Rust Server RankThe weekly server chart
On air 11,829 servers on air 89,289 listening now 4,008 with a crowd 0 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded

rrcapture dev

Offline 194.46.57.73:28025 checked 17d ago

moddedoxide
This week
13,624down 43
Last week
No. 13,581
Peak
No. 13,236
Days on chart
8
1/ 4
players now
25% full
0
7-day average
peak –
#13,624
rank
top 61%
17d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
The chart run

Rank

daily · 1 is best
  1. 10 Oct13,581
  2. now13,624
RankRank in region
15k10k15k20k10 Oct11 Oct13 Oct14 Oct16 Oct17 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

No hourly history yet.

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average 183/ 225
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The request line

Quick answers

from the figures on this page

Reset schedule

How often does rrcapture dev wipe?

No rhythm can be read yet from the wipes on record for rrcapture dev. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. 17 days 23 hours is how long the current world has been up.

Tags

Which Rust Server Rank filters and lists does rrcapture dev turn up in?

These Rust Server Rank lists include rrcapture dev: Modded Rust server rankings. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What is meant by the tags on rrcapture dev?

Here are the tags rrcapture dev publishes, read by the game's server browser: gmrust (Game mode): Survival, standard Rust style; mp4 (Max players): Capacity: 4 slots; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2634 (Protocol): To join, run the same version: protocol 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod), the plugin framework, is running here; ^z (Modded): Modded is where it is listed, because plugins or settings change the game. At the top of this page, the tags show the players now, the queue and the time the world was made.

Settings

Which map is in play on rrcapture dev?

rrcapture dev runs a procedural map of size 2,000 with seed 1337, generated by the game. Same size and seed, same map, which RustMaps can show you from this page.

What rules apply on rrcapture dev, and what settings does it use?

No gather rate appears in rrcapture dev's name. The game's default applies: groups of up to 8 players. survival is the game mode, the usual game, built on gathering, building and raiding. Fighting and raiding between players is allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are running on it. Valve's VAC anti-cheat is switched off.

Server details

Which Rust build is rrcapture dev running?

The setup is Rust network protocol 2634 and build 166652 on Windows, and that is rrcapture dev. The same protocol is required to join, and Steam takes care of the update.

How dependable is rrcapture dev, and is it online?

You will find rrcapture dev offline right now, with its last sighting 17 days 22 hours ago. 0 of 168 hours is 0% of the time over the last 7 full days. The first sighting here was on 10 October 2026, logged by Rust Server Rank.

Where does rrcapture dev sit?

There is no region published for rrcapture dev. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. 194.46.57.73:28025 is its address.

Population

What kind of population does rrcapture dev carry?

Offline at the moment, rrcapture dev was last seen 17 days 22 hours ago.

Where does rrcapture dev sit in the Rust server rankings?

A seven-day player-hours count places rrcapture dev at #13,624 across every ranked server, within the top 61%.

How to join

What is the way to join rrcapture dev?

Press F1 in Rust to bring up the console, then enter client.connect 194.46.57.73:28025. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp4
Max players Capacity: 4 slots.
ts8
Group limit Teams hold at most 8, as the game sets by default.
v2634
Protocol To join, run the same version: protocol 2634.
cs166652
Build Build number: 166652.
ptrak
Networking It runs on RakNet, Rust's usual network layer.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide Oxide (uMod), the plugin framework, is running here.
^z
Modded Modded is where it is listed, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.