Rust Server RankThe weekly server chart
On air 11,873 servers on air 96,345 listening now 3,915 with a crowd 382 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded

Local Test Server

Offline 185.75.238.230:28015 checked 12d ago

moddedoxide
This week
12,972down 3.7k
Last week
No. 9,299
Peak
No. 8,803
Days on chart
9
1/ 2
players now
50% full
0
7-day average
peak –
#12,972
rank
top 59%
13d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
The chart run

Rank

daily · 1 is best
  1. 17 Oct9,299
  2. now12,972
RankRank in region
15k10k15k20k16 Oct18 Oct19 Oct21 Oct22 Oct24 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

No hourly history yet.

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 14:51 UTC13d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Wipe days

What should you expect on Local Test Server when wipe day comes?

1 players is the average busiest figure across its recent wipes. 0 hours after the latest wipe, the crowd hit its peak.

How often does Local Test Server wipe?

The record of wipes on Local Test Server is too thin to show a rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, which clears every Rust server. 13 days 1 hours is how long the current world has been up.

Tag guide

Which Rust Server Rank filters and lists does Local Test Server turn up in?

These Rust Server Rank lists feature Local Test Server: Modded Rust server rankings. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do Local Test Server's tags tell you?

Here are the tags Local Test Server publishes, read by the game's server browser: gmrust (Game mode): Survival, standard Rust style; mp2 (Max players): It holds 2 players; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2634 (Protocol): To join, run the same version: protocol 2634; cs167781 (Build): Running game build 167781; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set here; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded is where it is listed, because plugins or settings change the game. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.

Settings

On what map does Local Test Server play?

A procedural map is what Local Test Server runs, generated by the game.

What rules apply on Local Test Server, and what settings does it use?

No gather rate appears in Local Test Server's name. The game's default applies: groups of up to 8 players. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running on it. The VAC anti-cheat from Valve is on.

Server info

Which Rust build is Local Test Server running?

On Windows, Local Test Server runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam handles that update.

How dependable is Local Test Server, and is it online?

Down at the moment: Local Test Server was last seen 12 days ago. 0 of 168 hours is 0% of the time over the last 7 full days. The first sighting here was on 16 October 2026, logged by Rust Server Rank.

Where does Local Test Server sit?

No region comes from Local Test Server. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. You'll find it at 185.75.238.230:28015.

Population

How many players does Local Test Server usually have?

Offline at the moment, Local Test Server was last seen 12 days ago.

Where does Local Test Server sit in the Rust server rankings?

A seven-day player-hours count places Local Test Server at #12,972 across every ranked server, within the top 59%.

Connect

How do you get into Local Test Server?

Press F1 in Rust to bring up the console, then enter client.connect 185.75.238.230:28015. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp2
Max players It holds 2 players.
ts8
Group limit Teams hold at most 8, as the game sets by default.
v2634
Protocol To join, run the same version: protocol 2634.
cs167781
Build Running game build 167781.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code No region code is set here.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded is where it is listed, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.