 full days it stayed up for 39 of 168 hours, 23% of the time. It came to Rust Server Rank on 17 September 2026 for the first time.
Is S.O.S.Au/NZ (.Shoot.on.Sight.) smooth to play on?
Its average over the last 48 hours was 60 server fps; 60 was the lowest it went. Buildings, deployables and everything else added up to as many as 125,128 entities. It climbed to 3,490 MB of memory at most. What you feel as lag is low fps and an entity count on the way up.
In which location is S.O.S.Au/NZ (.Shoot.on.Sight.) hosted?
No region tag comes from S.O.S.Au/NZ (.Shoot.on.Sight.), but its name points to Oceania. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. 203.12.3.54:28015 is its address.
Numbers
How many players does S.O.S.Au/NZ (.Shoot.on.Sight.) usually have?
Right now S.O.S.Au/NZ (.Shoot.on.Sight.) is offline, last seen 1 hours ago. Averaging 1 players over the last week, it hit a high of 3. At 12:00 UTC it saw its busiest spell of the last 48 hours, averaging 2 players.
Where does S.O.S.Au/NZ (.Shoot.on.Sight.) place in the rankings?
Over the last seven days, S.O.S.Au/NZ (.Shoot.on.Sight.) has clocked the player hours that put it at #5,807, inside the top 26% of all ranked servers.
Join details
How do you get into S.O.S.Au/NZ (.Shoot.on.Sight.)?
You can type client.connect 203.12.3.54:28015 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.