Artist page · Modded
Dark_Ghost Test
Offline 2.82.186.229:28015 checked 1d ago
- Last week
- No. 7,137
- Peak
- No. 7,020
- Days on chart
- 13
Rank
- 19 Oct7,114
- now11,857
Top 53% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 12h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 33/ 700
- 2 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 13/ 1000
- 3 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 7/ 1000
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 50/ 1000
- 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 99/ 700
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 21.10 3/ 1000
Quick answers
Reset schedule
On what schedule does Dark_Ghost Test wipe?
This projection for Dark_Ghost Test comes from the force wipe and is an estimate. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it is running now dates from 13 days 8 hours. Wipes are set to monthly, as its tags state.
Tag guide
Where does Dark_Ghost Test appear in Rust Server Rank lists and filters?
These Rust Server Rank lists include Dark_Ghost Test: Modded Rust server rankings. Filter the server list by Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks and it shows up.
How should you read the tags on Dark_Ghost Test?
These are the tags Dark_Ghost Test puts out, and the game's server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp1 (Max players): It holds 1 players; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, run the same version: protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is set here; ^m (Monthly): Expect a wipe each month, and Facepunch's force wipe with it; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.
Rules, map and settings
On what map does Dark_Ghost Test play?
The map on Dark_Ghost Test is procedural, size 3,500, seed 295700, generated by the game. Look at it on RustMaps from this page: the same size and seed give the same map.
What settings and rules does Dark_Ghost Test have in place?
The name of Dark_Ghost Test does not state a gather rate. 8 players is the group limit, the default in the game. survival is the game mode, gather, build and raid in the standard game. Raiding and fighting other players are both possible. The server browser lists it under Modded: plugins or settings change the game. Plugins running here: Oxide. Valve's VAC anti-cheat is switched on.
About the server
Which Rust build is Dark_Ghost Test running?
Rust network protocol 2635 and build 168909 is the version, Windows the system, and Dark_Ghost Test the server. The same protocol is required to join, and Steam takes care of the update.
Is Dark_Ghost Test online, and how often does it stay up?
You will find Dark_Ghost Test offline right now, with its last sighting 27 hours ago. Going by the uptime it reports, the last restart was about 1 hours ago. 2 of 168 hours is 1% of the time over the last 7 full days. On 14 October 2026 it first appeared on Rust Server Rank.
Is Dark_Ghost Test smooth to play on?
The last 48 hours gave an average of 73 server fps, with a floor of 53. Buildings, deployables and everything else added up to as many as 69,057 entities. It climbed to 1,720 MB of memory at most. What you feel as lag is low fps and an entity count on the way up.
Where does Dark_Ghost Test sit?
There is no region published for Dark_Ghost Test. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. 2.82.186.229:28015 is its address.
Player count
What kind of population does Dark_Ghost Test carry?
Offline at the moment, Dark_Ghost Test was last seen 27 hours ago. It peaked at 1 players in the last seven days, averaging 1. The busiest point in the last 48 hours came at 02:00 UTC, averaging 1 players.
What position does Dark_Ghost Test hold among Rust servers?
A seven-day player-hours count places Dark_Ghost Test at #11,877 across every ranked server, within the top 53%.
Connect
How do you get into Dark_Ghost Test?
In Rust, press F1 and enter client.connect 2.82.186.229:28015 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.