Artist page · Modded
ServerControl isolated validation
Offline 188.255.115.127:29115 checked 11d ago
- Last week
- No. 15,648
- Peak
- No. 15,125
- Days on chart
- 8
Rank
- 18 Oct15,648
- now15,317
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 ShockRust | Blue | NoLimit 108/ 500
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 131/ 100
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 160/ 225
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 66/ 700
- 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 187/ 700
- 6 RustSpain.com | EU Main 349/ 350
Quick answers
Wipe days
On what schedule does ServerControl isolated validation wipe?
The record of wipes on ServerControl isolated validation is too thin to show a rhythm. Next up on the wipe calendar is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been on this world for 11 days 11 hours.
Tags
Which Rust Server Rank filters and lists does ServerControl isolated validation turn up in?
These Rust Server Rank lists feature ServerControl isolated validation: Modded Rust server rankings. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks and it shows up.
What is meant by the tags on ServerControl isolated validation?
The game's server browser picks up the tags ServerControl isolated validation publishes, which are: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): It holds 1 players; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): To join, run the same version: protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): No region code is set here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework in use: Carbon. At the top of this page, the tags show the players now, the queue and the time the world was made.
Rules, map and settings
On what map does ServerControl isolated validation play?
The game generates the procedural map that ServerControl isolated validation runs.
What rules apply on ServerControl isolated validation, and what settings does it use?
No gather rate appears in ServerControl isolated validation's name. 8 players is the group limit, the default in the game. survival is the game mode, the usual game, built on gathering, building and raiding. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Carbon plugins are running on it. Valve's VAC anti-cheat is switched on.
Server info
Which Rust build is ServerControl isolated validation running?
Rust network protocol 2634 and build 167781 is the version, Windows the system, and ServerControl isolated validation the server. Steam keeps it updated, but your game has to be on the same protocol to join.
How dependable is ServerControl isolated validation, and is it online?
Down at the moment: ServerControl isolated validation was last seen 11 days 11 hours ago. 0 of 168 hours is 0% of the time over the last 7 full days. It came to Rust Server Rank on 18 October 2026 for the first time.
Where does ServerControl isolated validation sit?
There is no region published for ServerControl isolated validation. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. 188.255.115.127:29115 is its address.
Numbers
What kind of population does ServerControl isolated validation carry?
Offline at the moment, ServerControl isolated validation was last seen 11 days 11 hours ago.
Where does ServerControl isolated validation place in the rankings?
The last seven days of player hours rank ServerControl isolated validation at #15,317, inside the top 70% of ranked servers.
Join details
How do you get into ServerControl isolated validation?
In Rust, press F1 and enter client.connect 188.255.115.127:29115 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.