Rust Server RankThe weekly server chart
On air 11,733 servers on air 63,580 listening now 3,313 with a crowd 197 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting

Online 194.50.234.140:28015 checked 9m ago

monthly wipes moddedoxidepve
This week
1,766down 199
Last week
No. 1,567
Peak
No. 1,237
Days on chart
40
4/ 50
players now
8% full
3
7-day average
peak 11
#1,766
rank
top 8%
28d ago
last wipe
monthly schedule
6d 18h
next wipe
Thu 5 Nov, 19:00 UTC FW
The chart run

Rank

daily · 1 is best
  1. 24 Sep1,971
  2. 1 Oct1,918
  3. 8 Oct1,252
  4. 15 Oct1,408
  5. 22 Oct1,567
  6. now1,723
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 8% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
0510152001:0010:0020:0004:0013:0022:00

Hourly average and peak, UTC.

Sound check

Server performance

01020304001:0010:0020:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 18h. The force wipe · high confidence

20
wipe-day peak
players, last three wipes

Coming wipes

  1. 6d 18hThu 5 Nov, 19:00 UTCFW
  2. 34d 18hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 20, 45 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:43 UTC FW28d ago 20 – running 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 37 on average 107/ 125
  4. 4 [US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 37 on average 41/ 200
  5. 5 [坚果PVE]宗门师徒/死亡不掉/技能强化/养殖钓鱼EA · groups of 8+ · monthly · 34 on average 25/ 100
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The request line

Quick answers

from the figures on this page

Wipe times

What should you expect on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting when wipe day comes?

20 players is the average busiest figure across its recent wipes. 45 hours after the latest wipe, the crowd hit its peak.

When does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting wipe?

There is one wipe a month on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting: the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, and every other Rust server wipes then too. The world it is running now dates from 28 days 6 hours. The tags carry a monthly schedule for wipes.

Tags

Where does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting appear in Rust Server Rank lists and filters?

These Rust Server Rank lists feature RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting: Modded Rust server rankings and Rust PvE servers, ranked. You can find it on the server list by applying these filters: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

What is meant by the tags on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

Here are the tags RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting publishes, read by the game's server browser: gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): It holds 50 players; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2635 (Protocol): To join, run the same version: protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set here; ^m (Monthly): It wipes monthly, with the force wipe from Facepunch; ^p (PvE): No player-versus-player fighting: the world supplies the danger; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, and the browser files it under Modded. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.

Rules, map and settings

Which map is in play on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

A procedural map of size 4,500 with seed 124032105 is what RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting runs, generated by the game. Look at it on RustMaps from this page: the same size and seed give the same map.

What settings and rules does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting have in place?

The name of RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting does not state a gather rate. Up to 8 players per group, which is the game's default. pve is the game mode, no player fighting. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugins running here: Oxide. Anti-cheat: Valve's VAC is on.

About the server

Which Rust build is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting running?

Rust network protocol 2635 and build 168909 is the version, Windows the system, and RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting the server. To join, your game must be on the same protocol; Steam handles that update.

Is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting online, and how often does it stay up?

Right now RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting is up and taking players. About 14 hours ago it restarted last, judged by its reported uptime. It was up 85% of the time across the last 7 full days, 143 of 168 hours. On 13 September 2026 it first appeared on Rust Server Rank.

What is performance like on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

Its average over the last 48 hours was 30 server fps; 21 was the lowest it went. The world carried as many as 238,441 entities, buildings and deployables among them. At its highest, memory use hit 5,266 MB. Players call it lag: fps falling and entities piling up.

Where in the world is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting based?

No region comes from RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. You'll find it at 194.50.234.140:28015.

Player count

Is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting a busy server?

The live picture at RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting: 4 players, 50 slots. Averaging 3 players over the last week, it hit a high of 11. The busiest point in the last 48 hours came at 21:00 UTC, averaging 9 players.

Where does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting place in the rankings?

The last seven days of player hours rank RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting at #1,766, inside the top 8% of ranked servers.

How to join

How do you get into RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

You can type client.connect 194.50.234.140:28015 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect. You can find its website at https://shop.rflservers.com/.

Genre tags

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp50
Max players It holds 50 players.
ts8
Group limit Teams hold at most 8, as the game sets by default.
v2635
Protocol To join, run the same version: protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code No region code is set here.

Wipe schedule

^m
Monthly It wipes monthly, with the force wipe from Facepunch.

Gameplay

^p
PvE No player-versus-player fighting: the world supplies the danger.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded The game is changed by plugins or settings, and the browser files it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.