Rust Server RankThe weekly server chart
On air 11,703 servers on air 41,069 listening now 3,025 with a crowd 98 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

Test server

Online 191.44.68.101:40121 checked 8m ago

vanillamoddedoxide
This week
9,858down 2.9k
Last week
No. 6,991
Peak
No. 6,991
Days on chart
10
0/ 100
players now
0% full
0
7-day average
peak 1
#9,858
rank
top 44%
5h ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
The chart run

Rank

daily · 1 is best
  1. 22 Oct6,991
  2. now9,858
RankRank in region
15k10k15k20k20 Oct22 Oct24 Oct25 Oct27 Oct29 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
00.250.50.75120:0021:0022:0023:0000:00

Hourly average and peak, UTC.

Sound check

Server performance

02040608020:0021:0022:0023:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.1 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 23 OctTue 20 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 19:59 UTC5h ago – – running 0
Fri 23 Oct, 17:11 UTC5d ago 0 – 5.1 days 0
Tue 20 Oct, 14:16 UTC8d ago 2 held half 3.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Fans also like

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 ShockRust | Blue | NoLimitno group limit · 155 on average 29/ 500
  2. 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average 129/ 100
  3. 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average 30/ 225
  4. 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average 22/ 700
  5. 5 RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average 5/ 200
  6. 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average 4/ 1000
The request line

Quick answers

from the figures on this page

Reset schedule

What happens on wipe day at Test server?

1 players is the average busiest figure across its recent wipes. 0 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half its peak until the next wipe in 100% of recent wipes.

On what schedule does Test server wipe?

Test server picks irregular times to wipe, so no next date can be forecast. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, which clears every Rust server. The world it is running now dates from 5 hours.

Tags

Where does Test server appear in Rust Server Rank lists and filters?

These Rust Server Rank lists include Test server: Modded Rust server rankings. Filter the server list by Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours and it shows up.

What is meant by the tags on Test server?

These are the tags Test server puts out, and the game's server browser reads them: gmvanilla (Game mode): Survival in vanilla form; mp100 (Max players): The slot count is 100; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Your game has to match protocol 2635 to get in; cs168909 (Build): Running game build 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is set here; ^v (Vanilla): Facepunch's game as shipped: no altered rates, kits or rules; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded is where it is listed, because plugins or settings change the game; rustmaps (Custom tag): Rust does not define this tag as standard: the owner or a plugin set it. At the top of this page, the tags show the players now, the queue and the time the world was made.

Rules, map and settings

On what map does Test server play?

A procedural map of size 5,000 with seed 1337 is what Test server runs, generated by the game. The map is the same from the same size and seed, so RustMaps can show it from this page. It runs a map called www.atakrust.com.

What settings and rules does Test server have in place?

No gather rate appears in Test server's name. 8 players is the group limit, the default in the game. It runs survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. The server browser lists it under Modded: plugins or settings change the game. Plugins running here: Oxide. Vanilla is its own label: facepunch's game as shipped: no altered rates, kits or rules. Valve's VAC anti-cheat is switched on.

About the server

Which Rust build is Test server running?

Rust network protocol 2635 and build 168909 is the version, Linux the system, and Test server the server. Steam keeps it updated, but your game has to be on the same protocol to join.

How reliable is Test server, and is it online now?

Right now Test server is up and taking players. Going by the uptime it reports, the last restart was about 49 minutes ago. Across the last 7 full days it stayed up for 58 of 168 hours, 35% of the time. The first sighting here was on 20 October 2026, logged by Rust Server Rank.

What is performance like on Test server?

Never below 51, it averaged 56 server fps across the last 48 hours. Up to 60,098 entities sat in the world: buildings, deployables and the rest. At its highest, memory use hit 2,575 MB. Players call it lag: fps falling and entities piling up.

In which location is Test server hosted?

No region comes from Test server. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. You'll find it at 191.44.68.101:40121.

Population

How many players does Test server usually have?

The live picture at Test server: 0 players, 100 slots. It peaked at 1 players in the last seven days, averaging 0. The busiest point in the last 48 hours came at 20:00 UTC, averaging 1 players.

Where does Test server place in the rankings?

A seven-day player-hours count places Test server at #9,858 across every ranked server, within the top 44%.

Connect

How do you get into Test server?

You can type client.connect 191.44.68.101:40121 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect. You can find its website at https://verisunucu.net.

Genre tags

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^v,gmvanilla,cs168909,ts8,^o^z,rustmaps

Game

gmvanilla
Game mode Survival in vanilla form.
mp100
Max players The slot count is 100.
ts8
Group limit This is the game default: 8 to a team.
v2635
Protocol Your game has to match protocol 2635 to get in.
cs168909
Build Running game build 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is set here.

Difficulty

^v
Vanilla Facepunch's game as shipped: no altered rates, kits or rules.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded is where it is listed, because plugins or settings change the game.

Other

rustmaps
Custom tag Rust does not define this tag as standard: the owner or a plugin set it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.