Artist page · Modded · on air
[TEST] Corrosion Map Editor Validation
Online 192.154.253.111:28025 checked 10m ago
- Last week
- No. 14,119
- Peak
- No. 14,081
- Days on chart
- 11
Rank
- 21 Oct14,119
- now15,323
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 ShockRust | Blue | NoLimit 88/ 500
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 129/ 100
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 91/ 225
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 76/ 700
- 5 RustSpain.com | EU Main 23/ 200
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 16/ 1000
Quick answers
Reset schedule
On what schedule does [TEST] Corrosion Map Editor Validation wipe?
Too few wipes are logged for [TEST] Corrosion Map Editor Validation to reveal its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. It has been on this world for 10 days 19 hours.
Lists and filters
Which Rust Server Rank filters and lists does [TEST] Corrosion Map Editor Validation turn up in?
These Rust Server Rank lists feature [TEST] Corrosion Map Editor Validation: Modded Rust server rankings. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is meant by the tags on [TEST] Corrosion Map Editor Validation?
These are the tags [TEST] Corrosion Map Editor Validation puts out, and the game's server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2634 (Protocol): Your game has to match protocol 2634 to get in; cs167781 (Build): Build number: 167781; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod), the plugin framework, is running here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page, the tags show the players now, the queue and the time the world was made.
Settings
Which map is in play on [TEST] Corrosion Map Editor Validation?
The map on [TEST] Corrosion Map Editor Validation is procedural, size 4,500, seed 1337, generated by the game. Look at it on RustMaps from this page: the same size and seed give the same map. It runs a map called Custom Map.
What rules apply on [TEST] Corrosion Map Editor Validation, and what settings does it use?
You will not find a gather rate in [TEST] Corrosion Map Editor Validation's name. 8 players is the group limit, the default in the game. It runs survival, the usual game, built on gathering, building and raiding. You can fight and raid other players. Plugins or settings change the game, and it is listed under Modded in the server browser. The plugins it runs are Oxide. Valve's VAC anti-cheat is switched off.
About the server
What Rust version is [TEST] Corrosion Map Editor Validation on?
On Linux, [TEST] Corrosion Map Editor Validation runs Rust network protocol 2634 and build 167781. The same protocol is required to join, and Steam takes care of the update.
How dependable is [TEST] Corrosion Map Editor Validation, and is it online?
You will find [TEST] Corrosion Map Editor Validation online at this moment. About 10 days 16 hours ago it restarted last, judged by its reported uptime. Across the last 7 full days it stayed up for 168 of 168 hours, 100% of the time. The first sighting here was on 18 October 2026, logged by Rust Server Rank.
How smoothly does [TEST] Corrosion Map Editor Validation run?
Its average over the last 48 hours was 48 server fps; 29 was the lowest it went. Up to 132,264 entities sat in the world: buildings, deployables and the rest. At its highest, memory use hit 5,337 MB. What you feel as lag is low fps and an entity count on the way up.
In which location is [TEST] Corrosion Map Editor Validation hosted?
No region is published by [TEST] Corrosion Map Editor Validation. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. 192.154.253.111:28025 is its address.
Player count
How many players does [TEST] Corrosion Map Editor Validation usually have?
Of 10 slots on [TEST] Corrosion Map Editor Validation, 0 are taken at the moment. It averaged 0 players over the past seven days.
Where does [TEST] Corrosion Map Editor Validation sit in the Rust server rankings?
A seven-day player-hours count places [TEST] Corrosion Map Editor Validation at #15,339 across every ranked server, within the top 69%.
How to join
How do you get into [TEST] Corrosion Map Editor Validation?
In Rust, press F1 and enter client.connect 192.154.253.111:28025 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.