Artist page · Modded
HyperRev Rust Development | No EAC
Offline 2.105.204.150:28015 checked 10d ago
- Last week
- No. 5,842
- Peak
- No. 3,284
- Days on chart
- 35
Rank
- 27 Sep3,603
- 4 Oct4,166
- 11 Oct4,483
- 18 Oct5,842
- now15,255
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 18:25 UTC25d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 ShockRust | Blue | NoLimit 26/ 500
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 130/ 100
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 35/ 225
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 11/ 700
- 5 RustSpain.com | EU Main 3/ 200
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 1/ 1000
Quick answers
Wipe days
What should you expect on HyperRev Rust Development | No EAC when wipe day comes?
Averaged over its recent wipes, the crowd reached 1 at the peak. 0 hours after the latest wipe, the crowd hit its peak.
How often does HyperRev Rust Development | No EAC wipe?
The record of wipes on HyperRev Rust Development | No EAC is too thin to show a rhythm. Next up on the wipe calendar is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 25 days 9 hours is how long the current world has been up.
Tag guide
Which Rust Server Rank filters and lists does HyperRev Rust Development | No EAC turn up in?
These Rust Server Rank lists feature HyperRev Rust Development | No EAC: Modded Rust server rankings. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is meant by the tags on HyperRev Rust Development | No EAC?
These are the tags HyperRev Rust Development | No EAC puts out, and the game's server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): The slot count is 4; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2634 (Protocol): Protocol 2634 is required, so your game must be on that version; cs167584 (Build): The build is 167584; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is set here; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded is where it is listed, because plugins or settings change the game. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.
Settings
Which map is in play on HyperRev Rust Development | No EAC?
A procedural map is what HyperRev Rust Development | No EAC runs, generated by the game.
What rules apply on HyperRev Rust Development | No EAC, and what settings does it use?
The name of HyperRev Rust Development | No EAC does not state a gather rate. 8 players is the group limit, the default in the game. survival is the game mode, the usual game, built on gathering, building and raiding. Fighting and raiding between players is allowed. The server browser lists it under Modded: plugins or settings change the game. Plugins running here: Oxide. Valve's VAC anti-cheat is switched off.
Server info
Which Rust build is HyperRev Rust Development | No EAC running?
The setup is Rust network protocol 2634 and build 167584 on Linux, and that is HyperRev Rust Development | No EAC. Steam keeps it updated, but your game has to be on the same protocol to join.
How dependable is HyperRev Rust Development | No EAC, and is it online?
You will find HyperRev Rust Development | No EAC offline right now, with its last sighting 10 days 9 hours ago. Across the last 7 full days it stayed up for 0 of 168 hours, 0% of the time. The first sighting here was on 21 September 2026, logged by Rust Server Rank.
In which location is HyperRev Rust Development | No EAC hosted?
No region comes from HyperRev Rust Development | No EAC. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. 2.105.204.150:28015 is its address.
Population
What kind of population does HyperRev Rust Development | No EAC carry?
Right now HyperRev Rust Development | No EAC is offline, last seen 10 days 9 hours ago.
Where does HyperRev Rust Development | No EAC sit in the Rust server rankings?
A seven-day player-hours count places HyperRev Rust Development | No EAC at #15,255 across every ranked server, within the top 70%.
Connect
How do you get into HyperRev Rust Development | No EAC?
Press F1 in Rust to bring up the console, then enter client.connect 2.105.204.150:28015. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.