Rust Server RankThe weekly server chart
On air 11,675 servers on air 48,284 listening now 3,207 with a crowd 118 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

(Wunders) Dev & Testing

Online 195.201.167.33:28025 checked 22m ago

moddedoxide
This week
15,414down 241
Last week
No. 15,173
Peak
No. 15,125
Days on chart
39
0/ 25
players now
0% full
0
7-day average
peak –
#15,414
rank
top 69%
26d ago
last wipe
no schedule published
8d 17h
next wipe
Thu 5 Nov, 19:00 UTC FW
The chart run

Rank

daily · 1 is best
  1. 23 Sep15,850
  2. 30 Sep15,586
  3. 7 Oct16,709
  4. 14 Oct15,922
  5. 21 Oct15,173
  6. now15,414
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
0123402:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Sound check

Server performance

010020030040002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 17h. The force wipe · high confidence

0
wipe-day peak
players, last three wipes

Coming wipes

  1. 8d 17hThu 5 Nov, 19:00 UTCFW
  2. 36d 17hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 22:37 UTC FW26d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Fans also like

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 ShockRust | Blue | NoLimitno group limit · 162 on average 35/ 500
  2. 2 МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average 128/ 100
  3. 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 114 on average 50/ 225
  4. 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 87 on average 39/ 700
  5. 5 RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average 7/ 200
  6. 6 CSL Scenery Budget Testgroups of 8+ · 85 on average 0/ 500
The request line

Quick answers

from the figures on this page

Wipe times

What should you expect on (Wunders) Dev & Testing when wipe day comes?

Averaged over its recent wipes, the crowd reached 0 at the peak. The crowd on the latest wipe peaked 0 hours in.

On what schedule does (Wunders) Dev & Testing wipe?

Once a month, with the force wipe, (Wunders) Dev & Testing wipes. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, and every other Rust server wipes then too. 26 days 2 hours is how long the current world has been up.

Tag guide

Where does (Wunders) Dev & Testing appear in Rust Server Rank lists and filters?

These Rust Server Rank lists include (Wunders) Dev & Testing: Modded Rust server rankings. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What is meant by the tags on (Wunders) Dev & Testing?

The game's server browser picks up the tags (Wunders) Dev & Testing publishes, which are: gmrust (Game mode): Survival, standard Rust style; mp25 (Max players): The slot count is 25; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2635 (Protocol): Protocol 2635 is required, so your game must be on that version; cs168909 (Build): Running game build 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): Region code: none set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The game is changed by plugins or settings, and the browser files it under Modded. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.

Map and rules

On what map does (Wunders) Dev & Testing play?

The map on (Wunders) Dev & Testing is procedural, size 2,500, seed 1234567, generated by the game. Look at it on RustMaps from this page: the same size and seed give the same map.

What rules apply on (Wunders) Dev & Testing, and what settings does it use?

You will not find a gather rate in (Wunders) Dev & Testing's name. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Raiding and fighting other players are both possible. In the server browser it sits under Modded, where plugins or settings change the game. Plugins running here: Oxide. Valve's VAC anti-cheat is switched on.

Server details

What Rust version is (Wunders) Dev & Testing on?

Rust network protocol 2635 and build 168909 is the version, Linux the system, and (Wunders) Dev & Testing the server. The same protocol is required to join, and Steam takes care of the update.

Is (Wunders) Dev & Testing online, and how often does it stay up?

Right now (Wunders) Dev & Testing is up and taking players. Going by the uptime it reports, the last restart was about 31 minutes ago. 168 of 168 hours is 100% of the time over the last 7 full days. The first sighting here was on 13 September 2026, logged by Rust Server Rank.

What is performance like on (Wunders) Dev & Testing?

The last 48 hours gave an average of 236 server fps, with a floor of 228. Buildings, deployables and everything else added up to as many as 33,020 entities. It climbed to 1,557 MB of memory at most. Lag, to players, is those two things together: low fps and a rising entity count.

Where in the world is (Wunders) Dev & Testing based?

No region is published by (Wunders) Dev & Testing. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. You'll find it at 195.201.167.33:28025.

Population

How many players does (Wunders) Dev & Testing usually have?

The live picture at (Wunders) Dev & Testing: 0 players, 25 slots. The seven-day average for players is 0.

Where does (Wunders) Dev & Testing sit in the Rust server rankings?

A seven-day player-hours count places (Wunders) Dev & Testing at #15,414 across every ranked server, within the top 69%.

Join details

How do you get into (Wunders) Dev & Testing?

Press F1 in Rust to bring up the console, then enter client.connect 195.201.167.33:28025. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp25,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp25
Max players The slot count is 25.
ts8
Group limit Teams hold at most 8, as the game sets by default.
v2635
Protocol Protocol 2635 is required, so your game must be on that version.
cs168909
Build Running game build 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded The game is changed by plugins or settings, and the browser files it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.