Rust Server RankThe weekly server chart
On air 11,792 servers on air 68,594 listening now 3,568 with a crowd 191 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

Salty Test #1

Online 194.69.160.182:28015 checked 10m ago

moddedcarbon
This week
5,037up 507
Last week
No. 5,544
Peak
No. 4,996
Days on chart
40
1/ 20
players now
5% full
0
7-day average
peak 2
#5,037
rank
top 23%
4h ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
The chart run

Rank

daily · 1 is best
  1. 24 Sep5,387
  2. 1 Oct5,714
  3. 8 Oct5,933
  4. 15 Oct5,882
  5. 22 Oct5,544
  6. now5,005
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeakWipe
00.250.50.75113:0022:0007:0016:0002:0011:00Wiped Thu 29 Oct, 08:44 UTCWIPE

Hourly average and peak, UTC.

Sound check

Server performance

Server fpsWipe
025507510013:0022:0007:0016:0002:0011:00Wiped Thu 29 Oct, 08:44 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.4 days
usual gap
between real wipes
50%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
67%
crowd held
else halves by day 9

The first 48 hours of its last wipes

Tue 27 OctThu 1 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 08:44 UTC4h ago – – running 0
Tue 27 Oct, 00:50 UTC2d ago 1 held half 2.3 days 0
Thu 1 Oct, 17:10 UTC FW27d ago 1 halved by day 9 25.3 days 3
Tue 29 Sep, 06:22 UTC30d ago 1 held half 2.5 days 0
Mon 28 Sep, 08:22 UTC31d ago 1 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Fans also like

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 ShockRust | Blue | NoLimitno group limit · 149 on average 170/ 500
  2. 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average 131/ 100
  3. 3 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average 75/ 700
  4. 4 RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average 16/ 200
  5. 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average 23/ 1000
  6. 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 83 on average 252/ 700
The request line

Quick answers

from the figures on this page

Wipe times

What should you expect on Salty Test #1 when wipe day comes?

The busiest moments of its recent wipes averaged 1 players. The crowd on the latest wipe peaked 1 hours in. Above half the peak until the next wipe: that is what happened in 67% of its recent wipes. On the wipes that did not hold, the fall below half came by day 9.

On what schedule does Salty Test #1 wipe?

No next wipe can be predicted on Salty Test #1, which wipes at times that follow no pattern. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, which clears every Rust server. 4 hours is how long the current world has been up.

Tags

Where does Salty Test #1 appear in Rust Server Rank lists and filters?

These Rust Server Rank lists include Salty Test #1: Modded Rust server rankings. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

What is meant by the tags on Salty Test #1?

The game's server browser picks up the tags Salty Test #1 publishes, which are: gmrust (Game mode): Survival, standard Rust style; mp20 (Max players): It holds 20 players; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): To join, run the same version: protocol 2635; cs168909 (Build): The build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code is left blank; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The Carbon plugin framework is installed. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.

Rules, map and settings

On what map does Salty Test #1 play?

The map on Salty Test #1 is procedural, size 4,500, seed 1337, generated by the game. Same size and seed, same map, which RustMaps can show you from this page. The map goes by the name Custom Map.

What rules apply on Salty Test #1, and what settings does it use?

You will not find a gather rate in Salty Test #1's name. Up to 8 players per group, which is the game's default. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Modded: plugins or settings change the game. Carbon plugins are running on it. Anti-cheat: Valve's VAC is on.

About the server

What Rust version is Salty Test #1 on?

Rust network protocol 2635 and build 168909 is the version, Linux the system, and Salty Test #1 the server. Steam keeps it updated, but your game has to be on the same protocol to join.

How reliable is Salty Test #1, and is it online now?

You will find Salty Test #1 online at this moment. About 2 hours ago it restarted last, judged by its reported uptime. 167 of 168 hours is 99% of the time over the last 7 full days. It came to Rust Server Rank on 13 September 2026 for the first time.

What is performance like on Salty Test #1?

The last 48 hours gave an average of 92 server fps, with a floor of 20. Up to 91,914 entities sat in the world: buildings, deployables and the rest. It climbed to 8,705 MB of memory at most. Lag, to players, is those two things together: low fps and a rising entity count.

In which location is Salty Test #1 hosted?

No region is published by Salty Test #1. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. 194.69.160.182:28015 is its address.

Numbers

What kind of population does Salty Test #1 carry?

Right now 1 players are on Salty Test #1, with 20 slots in total. Averaging 0 players over the last week, it hit a high of 2. The busiest point in the last 48 hours came at 13:00 UTC, averaging 1 players.

Where does Salty Test #1 sit in the Rust server rankings?

Over the last seven days, Salty Test #1 has clocked the player hours that put it at #5,037, inside the top 23% of all ranked servers.

Join details

What is the way to join Salty Test #1?

In Rust, press F1 and enter client.connect 194.69.160.182:28015 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival, standard Rust style.
mp20
Max players It holds 20 players.
ts8
Group limit This is the game default: 8 to a team.
v2635
Protocol To join, run the same version: protocol 2635.
cs168909
Build The build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code is left blank.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon The Carbon plugin framework is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.