Rust Server RankThe weekly server chart
On air 11,676 servers on air 50,509 listening now 3,178 with a crowd 130 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

RR Physgun DEV

Online NA · uk1 194.69.160.15:28043 checked 10m ago

vanillamoddedcarbon
This week
15,335down 713
Last week
No. 14,622
Peak
No. 7,741
Days on chart
40
0/ 100
players now
0% full
0
7-day average
peak –
#15,335
rank
top 69% · #1509 in NA
17d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
The chart run

Rank

daily · 1 is best
  1. 24 Sep7,810
  2. 1 Oct9,032
  3. 8 Oct15,794
  4. 15 Oct15,106
  5. 22 Oct14,622
  6. now15,349
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
0123410:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

Sound check

Server performance

02040608010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 09:12 UTC17d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 42 on average 17/ 100
  2. 2 [US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 29 on average 9/ 50
  3. 3 [NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 27 on average 6/ 100
  4. 4 Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average 3/ 150
  5. 5 [NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 15 on average 2/ 175
  6. 6 Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average 6/ 90
The request line

Quick answers

from the figures on this page

Wipe times

What should you expect on RR Physgun DEV when wipe day comes?

The busiest moments of its recent wipes averaged 1 players. The crowd on the latest wipe peaked 0 hours in.

When does RR Physgun DEV wipe?

No rhythm can be read yet from the wipes on record for RR Physgun DEV. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, which clears every Rust server. It has been on this world for 17 days.

Tag guide

Who owns and runs RR Physgun DEV?

RR Physgun DEV and 18 other servers we track publish a joinmyga.me hostname, so they are most likely run by the same operator.

Which Rust Server Rank filters and lists does RR Physgun DEV turn up in?

These Rust Server Rank lists include RR Physgun DEV: Modded Rust server rankings and Best US Rust servers. Filter the server list by Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more and it shows up.

What do RR Physgun DEV's tags tell you?

Here are the tags RR Physgun DEV publishes, read by the game's server browser: gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): The slot count is 100; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): To join, run the same version: protocol 2634; cs167584 (Build): Build number: 167584; ptrak (Networking): The network layer is RakNet, the standard one; $ruk1 (Region code): uk1 is the region code; ^v (Vanilla): No changed rates, kits or rules: this is the game Facepunch ships; ^z (Modded): Modded is where it is listed, because plugins or settings change the game; ^y (Carbon): Carbon, the plugin framework, is running here; NA (North America): In the server browser it sits under North America. At the top of this page, the tags show the players now, the queue and the time the world was made.

Map and rules

On what map does RR Physgun DEV play?

RR Physgun DEV runs a procedural map of size 1,500 with seed 1234567, generated by the game. The map is the same from the same size and seed, so RustMaps can show it from this page.

What rules apply on RR Physgun DEV, and what settings does it use?

You will not find a gather rate in RR Physgun DEV's name. 8 players is the group limit, the default in the game. survival is the game mode, the usual game, built on gathering, building and raiding. Fighting and raiding between players is allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins are running on it. Vanilla is its own label: no changed rates, kits or rules: this is the game Facepunch ships. Anti-cheat: Valve's VAC is on.

About the server

What Rust version is RR Physgun DEV on?

The setup is Rust network protocol 2634 and build 167584 on Linux, and that is RR Physgun DEV. To join, your game must be on the same protocol; Steam handles that update.

Is RR Physgun DEV online, and how often does it stay up?

You will find RR Physgun DEV online at this moment. Going by the uptime it reports, the last restart was about 16 days 22 hours ago. Across the last 7 full days it stayed up for 167 of 168 hours, 99% of the time. It came to Rust Server Rank on 13 September 2026 for the first time.

How smoothly does RR Physgun DEV run?

Its average over the last 48 hours was 60 server fps; 60 was the lowest it went. The world carried as many as 16,038 entities, buildings and deployables among them. At its highest, memory use hit 2,696 MB. What you feel as lag is low fps and an entity count on the way up.

Where does RR Physgun DEV sit?

RR Physgun DEV shows a NA tag and puts itself in North America, with uk1 as its region code. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. 194.69.160.15:28043 is its address.

Numbers

How many players does RR Physgun DEV usually have?

Of 100 slots on RR Physgun DEV, 0 are taken at the moment. The seven-day average for players is 0.

What position does RR Physgun DEV hold among Rust servers?

Seven days of player hours give RR Physgun DEV #15,335 overall, the top 69% of ranked servers, and #1,509 in North America.

Join details

What is the way to join RR Physgun DEV?

Press F1 in Rust to bring up the console, then enter client.connect 194.69.160.15:28043. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp100,ptrak,$ruk1,v2634,^z,^y,^v,NA,gmrust,cs167584,ts8

Game

gmrust
Game mode Survival, standard Rust style.
mp100
Max players The slot count is 100.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol To join, run the same version: protocol 2634.
cs167584
Build Build number: 167584.
ptrak
Networking The network layer is RakNet, the standard one.
$ruk1
Region code uk1 is the region code.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game Facepunch ships.

Mods and access

^z
Modded Modded is where it is listed, because plugins or settings change the game.
^y
Carbon Carbon, the plugin framework, is running here.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.