Rust Server RankThe weekly server chart
On air 11,817 servers on air 87,514 listening now 3,688 with a crowd 401 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

[EU] Enardo - Development Server Test

Online 194.69.160.140:25000 checked 9m ago

moddedoxide
This week
10,619down 2.3k
Last week
No. 8,331
Peak
No. 8,189
Days on chart
40
0/ 100
players now
0% full
0
7-day average
peak 1
#10,619
rank
top 48%
2d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
The chart run

Rank

daily · 1 is best
  1. 24 Sep15,837
  2. 1 Oct12,333
  3. 8 Oct10,666
  4. 15 Oct10,108
  5. 22 Oct8,331
  6. now10,892
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
00.250.50.75122:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Sound check

Server performance

01020304022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.9 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
33%
crowd held
else halves by day 1.5

The first 48 hours of its last wipes

Tue 27 OctMon 26 OctWed 21 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 04:52 UTC2d ago 1 – running 0
Mon 26 Oct, 13:21 UTC3d ago 1 – 0.6 days 0
Wed 21 Oct, 16:00 UTC8d ago 2 halved by day 2 4.9 days 0
Tue 20 Oct, 23:05 UTC8d ago 2 – 0.7 days 0
Sat 17 Oct, 20:05 UTC12d ago 1 held half 3.1 days 0
Sun 11 Oct, 14:17 UTC18d ago 2 halved by day 1 6.2 days 0
Sat 10 Oct, 20:22 UTC19d ago 2 – 0.7 days 0
Sat 10 Oct, 14:03 UTC19d ago 2 – 0.3 days 0
Fri 2 Oct, 06:01 UTC27d ago 1 halved by day 1 8.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Reset schedule

What happens on wipe day at [EU] Enardo - Development Server Test?

Averaged over its recent wipes, the crowd reached 1 at the peak. The crowd on the latest wipe peaked 13 hours in. Above half the peak until the next wipe: that is what happened in 33% of its recent wipes. On the wipes that did not hold, the fall below half came by day 1.5.

How often does [EU] Enardo - Development Server Test wipe?

No next wipe can be predicted on [EU] Enardo - Development Server Test, which wipes at times that follow no pattern. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. 2 days 16 hours is how long the current world has been up.

Tag guide

Which Rust Server Rank filters and lists does [EU] Enardo - Development Server Test turn up in?

These Rust Server Rank lists feature [EU] Enardo - Development Server Test: The EU Rust chart this week and Modded Rust server rankings. Filter the server list by Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days and it shows up.

What do [EU] Enardo - Development Server Test's tags tell you?

These are the tags [EU] Enardo - Development Server Test puts out, and the game's server browser reads them: gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): The slot count is 100; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Your game has to match protocol 2635 to get in; cs168909 (Build): Running game build 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page, the tags show the players now, the queue and the time the world was made.

Map and rules

On what map does [EU] Enardo - Development Server Test play?

The map on [EU] Enardo - Development Server Test is procedural, size 2,500, seed 1337, generated by the game. The map is the same from the same size and seed, so RustMaps can show it from this page. You will see the map name as: Enardo.gg Maps.

What settings and rules does [EU] Enardo - Development Server Test have in place?

The name of [EU] Enardo - Development Server Test does not state a gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running on it. The VAC anti-cheat from Valve is on.

About the server

Which Rust build is [EU] Enardo - Development Server Test running?

Rust network protocol 2635 and build 168909 is the version, Linux the system, and [EU] Enardo - Development Server Test the server. Steam keeps it updated, but your game has to be on the same protocol to join.

Is [EU] Enardo - Development Server Test online, and how often does it stay up?

[EU] Enardo - Development Server Test is live as you read this. About 13 hours ago it restarted last, judged by its reported uptime. Across the last 7 full days it stayed up for 167 of 168 hours, 99% of the time. On 13 September 2026 it first appeared on Rust Server Rank.

How smoothly does [EU] Enardo - Development Server Test run?

Never below 30, it averaged 30 server fps across the last 48 hours. Up to 32,084 entities sat in the world: buildings, deployables and the rest. At its highest, memory use hit 2,331 MB. Players call it lag: fps falling and entities piling up.

Where in the world is [EU] Enardo - Development Server Test based?

Its name points to Europe, though [EU] Enardo - Development Server Test publishes no region tag. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. 194.69.160.140:25000 is its address.

Population

What kind of population does [EU] Enardo - Development Server Test carry?

The live picture at [EU] Enardo - Development Server Test: 0 players, 100 slots. Averaging 0 players over the last week, it hit a high of 1. Its busiest hour in the last 48 hours was 00:00 UTC, when it averaged 0 players.

Where does [EU] Enardo - Development Server Test place in the rankings?

A seven-day player-hours count places [EU] Enardo - Development Server Test at #10,619 across every ranked server, within the top 48%.

How to join

What is the way to join [EU] Enardo - Development Server Test?

Press F1 in Rust to bring up the console, then enter client.connect 194.69.160.140:25000. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you. Head to https://enardo.gg/ for its website.

Genre tags

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp100
Max players The slot count is 100.
ts8
Group limit This is the game default: 8 to a team.
v2635
Protocol Your game has to match protocol 2635 to get in.
cs168909
Build Running game build 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.