Artist page · Modded · on air
ShadowHunter 10x PVE
Online 196.216.133.238:29000 checked 7m ago
- Last week
- No. 1,368
- Peak
- No. 1,344
- Days on chart
- 40
Rank
- 24 Sep1,877
- 1 Oct1,776
- 8 Oct1,678
- 15 Oct1,461
- 22 Oct1,368
- now1,617
Top 7% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence
Coming wipes
- 7d 3hThu 5 Nov, 19:00 UTCFW
- 35d 3hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 20, 23 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:03 UTC FW27d ago | 20 | – | running | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 Enchanted.gg EU 10x PvE | No Raiding/Killing | Noob Friendly 3/ 50
- 2 [AU] RevRust 10x PvE Monthly RP|Skills|Heli Signals|RB 0/ 30
- 3 [AU] Rustron 10x PVE | Skill Tree | Fishing | Farming 4/ 20
- 4 SLAYERS.GG 10x PVE EU ZOMBIES|LEGENDARY WEAPONS|PLANES|RAID BAS 3/ 100
- 5 RustDecay PVE 10x [Events|Raid|Zombies|SkillTree|Quests] 2/ 50
- 6 NOVΛ PVE 10X|Crafting|Skills|R-Bases|EpicLoot|Kits|2XP|Legenda 1/ 100
Quick answers
Wipe times
What happens on wipe day at ShadowHunter 10x PVE?
Averaged over its recent wipes, the crowd reached 20 at the peak. It took 23 hours from the latest wipe for the crowd to peak.
On what schedule does ShadowHunter 10x PVE wipe?
There is one wipe a month on ShadowHunter 10x PVE: the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, and every other Rust server wipes then too. The world it is running now dates from 27 days 21 hours. Wipes are set to monthly, as its tags state.
Tags
Where does ShadowHunter 10x PVE appear in Rust Server Rank lists and filters?
These Rust Server Rank lists feature ShadowHunter 10x PVE: 10x Rust servers, ranked live, Modded Rust server rankings and Rust PvE servers, ranked. Filter the server list by Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 10x and it shows up.
How should you read the tags on ShadowHunter 10x PVE?
These are the tags ShadowHunter 10x PVE puts out, and the game's server browser reads them: gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): It holds 100 players; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Your game has to match protocol 2635 to get in; cs168909 (Build): The build is 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): Region code: none set; ^m (Monthly): Expect a wipe each month, and Facepunch's force wipe with it; ^p (PvE): The world is the danger here: players do not fight each other; ^o (Oxide): Oxide (uMod), the plugin framework, is running here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.
Settings
On what map does ShadowHunter 10x PVE play?
ShadowHunter 10x PVE runs a procedural map of size 4,300 with seed 886786260, generated by the game. Same size and seed, same map, which RustMaps can show you from this page.
What rules apply on ShadowHunter 10x PVE, and what settings does it use?
The name says it: 10x gather on ShadowHunter 10x PVE. The game's default applies: groups of up to 8 players. pve is the game mode, other players cannot fight you. Plugins or settings change the game, and it is listed under Modded in the server browser. The plugins it runs are Oxide. Valve's VAC anti-cheat is switched on.
Server info
Which Rust build is ShadowHunter 10x PVE running?
On Windows, ShadowHunter 10x PVE runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles that update.
Is ShadowHunter 10x PVE online, and how often does it stay up?
Right now ShadowHunter 10x PVE is up and taking players. About 12 hours ago it restarted last, judged by its reported uptime. 163 of 168 hours is 97% of the time over the last 7 full days. It came to Rust Server Rank on 13 September 2026 for the first time.
How smoothly does ShadowHunter 10x PVE run?
The last 48 hours gave an average of 61 server fps, with a floor of 25. Buildings, deployables and everything else added up to as many as 188,857 entities. At its highest, memory use hit 4,871 MB. Lag, to players, is those two things together: low fps and a rising entity count.
In which location is ShadowHunter 10x PVE hosted?
No region comes from ShadowHunter 10x PVE. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. 196.216.133.238:29000 is its address.
Player count
What kind of population does ShadowHunter 10x PVE carry?
Of 100 slots on ShadowHunter 10x PVE, 5 are taken at the moment. Averaging 4 players over the last week, it hit a high of 16. At 17:00 UTC it saw its busiest spell of the last 48 hours, averaging 6 players.
What position does ShadowHunter 10x PVE hold among Rust servers?
Over the last seven days, ShadowHunter 10x PVE has clocked the player hours that put it at #1,619, inside the top 7% of all ranked servers.
Connect
How do you get into ShadowHunter 10x PVE?
Press F1 in Rust to bring up the console, then enter client.connect 196.216.133.238:29000. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you. Head to https://shadowhunter.co.za/ for its website.
